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Bringing In More "user Interfacing" In Ui 2.0


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#1 CrashieJ

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Posted 04 February 2014 - 04:31 PM

No doubt UI 2.0 looks great, the art direction is interesting and clean to say the least...

... functionality on the other hand, flops harder than is fish on a pancake.
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a Smurfy Mechlab like grid super-imposed on the 2.0 mech in-bay would do better in giving people the correct information they need to quickly find and repair problems in loadout and design.

Unneeded visuals like the Engine stencils for each and every engine seem needless and bloated. a good smaller picture of a STD engine turning into an XL engine after each engine threshold would be very intuitive, giving players a visual reference . Clicking on say a XL260 engine tab would give information in a side-popup or dropdown. Drag and Drop to the appropriate section ala MW3 and/or 4 would give players an easy to use and simple way to add stuff in, because it seems natural "dragging and dropping"
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the communication tab should be bigger and simpler to access and manage, we are pretty familiar with the UI 1.0's friend's tab and building around that only seem logical.

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a "strip all" button is an absolute must. along with a way to view mech's XP without having to directly buy the mech. I already mastered 2/3 mech chassis, don't make me buy them again to view the 3rd one.

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why does it feel that the "shop" button with MC choices recieved all the attention while everything else has been "backburned" in upcoming Hotfixes.

I hope either most of these problems (a fraction of the big picture) and many more are fixed before PGI sets their sights on "UI 3.0" and so forth.

#2 zhajin

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Posted 04 February 2014 - 05:11 PM

View Postgavilatius, on 04 February 2014 - 04:31 PM, said:


why does it feel that the "shop" button with MC choices recieved all the attention while everything else has been "backburned" in upcoming Hotfixes.



because this is PGI/IGP we are talking here. the are basically in money grab mode with a few tid bits of actually game dropped every now and then.

#3 Daniel Travieso

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Posted 04 February 2014 - 08:42 PM

totally agree. in regards of intuitive usage UI 1.x was better.

Keep the large mech view on the side, but hire a designer to make this UI more intuitive. You got the money, don't think about it, just do it. You clearly need a designer who keeps intuition in mind.

For instance: we don't need 200 images of same-looking engines in the engine selection screen.

And what happened to click-to-pick mech-compartments, such as "side torso", "center torso", etc. ?





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