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Turret Feedback


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#1 mark v92

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Posted 04 February 2014 - 01:04 PM

i suggest changing the target triagles for the turrets. upside down maybe?
so ppl dont get confused

#2 Odlig Shadowborn

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Posted 04 February 2014 - 01:11 PM

Post your feedback on the following thread. This will help the developers see all your feedback at once and address each issue more easily :angry:

#3 Sidekick

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Posted 04 February 2014 - 01:13 PM

View PostFullMetalGC, on 04 February 2014 - 01:11 PM, said:

Post your feedback on the following thread. This will help the developers see all your feedback at once and address each issue more easily :angry:


Nope. This thread is NOT for the UI, it´s for the turrets.

Please, concider this a seperate topic and don´t derail a feedback/suggestion for the turrets with the UI topic.

#4 Odlig Shadowborn

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Posted 04 February 2014 - 01:21 PM

Yes good catch actually. My mistake, I had a twitchy trigger finger. :angry:

#5 mark v92

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Posted 04 February 2014 - 01:41 PM

yes its better not to mix ui and turret feedback.

also turrets seem to have to much armor. it took a while to bring one down with 3 mediums

and when a turret is under attack it sould give you a ''turret under attack'' warning not a base under attack one

Edited by mark v92, 04 February 2014 - 02:39 PM.


#6 stjobe

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Posted 04 February 2014 - 02:35 PM

1. Their minimap icon is WAY too big - the icons cover each other (at least on River City lower base) and makes other icons and map details hard to see.
2. They actually put out a lot of damage with their overlapping fields of fire; not good news for a light trying to sneak a cap or just ping the base.
3. They're really not needed in Assault; we have Skirmish for those who don't want to bother with the secondary victory condition.
4. Weren't there supposed to be two? There were four per base on River City - that's 40-80 damage per 4 seconds coming my way when I'm in my 138 total armour Locust. Another nail in the coffin for Light 'mech gameplay :P

#7 Killed by Death

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Posted 04 February 2014 - 08:19 PM

I like that they are tough and not just pointless pew pew'ers because then whats the point eh?

but... A few strong ones or many weak ones would be better.

I think the LRM indirrect fire should be replace by line of sight SRMs
Some poor guy was getting smoked by LRM 20's on the other side of the map while we were still powering up looking at each other PUG'ing which way to go.

Edited by Nowhereman, 05 February 2014 - 07:35 AM.


#8 Killed by Death

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Posted 04 February 2014 - 08:24 PM

How bout these apples..... A module that lets you "pick" what turrent spawns around you.

Also turrets that dont do damage but buff a defense
ECM turret
AMS turret
Cooling area turret
targeting turret (UAV)

like this? ========================================================================V

Edited by Nowhereman, 05 February 2014 - 07:34 AM.


#9 FactorlanP

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Posted 04 February 2014 - 08:25 PM

View PostFullMetalGC, on 04 February 2014 - 01:21 PM, said:

Yes good catch actually. My mistake, I had a twitchy trigger finger. :(


I guess it's understandable, considering the total travesty the "glorious" UI2.0 turned out to be.

I'm sure it was natural for you to assume the qq was UI2.0 related...

Edited by FactorlanP, 04 February 2014 - 08:25 PM.


#10 Isabelle

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Posted 04 February 2014 - 09:27 PM

I feel like they might be a little on the powerful side, due to a combination of their 150 hp and their very good aim with those 2 medium lasers (the LRM ones I think are pretty good).

That being said, it seemed very easy to trick them, by hiding around a corner from them and popping out just long enough to shoot them and then hide back behind cover you could rather easily take one out without taking any damage (it would just take a while in a light mech).

Lastly a question: are there any plans to introduce c-bill/xp rewards for destroying turrets? As I noticed that the damage done to turrets isn't counted towards your damage total at the end of the match (not that it should be, but I feel like a small c-bill/xp reward would be nice for taking out a turret).





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