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Logical Plead To Devs: Don't Kill Clan Tech; Incentivize
#221
Posted 08 February 2014 - 06:50 PM
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#222
Posted 09 February 2014 - 03:40 AM
Strum Wealh, on 08 February 2014 - 10:17 AM, said:
The tech incompatibility works both ways ("For any attempt to use a Clan component to replace an Inner Sphere one (or vice versa), add an additional +4 modifier to reflect the basic incompatibility of the two technologies.") - Clan technicians wouldn't be familiar with IS equipment, and the IS equipment isn't built to be compatible with the Clans' OmniTech system (e.g. power relay connector geometry, mounting point locations, etc).
The IS OmniMechs don't come into being or become an issue until 3052, with the debut of the Raptor.
All but three of the Clans' non-OmniTech ("second line") 'Mechs are out of the running for the near term, due to either not existing on MWO's "present" within the BT timeline or not having enough variants until well into the "future" (if ever).
So, what we've got for some time are the two most-incompatible branches of the BattleMech family.
It makes me wonder then why a sort of "prelude" to I.S. Omni-tech can't be made available. It would save a lot of headaches in the balancing departments, I think.
Plus, I still take this with a grain of salt because I.S. pilots were often FORCED to integrate Clan tech into their 'mechs (regardless of the difficulty) because they were getting their as*es kicked so hard. They needed to adapt, or they would die.
#223
Posted 09 February 2014 - 03:51 AM
ReXspec, on 09 February 2014 - 03:40 AM, said:
Plus, I still take this with a grain of salt because I.S. pilots were often FORCED to integrate Clan tech into their 'mechs (regardless of the difficulty) because they were getting their as*es kicked so hard. They needed to adapt, or they would die.
They couldn't integrate what they couldn't get so yes, generally speaking they died. Theres a list of regiments / RCT's lost in the 3050 TRO, about 15 or so completely written off (as in, no longer on the records) plus a heap of mercenaries as well. Add to that the losses of 80%+ on some units that were still kept on the roster, it was a bit of a bloodbath.
The other thing is that clans held the field in almost every occassion, so even ejected pilots were largely written off. If they did get back to IS space it was either a long time or very rare because the clans just simply had no trade with IS, no jumpships permitted.
#224
Posted 09 February 2014 - 04:32 AM
ReXspec, on 09 February 2014 - 03:40 AM, said:
Plus, I still take this with a grain of salt because I.S. pilots were often FORCED to integrate Clan tech into their 'mechs (regardless of the difficulty) because they were getting their as*es kicked so hard. They needed to adapt, or they would die.
You know, technically, we're already using "IS Omni" technology....when you get right down to it.
Granted, I know that MW isn't BT, nor should it be but......
One of the biggest advantages the Clan Omni technology had was their ability to reconfigure/repair quickly. Here, on MWO, we do that within 2 or 3 minutes, sometimes.
"I don't like how this Gauss is working out, I'll swap it for something else...click here, click there, done." That's actually how the Clan Omni tech works, more or less. (that and it not only took time to change the loadout on an IS 'mech, it also cost cbills....there are actually rules that determine how long it will take, how much it will cost, whether your 'tech can actually do it, etc).
Which is actually another argument FOR being allowed to use Clan tech in IS mechs. There are many, many examples throughout the BT/MW universe where Clan equipment (not just weapons but engines, electronics, DHS) has been cobbled into an IS mech. The trick here, however, is price. Considering the overall availability to the general populace (unless you're in a House unit or part of a larger Merc group that had better access), it was hard to get your hands on it in the first place. After that, you ran into compatability issues and, of course, that whole 'time' thing again.
We don't deal with time in MWO. We don't deal with cost, other than purchase price for something. So...I dunno. One thing's for certain, though. Certain pieces of equipment should be allowed between both...offset by a HUGE price difference. Things like Clan DHS. No reason you can't use them on IS mechs...but, it's not like there are crates and crates of them lying around to be distributed, either.
#225
Posted 09 February 2014 - 05:19 AM
Wendigo Garou, on 09 February 2014 - 04:32 AM, said:
You know, technically, we're already using "IS Omni" technology....when you get right down to it.
Granted, I know that MW isn't BT, nor should it be but......
One of the biggest advantages the Clan Omni technology had was their ability to reconfigure/repair quickly. Here, on MWO, we do that within 2 or 3 minutes, sometimes.
