Medium Mechs And Damage Question
#1
Posted 04 February 2014 - 01:59 PM
#2
Posted 04 February 2014 - 04:23 PM
On my Hunchi its around 450.
Edited by Braddack, 04 February 2014 - 04:23 PM.
#3
Posted 04 February 2014 - 06:44 PM
That being said, don't focus too much on damage. Some weapon systems are prone to inflated numbers, because they do lots of damage but don't get a lot of kills. Streaks and LRMs are notorious for that, as they aren't as focused as ballistics and lasers. It's very possible to take a Streak boat and have 400+ damage, but be no more effective than a laser based mech that deals 200 damage.
60 points of laser through the core is worth more than 100 points of stripping armor.
Edited by Buckminster, 04 February 2014 - 06:44 PM.
#4
Posted 04 February 2014 - 08:03 PM
Regulus1990, on 04 February 2014 - 01:59 PM, said:
I'd shoot for 300 as a baseline, with some exceptional runs bringing you double or more and some runs where things just don't go your way that might knock you below that. But I'd call 300 "typical average done damage."
Keep in mind raw damage numbers, in particular in pugs though, don't mean a whole lot. The guy that did 250 damage of pure CT shots and killed 3 things will always be more useful than the guy who brought 2 LRM20s with no Artemis and racked up tons of points tickling people.
#5
Posted 05 February 2014 - 06:21 AM
Buckminster, on 04 February 2014 - 06:44 PM, said:
That being said, don't focus too much on damage. Some weapon systems are prone to inflated numbers, because they do lots of damage but don't get a lot of kills. Streaks and LRMs are notorious for that, as they aren't as focused as ballistics and lasers. It's very possible to take a Streak boat and have 400+ damage, but be no more effective than a laser based mech that deals 200 damage.
60 points of laser through the core is worth more than 100 points of stripping armor.
This is really good advice.
Damage isn't the most important thing. Sometimes, taking some damage for the team is more important (So an Atlas that only did 250 damage may have played a valuable damage sponge role). Sometimes you get the kill without the damage, and sometimes you played some other valuable role (UAV deploy, point capture, scouting, getting the enemy to chase you into a trap, etc).
On the other hand, damage does wear at an opponent, and there's some suppression value to it, and it's always fun to do damage, so it generally doesn't hurt.
#6
Posted 05 February 2014 - 06:34 AM
#7
Posted 05 February 2014 - 06:50 AM
#8
Posted 05 February 2014 - 07:13 AM
The 3d is a long range pinpoint sniper and aour mech is a close range brawler. Look at the games where your friend gets rushed and surrounded in close quarters to the damage you deal and it would be easier to compare.
#9
Posted 05 February 2014 - 07:16 AM
But also, looking at your build, 200-250 looks right. 3 tons with an AC/20 is 21 shots - if you hit with all of them that's 240 damage right there. I know the Med Lasers contribute too, but it's also highly unlikely that you're hitting 100% of the time with that AC.
Another thing with the AC/20 is that it tends to be very punishing - a lot of components destroyed and mechs killed where a weaker shot would have just done damage (leaving the target alive to take more damage).
Although I'm curious - what's he using on that Cataphract?
Edited by Buckminster, 05 February 2014 - 07:32 AM.
#10
Posted 05 February 2014 - 07:32 AM
Edited by Regulus1990, 05 February 2014 - 07:49 AM.
#11
Posted 05 February 2014 - 07:37 AM
Buckminster, on 04 February 2014 - 06:44 PM, said:
That being said, don't focus too much on damage. Some weapon systems are prone to inflated numbers, because they do lots of damage but don't get a lot of kills. Streaks and LRMs are notorious for that, as they aren't as focused as ballistics and lasers. It's very possible to take a Streak boat and have 400+ damage, but be no more effective than a laser based mech that deals 200 damage.
60 points of laser through the core is worth more than 100 points of stripping armor.
I generally use this same scaling for damage. The higher the weightclass, the more damage I expect to do.
#12
Posted 05 February 2014 - 07:41 AM
Regulus1990, on 05 February 2014 - 07:32 AM, said:
That explains some of those damage numbers. The 2 AC/5s in particular are good weapons for inflicting lots of damage. He'll be able to stay at a long range and wear people down, stripping off large amounts of armor in the process. The Wang, with an AC/20, is more of a "get in there and finish them off" type of mech.
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