Sudden Reversal, on 06 February 2014 - 03:52 AM, said:
I can't see how it is that. That applies to the game crashes where everyone quits, I'm talking about the extremely poor hit registration that appears as direct hits on my side since UI 2.0
My damage dealt has dropped to between an half or third depending on load out to what I was regularly dealing pre-patch.
That is when I started testing weapons in game and noticed that I wasn't getting hit reg i.e red crosshairs for direct hits and leading very close range targets would get hit flashes, but nothing like the solid scores from before.
I'll drop again now and test some more but it pretty much a game breaker for now. I tolerated it in closed beta but I can't go back, not after playing semi-normal compared to sub 100 pingers. (I have average 280)
Myself and a few others in our unit have experienced the same thing. Core mechs that were used are now only garnering 1/2 to 1/3 the damage realized on average prior to 2.0. So the question is what changed? Multiple pilots using unchanged builds experiencing the same thing leads to a reasonable conclusion that something changed.
A few matches...everyone has bad ones but on average those in my unit discussing this have experienced a signifigant drop. Enough so that I chose to not spend the money on a Clan pack with this patch but did buy the ESO pre-order. These guys continue to run the risk my attention will be pulled elsewhere with the lackluster / and in some cases in my opinion game breaking or at the very least degredation of functionality of their patches.