Jump to content

My Muromet's Rt Ac Is Floating


4 replies to this topic

#1 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 04 February 2014 - 12:19 PM

Floating Autocannon on the RT

Posted Image


Posted Image

Edited by Ghogiel, 04 February 2014 - 12:20 PM.


#2 Odlig Shadowborn

    Game Master

  • 122 posts

Posted 04 February 2014 - 12:22 PM

Can you send us your loadout? Send this information to support, along with your dxdiag and those screenshots. Thanks for the feedback :angry:

#3 John MatriX82

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,398 posts
  • LocationItaly

Posted 04 February 2014 - 12:35 PM

Also, extremely poor graphics on the mechs in the mechlab, other than the AC floating in the front CT.

Edit: probably it's due deactivation of the user.cfg, taking it away resetted the graphics. But shadows are non existant unless you put high settings.. guess the game is botchered I'll run the repair tool.

Edited by John MatriX82, 04 February 2014 - 01:14 PM.


#4 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 04 February 2014 - 12:39 PM

View PostJohn MatriX82, on 04 February 2014 - 12:35 PM, said:

Also, extremely poor graphics on the mechs in the mechlab, other than the AC floating in the front CT.

This is kinda a setting issue.

I'm going to make a post on it > basically they need to force ultra high texture settings in the mechlab> I get better crisper textures in game up close on medium texture settings compared to the mechlab, mechlab on medium textures the texture are completely and utterly unreadable and imo needs to change.

#5 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 04 February 2014 - 12:55 PM

I know what the issue is.

Object and texture details settings. Set object details to medium or low and you can reproduce the floating barrel on the muromets (along with some other ugly LOD issues on other mechs)

eg on medium texture settings The mech lab even though the camera is so close to the mech, it forces the maximum texture mip 2 levels below the full res

eg on medium object detail the mechlab is forcing LOD2 instead LOD0.

In effect the mechlab looks like complete azz on anything but ultra high settings

There is a hidden LOD function for characters in Cryengine the team may not have come across you can set up in max or maya, on the LOD0 (or LOD1 if you want some optimization on lower specs, because LOD2 is horribad looking) model> rclick the mesh> object properties> user defined tab>

LowSpecLod0

What that does is when game is run on low specs it forces the LOD0 mesh to, well be LOD0 obviously. That might do something or not in this instance.

The solution right now is to use ultra high settings. lul

It does highlight the LODs on the Muromets has floaty AC :angry:

Edited by Ghogiel, 04 February 2014 - 01:05 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users