Kitano-18 Streak Kitty
#1
Posted 31 January 2014 - 10:15 PM
#2
Posted 31 January 2014 - 10:22 PM
Edited by FupDup, 31 January 2014 - 10:32 PM.
#3
Posted 31 January 2014 - 11:44 PM
#4
Posted 01 February 2014 - 01:37 PM
#5
Posted 01 February 2014 - 01:57 PM
You would probably find more of these mechs in Conquest, than in Assault or Skirmish due to how Streaks work within its rather limited role (you could repurpose it for an LRM boat though...)
#6
Posted 01 February 2014 - 02:12 PM
I have considered using a Shawk streakboat but currrently do 3srm6+1ERLL. Have you had much fun with steaking instead? I tried breifly but was generally range limited. Could a Griffin pull off a similar niche? I wanted one and settled for R2D2 in the meanwhile.
#7
Posted 01 February 2014 - 02:35 PM
Spinning Burr, on 31 January 2014 - 10:15 PM, said:
Streaks used to Center Torso you fast... especially if you were in a Light Mech.... They were nerfed last year...
The RAven 3L ECM with 2 SSRM 2 could kill any Light Mech in 20 seconds a year ago... when ECM was super buffed and so was Streak Missiles..
So they are not as powerful as they have ever Been.....
#8
Posted 01 February 2014 - 02:57 PM
#9
Posted 02 February 2014 - 02:10 AM
#10
Posted 02 February 2014 - 07:12 AM
The AC/5 just adds another dimension and gives me some surefire damage to put into bigger mechs. It also gives me range, so I can supress on maps like Alpine. It may only be 5 damage, but if you put a couple into someone's center torso they tend to back up.
Relying fully on Streaks seems to be much too random for my tastes.
#11
Posted 02 February 2014 - 07:42 AM
1) Streaks used to aim for the center of the mech, The only way it hit other components is if the mech was facing away from the direction of the missiles when they hit - if fired straight on they hit the CT AND did splash damage.
2) Streaks (as well as SRM and LRM) used to do splash damage. This was implemented in a brain dead way in which the missiles did FULL damage to all components within the splash radius (which was significant). As a result, missiles did several times their rated damage on average. (The only reason this wasn't immediately obvious at the time was the terrible hit detection prior to HSR).
They nerfed streaks by having each pair target one of the "bones" of the mech with a probability distribution weighted for each component.
In addition, they nerfed splash damage by reducing the explosion radius on most missiles to zero ... so it would only do damage to the mech section it actually hit.
As a result, although streaks can be still effective today, they are MASSIVELY less effective than they were in the days when the streak cat dominated the field. (The streak cat was followed by the splat cat until they nerfed SRMs).
At the moment though, the game seems to be having some significant hit detection issues again (I have no idea whether PGI is aware of this or not since they don't communicate with the game's fans anymore on any sort of regular basis) ... which are affecting all weapons systems.
Edited by Mawai, 02 February 2014 - 07:44 AM.
#12
Posted 03 February 2014 - 04:21 AM
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