TheMightyServo, on 04 February 2014 - 06:40 PM, said:
In addition, you can't look at a basic loadout of what your mech carries. If you already have a mech built, or are looking at a new one, rather than have an interface that shows what gear a mech carries, you see nothing.
The old interface allowed you to hover over different locations, hover over the hardpoints, hover over the locations, and see the equipment.
It wasn't great, but was somewhat intuitive.
This is easy to navigate - you can see where your gear is, you can see a gear summary, and armor is easy to read:

Things are aligned like how the mech stands.
This is easy to navigate - you can see locations and gear at a glance, and work with it from there:

This is easy to navigate (arguably the best part of the old interface):

You can hover over your limbs for hardpoints, you can hover over your equipment details on where it's located, you can see what your mech is loaded out with in the summary at right.
And individual locations were just as easy, with a diagram that makes sense, and represents the layout of the mech itself.
You could select locations, and during build they were aligned with what you're looking at.

And you could zoom back out and get your summary of the mech with your loadout listed. Would've been handy to see an ammo counter someplace - that would've been helpful, but overall it wasn't too bad.
This 2.0 crap is crap, where every location is compacted on the left side of the screen, they can't all be seen at once, equipment and hardpoints are hidden under menus, the location loadout shows up on the right while the list of locations is on the left, icons are pointlessly huge for no reason (the only difference in the vast majority of engines is the numbers - not the pictures) and etc:

This is counterintuitive to decades of Battletech and Mechwarrior games. The interface is the easiest thing to get right. You even can do a vertical list without making it difficult to use.
You don't split locations across the screen, and make them only accessible one at a time - you put them together.

Simple, easy to read, and a complete summary, and it even makes the vertical menu readable if that was something that somebody at PGI just had to have:

But see that - there's a "current loadout" tab that shows what you carry, that gives basic info on the whole mech, and lets you know what your build is.
UI2 doesn't have any of that.
It was "fixed" into being overcomplicated, counterintuitive, incomprehensible to new players and old.
-
The ability to look at all purchaseable mechs at once is nice... but you can't look at their loadouts or locations either... which defeats the whole damned purpose.
I fully agree with this entire post. Seriously the former needs to come back and at the most be added to. Instead everything was thrown out and replaced. What replaced is seriously un intuitive. I cannot look at specs on mechs I am thinking of buying now. I JUST spent $30 on this game yesterday and am SORELY regretting it. This highlights the downfall of online "pay to play" free games. The fluidity with which they can be nerfed, boosted or completely changed with anything I just mentioned rendering quite often money just spent to be of a much lesser value. Now I for all intents and purposes cannot design or effectively modify a mech. the former curve was high enough so that plenty of mioney was made off my mistakes but I just sucked it up without complaining. So here it is... I hereby am committed to spending NO more money whatsoever while this "improved UI remains in it's present form. Along with that most likely I shall be playing MWO much much less. Planetside II and Hawken in this minute started looking as options I will be spending a LOT more time in again as I had kinda let them go to favor MWO as I was engrossed in this game. If it ain't broke don't fix it. Here I see a common mistake many tech nerds have been guilty of for literally decades now. The tendency when something works to keep "impoving" it until it is rendered useless to the majority and the product in effect fails. For a recent example see Windows 8 that MS is still trying to spin while finally admitting they cluelssly bothced the whole OS in terms of interaction and usability. I think this patch even surpasses the level of OS 8 in FAILED status. No... I am NOT going to spend hours/days to learn it's poorly planned interface now. I jsut spent two hours and gave up unable to find things I used to easily navigate to. I don't know whether they are there and I can't find them or they aren't even there to find such as specs on mech I am shopping for. Now I also have found at the least I can't click on a body part and open a menu to interact with loading or stripping elements from it. Seriously think of going back to old UI or watch MWO take a giant hit on customers. I have a friend that is supposed to come over tomorrow to look at this game and was going to get the game and I already suggested how to spend his first $50. At this point I am very sorry to say I will need to tell him not to bother for now and the why. Maybe if they change it back he will still be open to looking at this game. I cannot advise this game with it's present mechbay UI to anyone. PGI you need to FIX this and I would suggest before the next weekend arrives. Yeah I know it would be a lot of work but hey more work was put into developing and implementing breaking the game.
Edited by NeoRocket, 04 February 2014 - 09:36 PM.