New Light Mech Is....firestarter
#41
Posted 04 February 2014 - 09:31 AM
#42
Posted 04 February 2014 - 09:53 AM
#45
Posted 04 February 2014 - 11:47 AM
#46
Posted 04 February 2014 - 12:18 PM
Edited by Hillslam, 04 February 2014 - 12:27 PM.
#47
Posted 04 February 2014 - 12:22 PM
Edited by Drunk Canuck, 04 February 2014 - 12:30 PM.
#48
Posted 04 February 2014 - 01:19 PM
#49
Posted 04 February 2014 - 02:33 PM
A - 8 energy hardpoints
H - Prime - 6 energy 2 ballistic
K - 1 Large, 2 smalls, 2 flamers....not sure what it brings to the table
S - Could have ECM as the S1 has ECM and this is the Electronic 3049 version
#50
Posted 04 February 2014 - 02:34 PM
Carrioncrows, on 04 February 2014 - 02:33 PM, said:
A - 8 energy hardpoints
H - Prime - 6 energy 2 ballistic
K - 1 Large, 2 smalls, 2 flamers....not sure what it brings to the table
S - Could have ECM as the S1 has ECM and this is the Electronic 3049 version
Check Smurfy. None of the Firestarters have ECM. Although, one of them does have 2 AMS.
#51
Posted 04 February 2014 - 02:34 PM
Carrioncrows, on 04 February 2014 - 02:33 PM, said:
A - 8 energy hardpoints
H - Prime - 6 energy 2 ballistic
K - 1 Large, 2 smalls, 2 flamers....not sure what it brings to the table
S - Could have ECM as the S1 has ECM and this is the Electronic 3049 version
No ECM on S. Check smurfy.
#52
Posted 04 February 2014 - 02:34 PM
no ECM firestarter
damn, double ninja'd
Edited by 627, 04 February 2014 - 02:34 PM.
#53
Posted 04 February 2014 - 02:39 PM
Tahribator, on 04 February 2014 - 02:34 PM, said:
No ECM on S. Check smurfy.
lol
I doubt we will ever see a ECM mech released again.
Also thanks for pointing that out. Interesting loadouts. The Twin AMS is kinda nice.
Edited by Carrioncrows, 04 February 2014 - 02:45 PM.
#54
Posted 04 February 2014 - 03:16 PM
#55
Posted 04 February 2014 - 03:38 PM
Was surprised by the placement of the external cargo rack to strap your personal belongings to....in the groin area!?!
#56
Posted 04 February 2014 - 03:51 PM
XL170
AC5 (x3 tons of ammo)
x3 Mg's (x1 ton of ammo)
x2 Medium lasers
x2 small lasers
1 jumpjet
But until elite's come out I had to back it down to an AC2 to upgrade the engine to a 200 XL until I get speed tweak.
I see people running around with 280XL + engines and laugh. The firestarter is one mech where there is absolutely no need to push the engine rating.
It responds far better with more weapons than speed.
#58
Posted 04 February 2014 - 04:01 PM
I can't get my DPS on smurfy's up past 3.0 with 8 meds.
The Ember is a beast however with 4MLs and 4MGs you can get a DPS of over 7!
EMBER
Edited by Lindonius, 04 February 2014 - 04:02 PM.
#59
Posted 04 February 2014 - 04:04 PM
#60
Posted 04 February 2014 - 04:11 PM
Carrioncrows, on 04 February 2014 - 03:51 PM, said:
XL170
AC5 (x3 tons of ammo)
x3 Mg's (x1 ton of ammo)
x2 Medium lasers
x2 small lasers
1 jumpjet
But until elite's come out I had to back it down to an AC2 to upgrade the engine to a 200 XL until I get speed tweak.
I see people running around with 280XL + engines and laugh. The firestarter is one mech where there is absolutely no need to push the engine rating.
It responds far better with more weapons than speed.
XL170? You do realize that gives you a top speed of 86.6 kph after speed tweak, right? With a medium mech you could go the same speed or faster, with a lot more armor, and more firepower. Or you could even grab a heavy and go at a similar speed with exponentially greater armor and weapons. Or you could even grab a fast assault like a Victor or Battlemaster. Going 86 with a light is absolutely pointless. You gain nothing over a medium, heavy, or some assaults. It is a direct downgrade in every possible criteria.
Edited by FupDup, 04 February 2014 - 04:12 PM.
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