Darth Futuza, on 01 February 2014 - 12:55 PM, said:
The most compelling argument I've ever heard for spending money on MWO. Why doesn't PGI hire you?
Probably because I'd completely rework the game's balance, weapon systems, the core heat system, and the armor system (instead of armor allotment per weight class, use stock armor as a base value for how much 'more' you can equip. Instantly making the Awesome more formidable than the Victor.)
For the armor system just as an example let's say you can put up to 100 more armor than stock onto a mech. AC/40 Jagers would instantly disappear as most Jagers have 256 armor. + 100 = 356 armor. Meanwhile the Catapult (C1) has 320 armor + 100 = 420. Catapult would be more viable as a brawler. Thunderbolt 5S has 416. It's even more viable for fighting and soaking damage than both the Jager and Catapult which are both 65 tons just like itself.
In the Victor and Awesome case, the Victor 9B starts with 368 armor (468 max). The Victor 9K starts with 400 armor. So it can max at 500 in this example. But the 9S starts with 336 and thus can only max at 436. And the Awesomes? 8Q starts 480, so 580 max. Instantly a better tank than all the non-hero Victors. The Awesome 9M starts with 494 armor. 594 now.
It'll make the Stalker and Battlemaster very different from one another. Stalker 3F, 432. Max 532. Stalker 5M, 464, max 564. Admittedly the Stalkers tank real well due to their design even with far less than MWO's max armor for them. The Battlemaster on the other hand, the 1D 496 turns into 596. 1G 464 now 564. Same with the 1S 464 now 564.
As far as the Atlas, it'd go from 608 stock for an Atlas D to 708 instead of 614.
Hey, what about the 35s?
Jenner D = 128. New max at 228.
Raven 2x = 208. New max at 308.
After these changes the best Jenner is, in terms of armor, inferior to the worst Raven severely making up for the huge speed inferiority the Raven suffers. Meanwhile the most gimped Jenner the F gets 224 = 324 buffed. But, after this the JR7-K has become screwed with 125 now 225. Switch hardpoints of D and K around. To not disappoint Sarah's Jenner fans ask them on their preference for which variant to become.
Commando would be in terms of armor on the same level as a Jenner D.
But what about mediums?
Hunchback 4G. 320 armor + 100 = 420 max.
Centurion A. 272 + 100 = 372 max.
Blackjack BJ-1. 272 + 100 = 372 max.
The 55 tonners?
KTO-18 = 352, 452 max.
Shadowhawk 2D2 = 208. 308 max.
Wolverine 6k = 368. 468 max.
Griffin 1N = 304. 404 max.
I didn't go into the other variants, but there's a good example of how it'd differentiate the mechs. Of the 55 tonners, the Shadowhawk has the best attack potential, but after this the least armor. The comparison of weaknesses versus the strengths of Hunchbacks and Centurions makes the armor differential more than fair in my opinion.
But remember, the "100" extra is just an example. Really thinking about it though I'm terrified to use a percentage as that gets bigger and bigger as the mechs do.
Interesting is this: The Locust starts out with 128 armor. It currently maxes at 138, but it'd max after this change to 228. So a number like 50 might make more sense. That puts its armor on par with the Jenner D.
Overall, this would not only make the mechs less interchangeable and more niche, but it would ultimately encourage role warfare.
Though I hashed it out, credit goes to JustWannaPlay for the stock armor ties into max armor idea.
(Sorry Darth for the thousand edits which probably gave you a thousand quotes.)
Edited by Koniving, 02 February 2014 - 06:05 AM.