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Is One Streak Srm2 Viable Vs Lights?


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#1 Turist0AT

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Posted 02 February 2014 - 02:56 PM

To keep those maggots away, or do i need at X amount of them?

Why i ask is because i use QKD-5K with ML or MPLs and i hate lights, but the mech has only one missile hardpoint, need to keep them away from me :)

Edited by Turist0AT, 02 February 2014 - 03:09 PM.


#2 Escef

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Posted 02 February 2014 - 03:08 PM

Minimum 2, with Beagle Probe to counteract ECM. 3 or 4 even better.

#3 TercieI

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Posted 02 February 2014 - 03:08 PM

Personally, I never mount less than two, as that's the point where I would be concerned in a light.

#4 zagibu

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Posted 02 February 2014 - 03:16 PM

One will be better than none.

#5 Zerberus

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Posted 02 February 2014 - 03:28 PM

If I`m in anything heavier than a commando, I generally won`t care unless you have at least 3 launchers or I`m already pretty messed up. I myself never mount less than 3 unless I can only take 2, and then I`m already considering an srm2+srm4 setup...

One is better than none of course, but is in no way a deterrent in and of itself. Especially if the light has ECM.

Edited by Zerberus, 02 February 2014 - 03:30 PM.


#6 Dimitry Matveyev

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Posted 02 February 2014 - 07:15 PM

View Postzagibu, on 02 February 2014 - 03:16 PM, said:

One will be better than none.


Disagree.
Better mount HS, or ammo for other weapons, or armor. 2 misiles aiming at random parts of a mech dealing 2.5 dmg each will give you no advantage.

#7 TercieI

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Posted 02 February 2014 - 07:17 PM

View PostDimitry Matveyev, on 02 February 2014 - 07:15 PM, said:


Disagree.
Better mount HS, or ammo for other weapons, or armor. 2 misiles aiming at random parts of a mech dealing 2.5 dmg each will give you no advantage.


Big +1. One is wasted tonnage.

Edited by Terciel1976, 02 February 2014 - 07:17 PM.


#8 Deathlike

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Posted 02 February 2014 - 07:57 PM

I came to the conclusion that 1 SSRM2 was mostly useless, even back in the day when it was CT-coring.

Although while Streaks aren't the CT-coring mess they were before, they are even worse in the current game for that purpose now.

For Streaks to operate most effectively, you would already have to add BAP or ECM to the overall usage... plus it's kinda/very ineffective to use SSRM2s 50 times, instead of a more reasonable 25 because of ammo consumption and actual usage.

Edited by Deathlike, 02 February 2014 - 07:58 PM.


#9 Bromineberry

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Posted 02 February 2014 - 07:58 PM

The problem with 1 SSRM launcher is simply the "weight to usefullness" ratio. With 1 SSRM launcher, you'll probably never use up 1 ton of ammo and you still need that BAP, because the chance to encounter a light mech with ECM equipped is quite high. That means, you'll have to invest 1,5+1+1,5 = 4 tons into this one SSRM launcher. That means, 0,8 tons per damage point. If you'll add another SSRM, its 1,5+1,5+1+1,5=5,5 tons. [Yes, one ton of SSRM ammo is usually enough for two launchers as long as SSRMs are not the main weapon (Streaktaro)] Thats only 0,55 tons per damage. A much better ratio. That is the reason, why thee minimum amount of SSRM I use is at least two.

Edited by Bromineberry, 02 February 2014 - 08:00 PM.


#10 Sephlock

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Posted 02 February 2014 - 07:59 PM

What they said, especially given the need for BAP nowadays... you wouldn't want that tonnage to be wasted, would you?:

#11 Deathlike

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Posted 02 February 2014 - 08:04 PM

You could do a lot with 4 tons (1.5t SSRM2, 1.5t BAP, 1t SSRM ammo).

Really.

#12 Monky

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Posted 02 February 2014 - 08:10 PM

So long as it's not the only thing you can peg a light with 2 is fine. It works well on JR7-D w/2 streaks and 4 mediums

#13 Escef

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Posted 02 February 2014 - 08:15 PM

View PostDeathlike, on 02 February 2014 - 08:04 PM, said:

You could do a lot with 4 tons (1.5t SSRM2, 1.5t BAP, 1t SSRM ammo).

Really.

Funny about that, is I found I had enough crits to add endo steel to one of my Orions, which left me with 3.5 tons to play with, 3 crits to put them in, and the only hardpoints available a pair of missile slots, a ballistic, and AMS. I ended up stripping 8 ponts of armor from each leg and tossing in a pair of Streak launchers and a ton of ammo. I hated not putting in BAP as well, but I'd have to tear out a heat sink or two for that (20 is a lot, but still not enough for my comfort with 4xLL).

So, as much as I know I broke my own "rule" of mech building, I comfort myself knowing that it's just an after-thought weapon system, and not something I rely on.

#14 IceCase88

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Posted 02 February 2014 - 08:53 PM

About the only thing it is good for is to scare noobs with the "Incoming Missiles" alert.

#15 Turist0AT

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Posted 03 February 2014 - 01:17 AM

Thanks for your input guys!

#16 Kingkilla

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Posted 03 February 2014 - 04:02 AM

Cent AL. 1 er ppc 1 lrm 15+art, 2 med laser, 1 ssrm2. bap loaded. logic? no. But in an age when I still believed weight limits might actually happen I built it as a all around mech. it actually works well in the right situations. the 15 for indirect support for team mates. aka out of line of sight assist. er ppc good long range punch, and the 2 med lasers and streak does well vs. those pesky lights. no wasted weapons hard points. may have been better to drop the er ppc to a er or plain large laser, remove the streak and 15 and replace with 2 10 racks. but either way the setup I described actually does well enuff.

#17 DONTOR

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Posted 03 February 2014 - 08:20 AM

1 Is only ok in the commando 1B, only circumstance I have found.

#18 TercieI

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Posted 03 February 2014 - 08:27 AM

View PostDONTOR, on 03 February 2014 - 08:20 AM, said:

1 Is only ok in the commando 1B, only circumstance I have found.


The COM-1B is the mech that convinced me one SSRM2 is useless, and that's the main reason it's a straight downgrade from The Death's Knell (and made it one of only a few mechs I've ever sold).

#19 Deathlike

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Posted 03 February 2014 - 09:12 AM

View PostTerciel1976, on 03 February 2014 - 08:27 AM, said:

The COM-1B is the mech that convinced me one SSRM2 is useless, and that's the main reason it's a straight downgrade from The Death's Knell (and made it one of only a few mechs I've ever sold).


I still ended up using 3 med + 1SSRM2 though, although 1 LL + 2 meds is the closest next best alternative.

#20 TercieI

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Posted 03 February 2014 - 09:22 AM

View PostDeathlike, on 03 February 2014 - 09:12 AM, said:


I still ended up using 3 med + 1SSRM2 though, although 1 LL + 2 meds is the closest next best alternative.


I used 1LL&2ML, but I also leveled it before the streak buff. I now own a 2D and a Knell. And that's the proper end-state of Commando ownership, IMO.





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