A - Energy boat, at least 8 energy hardpoints (2 per arm, 1 per side torso, 2 in CT)
H - Energy/ballistic mix. Probably only 2 ballistics, one per side torso (replacing energy side torso hardpoints of the A variant above) and 6 remaining energy hardpoints
K - Energy boat, probably 6 energy hardpoints (2 CT and 2 per arm). Perhaps more Jump Jet hardpoints and/or relaxed engine restrictions to compensate lack of weapon hardpoints.
M - Underarmed H variant w/o CT energy hardpoints (so 2 ballistic and 4 energy).
S - Energy boat. Hardpoints same as A, but LT energy hardpoint replaced by AMS (so twin AMS and 7 energy). Also have Beagle in stock loadout.
S1 - Interesting! Same as above, but Beagle replaced by ECM.
Two last variants were introduced in 3049, have Endo Steel chassis (their only upgrade besides electronic warfare equipment). All the rest are pre-3000. All variants have the same stock mobility (210 Standard Engine and 6 jump jets).
S1 looks OP as hell (quad Energy hardpoints in movable arms and three more in torso + ECM + twin AMS if you want it + JJs). I think PGI will give us H ("prime" variant and only one with at least some non-energy hardpoints), S (because it's not as OP as S1 or A and have a quirk of second AMS) and either K or M or both (for lack of weapon hardpoints PGI will make them "mobile" variants, faster and/or able to jump as far as Spider, though nobody really needs it). Maybe they will drop S as well for being too boat.
Ediit: my mistake about M variant. I was looking for it late night and haven't noticed at first that it has two guns less, not just all four flamers replaced by SLs.
Edited by Morang, 04 February 2014 - 02:03 AM.



















