I like what a couple of you guys have said about making the jamming mechanic a mini-game type deal.
So how about this?
1. Give UAC-5 its own internal heat regulation per weapon (as is)
Holding down the firebutton fires UAC-5 at a fixed rate of 1.45 (0.05) faster than standard AC-5
Tapping shots allows for Burst fire.
UAC-5 allows you to fire a minimum of 2 shots before internal heat starts to roll the dice on jamming mechanic.
Start at 0% Chance To Jam on first 2 shots, each shot after the first 2 adds 8% C2J
UAC-5 has 30% maximum chance to jam.
On a jam, C2J is reset to 0%, and 4 second cooldown before you can fire again.
A jam can be cleared by pressing the firebutton again with a 40-45% chance to clear instantly, but at the cost of 1 Shell per try. (sound fair, or does it need to be 50%?)
Waiting out the 4 second cooldown on a jam, you do not lose a shell.
May need a .25 second delay when the jam starts, so you don't accidentially force a roll of the dice on clearing the jam.
I dunno though guys, afterall this is going to be one heck of a job for the coder who would have to do all that
Edited by Mister D, 31 January 2014 - 02:09 PM.