Maerawn, on 02 February 2014 - 11:56 AM, said:
so your clone is now in a atlas that is standing still to track the hbk causing the atlas to turn even slower and twist slower, allowing your HBK to pick him apart... HBK wins
First of all, standing still increases your turn rate, and does not slow your twist rate at all. This is a very basic game mechanic, either you don't understand or you are deliberately being misleading.
Second, the Atlas only needs to stand still for a moment to get a Seismic reading. Once he knows where I am, and where I'm going, he doesn't need to guess.
My clone has the same skills that I do, so he'll be snap-shotting his SRMs and AC at me while twisting to tank damage with his arms. Only difference is that my HBK will run out of side torso armor even before my clone in the Atlas runs out of arm armor.
There is nothing wrong with having the Atlas overwhelm the HBK in a straight-up 1v1 fight at equal skill. The problem is that in most of MWO's current game modes, the HBK doesn't have the option to decide "frak this, I'm going to pull out and use my strategic speed advantage to go engage a different objective". Sometimes you get that in a Conquest mode on a large map, like Tourmaline. You hit Theta, see a bunch of enemy Assaults, and decide to leave and go reinforce Kappa instead and gain local numerical superiority for at least a short time there.
Too bad PGI doesn't seem to even like that, considering what they did with the cap points on Alpine in Conquest mode (clustering them all together like that).