You can stand point blank range and fire AC20's into someone and them only do 5 damage each for example. Or fire 6 Medium pulses (48 damage alpha) and only do 6 damage. It's an RNG dice roll every time you hit someone between 1 and your weapons max damage, though the dice will always roll higher within your optimal, then at max range.
I have personaly at point blank range shot people with 6 alphas in the chest (each alpha doing 100 damage), then died to see the Damage count, that should read 600 damage, but it doesn't it'll read anywhere from 129 to 460 give or take.
This is why it is so difficult to kill people sometimes, even if you are skilled if your RNG god is not favorable you'll suck and die, because their RNG hits were better.
These tests were preformed in controlled environments to ensure accuracy of data. (IE private lobbies with real people)
Personally this RNG ******** infuriates me. And PGI needs to change it and ensure the weapons hit for the damage they are supposed to.
If you hit a medium mech center torso with a 100 point Alpha it should die, period. No medium has that much armor or internal structure to withstand that. Yet you can hit one center torso with 3-5 of those, and it still not die. = RNG Damage.
Edited by Malpherian, 12 September 2016 - 01:28 AM.