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A Few Issues With The New Ui


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#1 Egomane

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Posted 04 February 2014 - 12:27 PM

I never really had the chance to test it, while it was in the test server, so here is my feedback and wishlist for the live version.

I'm playing with a multi-monitor setup at a 5760x1080 resolution. The mechlab now seems to run in the actual game resolution. This brings up some problems with usability.

Problem:
It's not really ergonomic, that I have buttons and functions spread out all over my three screens. There is the Options button in the far right lower corner. If I go into the options I have to go to the far left upper corner to make the adjustments I want to make.
Solution:
The Options button should be a part of the far left menue to keep it all in one place.

Problem:
This is in essence the same as the one above, just for other buttons that needs a better placement. The Purchase MC button and the Social button are on the center screen, far far away from from the cbill, MC, XP overview.
Solution:
Make it a fixed pixel distance between them, if the resolution is above regular (full-HD) values.

Problem:
Again, more or less the same as the two above. The Home, Mechlab, Skills, Faction, Store and Play Now tabs are in the center of the middle monitor, far away from the rest of the UI.
Solution:
I don't have one yet. I'm open for suggestions

Problem:
If I filter by owned mechs and do not own the trial mechs, they are still listed in their respective weight class.
Solution:
As the trials have their own tab in which they are listed, please let me chose to not display them.

Problem:
If I change the filter between owned and purchasable mechs the mechlab resets and I have to go to the section I wanted to select a new mech in again.
Solution:
Let the filter be set localy in the menue.

Problem (but a minor one (Edit - no longer minor)):
In such high multi-monitor setups, the right screen is more or less useless. It doesn't contain any data, only the Options button.
Edit - Ok, I found data displayed on the far right. The social data!
Solution:
You may think about one yourself. :angry:
Edit - Nope you may no longer do so... move the social data closer to the other data screens instead of attaching it to the lower right corner.

Problem:
While the unowned trial mechs are listed in their respective weight category (no matter which filter is set), the owned hero mechs do not. They are only listed in the hero tab.
Solution:
List hero mechs in their weight class as well.

Problem:
No doubleclick functionality in the mechlab.
Solution:
Add doubleclick functionality to mechlab.


While the new UI looks fine it is pretty obvious that resolutions beyond the normal 16:9 / 16:10 / 4:3 were not taken into account or had a very low priority when creating the interface.


That's about all I found within the first two minutes. I'll update this post as I find more.

Edited by Egomane, 04 February 2014 - 12:54 PM.


#2 Mad Elf

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Posted 04 February 2014 - 12:31 PM

How about this:

I want to run Mechlab windowed, but the game full-screen, like I have been doing for the last more-than-a year.

Why has this ability been taken away?

PUT IT BACK!

Oh wait, here's another one:

Can I turn of the stupid rollover noises in Mechlab, without turning off all sound effects in the game?

#3 Spaismahn

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Posted 04 February 2014 - 12:37 PM

Here is a small nitpick. The Ammo text is hard to read in the loadout. Bright yellow backing with white lettering just doesn't work great together.





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