Hey Guys
Quick rant for ya
Why is it that almost every game coming out now (ACIII, Halo 4, Gears of War 3, Aliens CM, etc) has to release a "Season Pass" for purchase to get DLC releases in the future? Like seriously? Let me put it this way.... You're giving someone money on a promise that they will give you something good in return. You have no idea what they are giving you, yet they "assure" you, it's something good. WTF?!?!
When was this OK? When was it OK to give someone money on a promise? How do i know I'm going to like it? can I get a full refund if i don't? NO..you cant..
First you gotta pay full price for a vanilla game (usually $60), then you have the option to spend another $30 (thereabouts) to get the DLC. Of course you don't have to buy the season pass, you can purchase DLC individually...and that's fair...IF the prices were more reasonable. Which in most cases, its not. You pay anywhere from $10-$20 for a couple of maps, maybe some skins, or a (yes, singular) weapon.
If developers actually gave a **** about their fans, they would get rid of season passes and drop their DLC prices to a reasonable $5-$10. Here is some food for thought... for every dollar you spend on a video game, should you get the equivalent to one hour of entertainment? at least that's how I look at things.
What do you think?
0
Season Passes....
Started by M60, Feb 14 2013 08:30 PM
3 replies to this topic
#1
Posted 14 February 2013 - 08:30 PM
#2
Posted 14 February 2013 - 10:46 PM
The video game industry is annoying that way. I love video games but I wish they could all be free lance side projects. So they don't cost an arm and a leg and so creative teams could have more freedom and opportunities to try different ideas. Unfortunately the world we live in doesn't like that. The work they put into a game must be paid for and the people producing the game must make actual profit from the game. New things shouldn't be tried about because if they don't work well and the game doesn't sell then you lose all of, or most of, the money you put into the game. And thus we're given games that all play surprisingly similar with similar themes and aspects, but are just different enough to avoid copyright laws.
I also hate how every game that comes out has to have a bunch of sequels. ( this is actually common in just about all media.) It seems like the standard for success is franchise ability. Can we make a game that people like enough, put in a half *** ending that perhaps leave them wondering what happens? If the answer is yes, their eyes turn into money signs. If the answer is no or maybe then they keep brainstorming. I assume the same process is used when they think about DLC.
I miss how things were before when games and movies had a beginning, middle, and end, and you finish it sit back and think to yourself, "wow, that was really awesome/ fun. I'm going to convince my friends to check this out so I have people to share this with." Then you spend a considerable amount of time loving it to find out they're making a sequel and it's,a new product, with a new story and plot, but the same characters and mechanics.
But in these uncertain times can we really risk providing the public with what they actually want?
I also hate how every game that comes out has to have a bunch of sequels. ( this is actually common in just about all media.) It seems like the standard for success is franchise ability. Can we make a game that people like enough, put in a half *** ending that perhaps leave them wondering what happens? If the answer is yes, their eyes turn into money signs. If the answer is no or maybe then they keep brainstorming. I assume the same process is used when they think about DLC.
I miss how things were before when games and movies had a beginning, middle, and end, and you finish it sit back and think to yourself, "wow, that was really awesome/ fun. I'm going to convince my friends to check this out so I have people to share this with." Then you spend a considerable amount of time loving it to find out they're making a sequel and it's,a new product, with a new story and plot, but the same characters and mechanics.
But in these uncertain times can we really risk providing the public with what they actually want?
#3
Posted 15 February 2013 - 04:03 PM
Mr Butterworth, on 14 February 2013 - 10:46 PM, said:
But in these uncertain times can we really risk providing the public with what they actually want?
In a free market can you risk letting your competitors give the public what they want instead of you may be a better question for the corporate game houses.
#4
Posted 16 February 2013 - 08:01 AM
I'm kinda in the middle here. For a massively overrated game like cod I think the map packs are over priced since probably most of the people who regularly pay will probably buy these, also COD barley drops in price till the next one comes out, which feels like it's the same thing basically with a few tweaks. In fact my friend bought the map pack for Modern Wareare 3 and it just became glitchy it wasn't done probably you would get booted after loading screen if host didn't have the map pack and you did(even though it wasn't a DLC map) and he couldn't play, we also figured most people that bought these maps were encountering these problems and it killed the online community. Pius even a new cod game feels more like a patch or update to me than a different game. However games that I really enjoy(Such as fallout, my 3rd most played game) I love to buy more DLC for it. Fallout DLC, I still find to be a little high but I don't mine buying it, the DLC areas are a decent area to explore with lots of voice acting.
But ya looking at my most recent purchse, Hitman Absolution, theres a lot of DLC guns that you can buy for about $1, sounds just like a money grab to me. well; not sounds IS a money grab/
But ya looking at my most recent purchse, Hitman Absolution, theres a lot of DLC guns that you can buy for about $1, sounds just like a money grab to me. well; not sounds IS a money grab/
Edited by Thejuggla, 16 February 2013 - 08:02 AM.
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