Serpieri, on 01 February 2014 - 02:08 PM, said:
A lights role is a scout/harrasser.
Ghost Heat punishes stock mechs - the awesome with 20 DHS can't even use 2 of its PPC's before shutting down which takes around 15 seconds. Now add the third, 8 seconds. The mech is not capable of filling its role as a long range fire support. Part of the problem is ghost heat and the fake DHS we have. This mech should be playable. The only thing Ghost heat has done was limit builds and made energy mechs pariahs while crowning Ballistics as the preffered weapon of choice. Also take a look at pulses, the heat system can't even support these weapons in their current form - hence why they are not affected by ghost heat.
Currently lights beat assaults, mediums beat lights, Heavies beat Mediums, Assaults beat heavies. This is the rock paper scissors of MWO. With a few exceptions thrown in.
Im not exactly sure what you are doing wrong in your awesome. But with 20 DHS and firing 2 ppc I assure you ou will not overheat in 15 seconds lol.....
The awesome isnt a broken mech because of ghost heat. Honestly Ive made multiple ppc builds and er large laser builds and they work just find. The awesome is a broken mech because of its hit box and shape and nothing will change that anytime soon. Its a poorly designed boxy looking mech that absorbs damage like a sponge.
darkchylde, on 01 February 2014 - 02:11 PM, said:
Light's are not assault killers - they are scouts. Ghost heat is a bad mechanic and punishes mechs that rely on multiple energy weapons where as my Cataphract and Jagers can fire non stop with no fear of running out of ammo or having an ammo explosion. I specifically target every energy mech that I see because they are incapable of trading blow for blow and are dead before their weapons have either recycled or unable to act due to their heat.
no, lights are very good at killing assaults I assure you. can swear up and down they arent but everyone knows they are and its part of this game. There have been multiple posts on assault pilots complaining up and down about it. It however creates a balance.
Most energy boat mechs should be far behind enemy lines and playing a more supportive roll. at least the ppc/large lasers should. Ive very effectively used 4 erlarge laser builds to harass the hell out of other mechs with very few problems. Just have to know your roll.
Elyam, on 01 February 2014 - 02:34 PM, said:
Based on how I've come to perceive the ACs over all the years and materials of BT.
actualy functional game mechanics for a shooter > perception based off lore.