Australian Players and the Founders Pack
#21
Posted 20 June 2012 - 12:17 AM
Guess what the average ping is from AUS to NA servers?!
Come on, if Tribes can host a frikken server in AUS for 60 ping so can PGI.
#22
Posted 20 June 2012 - 12:22 AM
SnowDragon, on 20 June 2012 - 12:17 AM, said:
They have said that they will branch out to other regions, and for a few years when i lived with my parents who had *shudder* Dodo internet, which had terrible routing issues at the time often causing ping of 200MS interstate i have no problem compensating for the lag. 200MS is enought to notice but not enough to ruin a game, getting over 400MS is what will kill you.
#23
Posted 20 June 2012 - 12:34 AM
I like to think Aussie gamers are the most hardcore out there simply because our reaction times have to be ludicrous simply to have a fair fight (And I'm one jittery good player in matches where the ping is nil-70)
#24
Posted 20 June 2012 - 12:48 AM
Sam Slade, on 18 June 2012 - 10:31 PM, said:
Do we in the land of Oz sign up for the NA servers as we end up doing with all the other MMOs?
Is there a business plan including Asian servers NOT based in China?(I ask this because China requires a 'co-development deal' in which a Chinese company 'owns' MWO in China and the servers are locked to Chinese IP addresses only)
Should we buy a Foundation Pack or not?
If we do set up an account would we be able to switch it to an Asia/Australia server if one is ever established?
Why China? The devs should base their Asian/Oceanic in either Aus or say Singapore! Singapore is a good central location with good infrastructure and uses English as a working medium
And right now, Singapore is undergoing an upgrade to fiber optic networks!
Edited by RainbowToh, 20 June 2012 - 12:49 AM.
#25
Posted 20 June 2012 - 01:04 AM
As much as I would love local servers I doubt the players base in OZ would be significant enough for it to be a worthwhile investment for the company
#26
Posted 20 June 2012 - 01:49 AM
#27
Posted 20 June 2012 - 02:05 AM
If they go Singapore then, much like with SC2 and D3, I'll stick with the US West.
#28
Posted 20 June 2012 - 02:12 AM
League of Legends gets about 190 pings somehow maybe the server is closer and is fine for me also.
#29
Posted 20 June 2012 - 02:14 AM
270ms to America or 200ms to SEA are both undesirable.
#30
Posted 20 June 2012 - 02:15 AM
Vyviel, on 20 June 2012 - 02:12 AM, said:
Yeah, I get about the same ping for WoT on NA servers. More like 350-400 on EU servers, and even then its still easily playable once you learn to take the movement lag into account.
Hopefully it will be the same story for MWO
#31
Posted 20 June 2012 - 02:16 AM
#32
Posted 20 June 2012 - 02:23 AM
#33
Posted 20 June 2012 - 02:23 AM
#35
Posted 21 June 2012 - 03:14 PM
I've played MW:LL on NA servers and it's not all bad... it's really going to come down to Piranha's network code.. this isn't really twitch gaming with headshots and backstabs.. so I'm hoping that even with a 200 to 250ms connection, things will still be playable.
Still want Aussie servers of course (Tribes: Ascend has Aussie servers!)... but for now just hope NA servers will be good enough.
#36
Posted 29 June 2012 - 07:04 PM
The big make or break for this game for me, is whether I'll be missing my shots because of ping rather than skill. It's no fun fighting against the technology rather than the other players and as far as I can see it the only way we'll know is to actually play.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
