"I don't like how this Gauss is working out, I'll swap it for something else...click here, click there, done." That's actually how the Clan Omni tech works, more or less. (that and it not only took time to change the loadout on an IS 'mech, it also cost cbills....there are actually rules that determine how long it will take, how much it will cost, whether your 'tech can actually do it, etc).
Which is actually another argument FOR being allowed to use Clan tech in IS mechs. There are many, many examples throughout the BT/MW universe where Clan equipment (not just weapons but engines, electronics, DHS) has been cobbled into an IS mech. The trick here, however, is price. Considering the overall availability to the general populace (unless you're in a House unit or part of a larger Merc group that had better access), it was hard to get your hands on it in the first place. After that, you ran into compatability issues and, of course, that whole 'time' thing again.
We don't deal with time in MWO. We don't deal with cost, other than purchase price for something. So...I dunno. One thing's for certain, though. Certain pieces of equipment should be allowed between both...offset by a HUGE price difference. Things like Clan DHS. No reason you can't use them on IS mechs...but, it's not like there are crates and crates of them lying around to be distributed, either.
Yup, In a lot of ways what we have right now is significanlty better than what canon has at the Clan Invasion, so people probably should't complain too much if what they want is a canon experience.
On Clan Tech in IS mechs, there are examples but idnk about 'many', certainly not in the 3052 timelines.
Come 3055 when IS starts raiding Clan Occupation in seriousness it gets more prevelant, and in 3060+ its reasonably abundant (say 35 - 40%?) but atm the line trooper is often hitting them up with 3025 tech canon wise. And 3025 tech just didn't adapt well to changes, even to other 3025 tech let alone some advanced out of experience stuff.
#226
Posted 09 February 2014 - 05:51 AM
Wendigo Garou, on 09 February 2014 - 04:32 AM, said:
You know, technically, we're already using "IS Omni" technology....when you get right down to it.
Granted, I know that MW isn't BT, nor should it be but......
One of the biggest advantages the Clan Omni technology had was their ability to reconfigure/repair quickly. Here, on MWO, we do that within 2 or 3 minutes, sometimes.
"I don't like how this Gauss is working out, I'll swap it for something else...click here, click there, done." That's actually how the Clan Omni tech works, more or less. (that and it not only took time to change the loadout on an IS 'mech, it also cost cbills....there are actually rules that determine how long it will take, how much it will cost, whether your 'tech can actually do it, etc).
Which is actually another argument FOR being allowed to use Clan tech in IS mechs. There are many, many examples throughout the BT/MW universe where Clan equipment (not just weapons but engines, electronics, DHS) has been cobbled into an IS mech. The trick here, however, is price. Considering the overall availability to the general populace (unless you're in a House unit or part of a larger Merc group that had better access), it was hard to get your hands on it in the first place. After that, you ran into compatability issues and, of course, that whole 'time' thing again.
We don't deal with time in MWO. We don't deal with cost, other than purchase price for something. So...I dunno. One thing's for certain, though. Certain pieces of equipment should be allowed between both...offset by a HUGE price difference. Things like Clan DHS. No reason you can't use them on IS mechs...but, it's not like there are crates and crates of them lying around to be distributed, either.
I think that's a fair compromise. Certain pieces of tech wouldn't be able to be easily fitted on to I.S. 'mechs without either paying out the nose, or taking years to reverse-engineer the stuff.
But I would figure some pieces of Clan tech would be more easily fitted on to I.S. 'mechs then others.
#227
Posted 09 February 2014 - 06:07 AM
ReXspec, on 09 February 2014 - 05:51 AM, said:
But I would figure some pieces of Clan tech would be more easily fitted on to I.S. 'mechs then others.
yes, just like how in the movie Independance Day they uploaded a ship disabling virus using windows to hack an alien data net.
Just search for the Wifi, key in 123456 as the password and hey bingo, save the planet.
Semms legit to me.
#229
Posted 10 February 2014 - 10:39 AM
ReXspec, on 07 February 2014 - 05:38 PM, said:
No, I said it doesn't matter because the reason why the Awesome is suboptimal is irrelevant. It's just an example, I could offer a dozen different mechs as an example to make the same point. You're getting bogged down on an insignificant point and going off on a tangent that has nothing to do with the topic of the thread, or what we were discussing prior to me mentioning the word "Awesome".
#230
Posted 19 February 2014 - 08:22 AM
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