Where Have All The Medium Lasers Gone?
#41
Posted 31 January 2014 - 09:43 PM
#42
Posted 02 February 2014 - 05:09 AM
chain firing 4 MLAS is constant fire, any more and your wasting tonage. I think its 5 small and 6 small Pulse for the constant cycles....
#43
Posted 02 February 2014 - 07:15 AM
#44
Posted 02 February 2014 - 07:20 AM
Szegedin, on 31 January 2014 - 03:36 PM, said:
They can have some hit reg issues, but very rarely in my experience. I'm hoping to catch some video sometime. Certainly wouldn't call it a big issue or anything.
Only time I REALLY noticed was dumping a 6ML alpha from my 7F into the open cherry red right torso of a highlander and doing a good job of staying on target. And nothing.
Normally I'd just come back around, no big deal, but it killed me with the AC20 in its right arm that I should've by all rights - blown off before it could fire.
I'm not saying Medium Lasers can't have hit registration issues, but it's not like SRM's where it's the weapon itself. It's just the normal every day Hit Registration issues that show up in this game.
Nothing in this game is perfect, but Medium Lasers are one of the few weapons I'm pretty OK with at this point.
In my opinion we should be focused on the pinpoint long range alpha issues, followed by fixing information warfare (ECM still needs to go) and then redesign LRM's.
I'd list SRM's in that...but the SRM issue is one I don't think PGI has any idea how to fix.
#45
Posted 02 February 2014 - 07:32 AM
Nicholas Carlyle, on 02 February 2014 - 07:20 AM, said:
LBX 10, remove crit, explode at 270m if it doesn't hit something before. Fixed.
Oh, and to the OP. MLAS are fine, I see them everywhere, every day. Even in use by the Meta-humpers. Not sure which game you're playing.
Edited by Roadbeer, 02 February 2014 - 07:33 AM.
#46
Posted 02 February 2014 - 08:03 AM
#47
Posted 02 February 2014 - 09:47 AM
Hayashi noticed a dmg drop off for High Ping players, I confirmed that my avg dmg driving a 7F 6 ML over 38 or so matches was ONE STANDARD DEVIATION below expected average. (This was factoring hit percentage in, which SuWarEagles stats program reports on a weapon by weapon per match basis.)
This went up a little after we reported it, (I assume PGI did something in a patch) but today I can confirm that today 2 on target alphas at core distance yielded half the expected damage again. 30 pts to be precise. Exactly half the expected damage. If the bug bites me I may try and test that with the Jenner 7F again over a longer period, but am not really that interested, as we need more players participating to get decent numbers. Anyone interested? Download SjurWarEagles Improved Statistics program and get ready for a LOT of spreadsheeting.
#48
Posted 02 February 2014 - 10:00 AM
#49
Posted 02 February 2014 - 12:17 PM
Hammerhai, on 02 February 2014 - 09:47 AM, said:
Hayashi noticed a dmg drop off for High Ping players, I confirmed that my avg dmg driving a 7F 6 ML over 38 or so matches was ONE STANDARD DEVIATION below expected average. (This was factoring hit percentage in, which SuWarEagles stats program reports on a weapon by weapon per match basis.)
This went up a little after we reported it, (I assume PGI did something in a patch) but today I can confirm that today 2 on target alphas at core distance yielded half the expected damage again. 30 pts to be precise. Exactly half the expected damage. If the bug bites me I may try and test that with the Jenner 7F again over a longer period, but am not really that interested, as we need more players participating to get decent numbers. Anyone interested? Download SjurWarEagles Improved Statistics program and get ready for a LOT of spreadsheeting.
Cool story, needs more cowbell.
None of which has to do with either the OPs contention that MLAS are disappearing to the high-alpha meta, or mine(and MANY others) that we see them everywhere and have them on numerous builds, and ton for ton are the most effective weapon in the game.
#50
Posted 02 February 2014 - 12:39 PM
Noesis, on 02 February 2014 - 07:15 AM, said:
What's notable is we're seeing more lights using PPC's/ER LL's at this point. The game IS shifting towards the long game, especially as accurate, significant salvos can disable a light in one shot at medium to short range.
One good 30-point blast is pretty much "kill shot" on a light at this point if it gets caught for even a second.
ML's are definitely not gone, but they are less prevalent in the current 'Mech pool than the days when we'd even have assaults strapping a bunch of ML's only on their design...and being effective.
#51
Posted 02 February 2014 - 12:44 PM
#52
Posted 02 February 2014 - 01:07 PM
Yes, I will agree that weight for weight they are very effective still. But I do submit there is a case to be made that they are not immune to hitreg issues either, as some posters state. Not when you crunch the numbers. If that was not you then sorry.
#53
Posted 02 February 2014 - 02:39 PM
My assaults generally don't carry med lasers because of hard point restrictions. Take the ddc for example. after putting two ErLL or two PPc there is no room to put any med lasers. Take an assault without ecm, no thank you.
The idea of having to hold the laser on target is a big downside as the meta is moving towards faster engines. Not to mention the meta is really focused on a fire range of 500 meters+ where med lasers are worthless.
Med lasers are a fill in when you don't need the space,tons,etc..
#54
Posted 03 February 2014 - 05:42 AM
Stalker, 6MLAS, 4 SRM4s
Jenner, 6MLAS
Catapract, 4 MLAS 2 LB10X
Various shawks, some with at least one MLAS for backup
MLAS is my favourite energy weapon. I used to use LLAS before ghost heat but now a days it's a bit too hot. Every other energy weapon runs even hotter and is unusable.
#55
Posted 03 February 2014 - 06:08 AM
Weapon Matches Fired Hit Accuracy Time Equip. Damage MEDIUM LASER 2,915 105,346 91,605 86.96% 10 days 21:46:36 258,0
Edited by Mycrus, 03 February 2014 - 06:08 AM.
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