Fooooo, on 31 January 2014 - 11:36 PM, said:
Well, in that situation I would say that the mechanics of LRMS need to be changed, not the stats of the actual weapon.
If by making the weapon useful at high play, in turn makes them way op at low play, then there is something wrong with the way the weapon works. (that is ofc if you want you games weapons to play well at all ranges of skill that is.)
Some would just say that is good balance and lower players need to skill up or progress to the next level.
(ie learn the game and move up, not be catered to etc......just like moving from your provisional racing licence to an actual one or any other type of activity you must learn to progress to a higher class)
In which case that may be what was intended by the devs in the first place.
It really depends on the game and what you want from it....well what the devs want from it.
I really don't mind either direction tbh.
You either fix the mechanics of certain weapons if they cant be fixed by stats alone, or you tell the playerbase these weapons are fine at the top levels (once you make them that way) and that other people below have to learn to progress.
see we wouldnt have any problem between "casual" players and "hardcore" players if we just had simple things like real lobbies.
games can be built to sort out balance issues on their own. problem is in this game, everyone gets thrown into the same pot. stirred around then spit out into some kinda of Counter Strike clone with big stompy robots and objectives that amount to "camp here" then move over and "camp there".
simple things like custom combat variables (gravity, heat scale, est) for matches would go so far in restoring our faith in PGI.
but instead all they do is make more mechs, skins and maps. when it comes to the mechanics of the game PGI overwhelmingly says "working as intended" and part of the problem is that they wont admit that they have been wrong about alot of things for a long time. it shows how little they care about mechwarrior and actually making a good game, it shows that they really just care about the money and not the quality of their product.
no amount of lies and carrots on sticks will make people turn a blind eye and accept your lies.
honesty hurts sometimes, but humility lets you see things you wouldnt let yourself see before as a result of your pride.
this is also the reason why good games ARE balanced from top down. it does not make sense to make the game balanced around the lower 99% because it makes it impossible to for it to be balanced on the competitive level, something the mechwarrior franchise is never going to shake.
PGI has been lying to themselves and it shows because they say things like "we need to appeal to the broader community of online gamers".....
well sry to hurt your feelings PGI or whoever, but you dont get to "define" what mechwarrior is, it has already been defined for a long time and those that love this franchise are your only hope of ever reaching a sustainable gaming population. PGI should have known this from the start.
not trying to be mean at all but honestly the casual gamers will come and go, those that try this game for a week and stay were predestined to love mechwarrior.
those that play this game then write it off exactly the same. they would have left anyway no matter how "broadly" you attempt attract them.
me as an example, i love mechwarrior and because of that i try to make the most of this pile of {Scrap}. that includes things like b(redacted)ing-out the devs out for being lazy, wasting my money or otherwise being incompitent about something i think is worth the time and money to make into a great game for everyone.
if i didnt love mechwarrior i wouldnt even try to improve or help at all, i would just leave straight up. same for anyone else who didnt see the value as i do.
Edited by Mellifluer, 01 February 2014 - 08:10 PM.