I was reading the Omni Mech outline post by Paul last night and I came to this tidbit at the end.
- Inner Sphere 'Mechs cannot equip Clan technology.
- When customizing an Inner Sphere 'Mech, only Inner Sphere technology is shown in the player’s inventory.
Wat?! So then what is the point of all of these clan mech?
Will salvage ever play a role other than for C-bills?
Does this only apply to structures and engines?
Does this apply to weapons too?
If I am a loyalist playing for house Marik as I'd like to be will I be allowed to bring clan mechs?
If I purchase these clan mechs and I choose to be a loyalist fighting for my house how useful will they be?
Will Merc units be mixed clan/IS mechs?
I'm so confused why if the weapons themselves won't be overpowered and the mechs won't be over powered then why was this design choice made?
How will this effect the economy if I am expected to maintain an entirely separate set of weapons and engines for mechs?
This seems antithetical to the systems of previous games which I have played. I understand the desire for balance but is this an admission that balance can not happen? I call for Paul or some one else at PGI to sit down for a Q & A specifically on this topic seeing that the VLOG idea seems to have flat lined and now instead of ask the devs we get Edicts from the devs.
Has anyone gleaned more information than I have?