

Give The Capture Accellerator Module A Purpose In Skirmish Mode
#1
Posted 02 February 2014 - 04:30 PM
#2
Posted 02 February 2014 - 04:33 PM
#3
Posted 02 February 2014 - 05:06 PM
#5
Posted 02 February 2014 - 06:11 PM
Felio, on 02 February 2014 - 05:10 PM, said:
You won't be having that problem for too much longer -- they'll be introducing voting on maps and being able to re-equip 'Mechs while in the pre-match screen in the April patches.
Until then, the Cap Accel should have absolutely no purpose if there are no capture points.
Edited by Durant Carlyle, 02 February 2014 - 06:12 PM.
#6
Posted 02 February 2014 - 08:21 PM
Alternatively, have it shove the match into overtime if you have it and are still alive...

#7
Posted 02 February 2014 - 08:52 PM
Levi Porphyrogenitus, on 02 February 2014 - 08:21 PM, said:
Alternatively, have it shove the match into overtime if you have it and are still alive...

If this were the case, I would again equip cap accelerators on my lights.
But right now, getting a skirmish match in and of itself is a big enough *********** for any light, the last thing I need to do is risk gimping myself further by taking a cap accelerator....
#8
Posted 03 February 2014 - 07:40 AM
#9
Posted 03 February 2014 - 01:04 PM
Durant Carlyle, on 02 February 2014 - 06:11 PM, said:
Until then, the Cap Accel should have absolutely no purpose if there are no capture points.
I believe the only changes you get to make to loadouts are to re-stock consumable modules, however. So you wouldn't be able to remove the Cap Accel.
It's possible something changed since I read that, so by all means correct me if so.
Edited by Felio, 03 February 2014 - 01:05 PM.
#10
Posted 03 February 2014 - 01:29 PM
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