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February 4, 2014 Is U.i. 2.0 Day \o/


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#21 Jolly Llama

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Posted 04 February 2014 - 02:32 PM

Loadout is complete suck. Looks cool, but that is about all I really like. They still didn't extend Mech naming, but at least I can rename Mechs now. Not a fan of the how the Mech skill trees work either.

Biggest gripe...I have an even harder time finding modules. They need to list in the tooltip view under the weapons.

#22 sabujo

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Posted 05 February 2014 - 04:05 AM

Well, the good news is that all of my "still to grind" mechs are equipped and ready for deployment since UI 1.5. That should give me plenty to do in the following month while we wait for bug patches and crucial returning feature request fulfilment.

Meanwhile I wonder what is the inventory for if it does not list the installed components and modules as well.

#23 Sir Ratburger

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Posted 05 February 2014 - 11:38 PM

View PostRoadbeer, on 04 February 2014 - 01:44 PM, said:


Wow, you predicted it being buggy after they announced it would be buggy.
Your precognitive powers are amazing!


Actually I didn't predict it, I expected it and I said so before it was announced. The sad thing is that this seems to be so normal now people like me expect it. Two years to work on this... 2 ENTIRE years and it was announced that they had to 'burn the midnight oil' to release it WITH bugs. Let that just sink in for a moment, Two years to design and implement it and it wasn't finished at least two weeks before it was meant to come out, then tested, debugged and polished.

I am in total awe of how badly the part of this absolutely crucial project was managed and yes before you flame me and say I don't have experience I have managed projects like this and I would have fired myself if I came anywhere close to these results.

#24 Dymlos2003

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Posted 06 February 2014 - 12:17 AM

View PostSir Ratburger, on 05 February 2014 - 11:38 PM, said:


Actually I didn't predict it, I expected it and I said so before it was announced. The sad thing is that this seems to be so normal now people like me expect it. Two years to work on this... 2 ENTIRE years and it was announced that they had to 'burn the midnight oil' to release it WITH bugs. Let that just sink in for a moment, Two years to design and implement it and it wasn't finished at least two weeks before it was meant to come out, then tested, debugged and polished.

I am in total awe of how badly the part of this absolutely crucial project was managed and yes before you flame me and say I don't have experience I have managed projects like this and I would have fired myself if I came anywhere close to these results.


It was announced in May, so that's not even a year.

#25 Sir Ratburger

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Posted 06 February 2014 - 02:00 AM

Yes but the game has been in development for over 2 years so it must have been in the plan from the beginning, thats what I'm getting at. Anyways I think I am being a bit hard on PGI, the end result of UI 2 is pretty good even though it still has bugs and if they continue to bring us decent updates like this on time and with no bugs then I actually may start spending money on it again... at the moment though, too many mistakes and missed deadlines for my liking.

My hard earned cash will go on the Steam store until then.

#26 Icould

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Posted 06 February 2014 - 12:29 PM

I really don't know what to say. I thought UI 2.0 was really going to be a turning point. I feel I owe the community an apology for creating this excitement, and now with the release of the UI it seems this was a false sense of hope.

I would like to request a moderator to send this to k-town as PGI/IGP do not deserve this glorifying post I made. PGI/IGP failed again, and the only result is a reinforcement of the idea that they are in the business of making crapware as evidenced by UI 2.Oops.

#27 chevy42083

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Posted 06 February 2014 - 02:34 PM

Finding modules is difficult.
Ordering of your mechs isn't possible. It's nice to have more to view at once, but I'd like to put them in order of how I use them, or group them together certain ways.

My other complaint is the full screen menus. Before, it was a small window. Join game, then surf the forum until the game took over full screen as a fight launched. Now... I'm tabbing back and forth to see if it found a game yet. I'd like windowed mode for menues, and launch game full screen. Maybe you can do this... I haven't found a way.

View Postsabujo, on 05 February 2014 - 04:05 AM, said:


Meanwhile I wonder what is the inventory for if it does not list the installed components and modules as well.


Part of the problem before was not being able to sell certain items if mechs were sold. I don't remember the specifics, as I never sell anything. I think one example was not being able to sell any single heatsinks if you didn't have any mechs which used single heat sinks. This similar situation happens with other weapons. Like i said, not an expert... but you get the idea.

#28 sabujo

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Posted 06 February 2014 - 02:44 PM

View Postchevy42083, on 06 February 2014 - 02:34 PM, said:

Part of the problem before was not being able to sell certain items if mechs were sold. I don't remember the specifics, as I never sell anything. I think one example was not being able to sell any single heatsinks if you didn't have any mechs which used single heat sinks. This similar situation happens with other weapons. Like i said, not an expert... but you get the idea.


Yes, after toying with it a bit more, I find some usefulness for it. However, it's far from it's expected potential. Let's have some more patience...

#29 SunCheez

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Posted 06 February 2014 - 04:05 PM

For the pas year I thought that worse interface ever was made by Microsoft for Windows 8. But herrings won the challenge.

"UI 2.0" beats all records being least informative UI ever.

Guys, fire up your UI-designer without any payments.
I have agrues for my pov, but I'm too angry for writing them down atm.
Just fire this jackbutt and hire anyone who knew the meaning of "UX" letters.

#30 LauLiao

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Posted 06 February 2014 - 04:25 PM

Not trying to be a PGI apologist here, but I had the same reaction to the UI when I first saw it on the Public Test servers. There was the initial knee-jerk "Oh my god this is TERRIBLE". Then I started playing around with it, and things just seemed to get worse to the point that I almost considered quitting before the new UI was released. However, as time passes and I get more used to it, I realize that it's not COMPLETELY terrible. There were some really bad choices (e.g. Do we really need 1/3 of the screen filled up with torso twist and acceleration graphs?) but give it some time and I think you'll find it's not as completely repugnant as it first seems. (Still pretty much sucks, but it is just pretty much for me now.)

#31 Sir Ratburger

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Posted 07 February 2014 - 01:54 AM

I actually find it very sluggish at times and I have an AMD FX 8120 (8 core processor) running at 4.1 GHZ each and a HD 7950 4GB graphics card... oh and two Corsair 550mb/s read 540mb/s in Raid 0 mode which almost doubles the bandwidth. Meh, I didn't expect miracles from PGI anyways... What I expected was a a lot worse but there where still bugs in the end and they barely released it on time which is a very disappointing for a (cough) 'professional' company to admit, and as predicted directly after release ' Oh look more mechs to buy, they are features right?'

PGI, why oh why didn't you get the guys designing new mech paint jobs to drop what they where doing and go all out to assist with the design of the new interface? this was your real chance to get some brownie points from the community.

Please take my advice and put everything you have into the design of Clan wars and when you have perfected that then start selling stuff, you wont get much sales for a buggy and badly designed game. I think its your last chance.

#32 Bors Mistral

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Posted 07 February 2014 - 09:51 AM

View PostSunCheez, on 06 February 2014 - 04:05 PM, said:

...Guys, fire up your UI-designer without any payments...

What the hell are you talking about? PGI never had a UI/UX designer in their employ to begin with.

View PostSir Ratburger, on 07 February 2014 - 01:54 AM, said:

PGI, why oh why didn't you get the guys designing new mech paint jobs to drop what they where doing and go all out to assist with the design of the new interface? this was your real chance to get some brownie points from the community.

Sir, you don't need a team of texture artists designing an interface. You need one decent UI/UX designer.

That said, with the new back-end finally up and running, it can only get better now. Though I hear from some people they still get disconnected when a new sale goes up...

Edited by Bors Mistral, 07 February 2014 - 09:56 AM.






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