

February 4, 2014 Is U.i. 2.0 Day \o/
#21
Posted 04 February 2014 - 02:32 PM
Biggest gripe...I have an even harder time finding modules. They need to list in the tooltip view under the weapons.
#22
Posted 05 February 2014 - 04:05 AM
Meanwhile I wonder what is the inventory for if it does not list the installed components and modules as well.
#23
Posted 05 February 2014 - 11:38 PM
Roadbeer, on 04 February 2014 - 01:44 PM, said:
Wow, you predicted it being buggy after they announced it would be buggy.
Your precognitive powers are amazing!
Actually I didn't predict it, I expected it and I said so before it was announced. The sad thing is that this seems to be so normal now people like me expect it. Two years to work on this... 2 ENTIRE years and it was announced that they had to 'burn the midnight oil' to release it WITH bugs. Let that just sink in for a moment, Two years to design and implement it and it wasn't finished at least two weeks before it was meant to come out, then tested, debugged and polished.
I am in total awe of how badly the part of this absolutely crucial project was managed and yes before you flame me and say I don't have experience I have managed projects like this and I would have fired myself if I came anywhere close to these results.
#24
Posted 06 February 2014 - 12:17 AM
Sir Ratburger, on 05 February 2014 - 11:38 PM, said:
Actually I didn't predict it, I expected it and I said so before it was announced. The sad thing is that this seems to be so normal now people like me expect it. Two years to work on this... 2 ENTIRE years and it was announced that they had to 'burn the midnight oil' to release it WITH bugs. Let that just sink in for a moment, Two years to design and implement it and it wasn't finished at least two weeks before it was meant to come out, then tested, debugged and polished.
I am in total awe of how badly the part of this absolutely crucial project was managed and yes before you flame me and say I don't have experience I have managed projects like this and I would have fired myself if I came anywhere close to these results.
It was announced in May, so that's not even a year.
#25
Posted 06 February 2014 - 02:00 AM
My hard earned cash will go on the Steam store until then.
#26
Posted 06 February 2014 - 12:29 PM
I would like to request a moderator to send this to k-town as PGI/IGP do not deserve this glorifying post I made. PGI/IGP failed again, and the only result is a reinforcement of the idea that they are in the business of making crapware as evidenced by UI 2.Oops.
#27
Posted 06 February 2014 - 02:34 PM
Ordering of your mechs isn't possible. It's nice to have more to view at once, but I'd like to put them in order of how I use them, or group them together certain ways.
My other complaint is the full screen menus. Before, it was a small window. Join game, then surf the forum until the game took over full screen as a fight launched. Now... I'm tabbing back and forth to see if it found a game yet. I'd like windowed mode for menues, and launch game full screen. Maybe you can do this... I haven't found a way.
sabujo, on 05 February 2014 - 04:05 AM, said:
Meanwhile I wonder what is the inventory for if it does not list the installed components and modules as well.
Part of the problem before was not being able to sell certain items if mechs were sold. I don't remember the specifics, as I never sell anything. I think one example was not being able to sell any single heatsinks if you didn't have any mechs which used single heat sinks. This similar situation happens with other weapons. Like i said, not an expert... but you get the idea.
#28
Posted 06 February 2014 - 02:44 PM
chevy42083, on 06 February 2014 - 02:34 PM, said:
Yes, after toying with it a bit more, I find some usefulness for it. However, it's far from it's expected potential. Let's have some more patience...
#29
Posted 06 February 2014 - 04:05 PM
"UI 2.0" beats all records being least informative UI ever.
Guys, fire up your UI-designer without any payments.
I have agrues for my pov, but I'm too angry for writing them down atm.
Just fire this jackbutt and hire anyone who knew the meaning of "UX" letters.
#30
Posted 06 February 2014 - 04:25 PM
#31
Posted 07 February 2014 - 01:54 AM
PGI, why oh why didn't you get the guys designing new mech paint jobs to drop what they where doing and go all out to assist with the design of the new interface? this was your real chance to get some brownie points from the community.
Please take my advice and put everything you have into the design of Clan wars and when you have perfected that then start selling stuff, you wont get much sales for a buggy and badly designed game. I think its your last chance.
#32
Posted 07 February 2014 - 09:51 AM
SunCheez, on 06 February 2014 - 04:05 PM, said:
What the hell are you talking about? PGI never had a UI/UX designer in their employ to begin with.
Sir Ratburger, on 07 February 2014 - 01:54 AM, said:
Sir, you don't need a team of texture artists designing an interface. You need one decent UI/UX designer.
That said, with the new back-end finally up and running, it can only get better now. Though I hear from some people they still get disconnected when a new sale goes up...
Edited by Bors Mistral, 07 February 2014 - 09:56 AM.
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