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Turrets


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#1 Flying Judgement

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Posted 10 February 2014 - 12:07 PM

since 1st of november its the first significant game mode improvement

great stuff cant wait for the rest of the maps to have it

is it posible to show the health of a turret in any way ? in a locust its quiet important.
i cant even tell if i damaged a turett or not or pls make a post how mutch is the health of a turret.
it feels like im fighting a never ending fight.

i would love to see more of them in a map

wish list: more map variants where the turrets placed in different places
like a WW1 style long line across the middle of the map

or haveing extra smaller easily destroyable turrets with small lassers scatered all around the map
on top of the heavyli guarded base

destructable heavy and light wall .

Heavy medium light turrets.

final dream ;) a hard core assault mode with drop ship mode. where a defender have 1200 ton mech and a heavily fortyfied basse with a lot of turrets
when the attacker can have 3600 ton mech. where the attacker assaults need to cut through turrets swarm of mediums and lights. attackers need several waves to break through. a real sige mode


so far i havent encountreed any gliches or problems and i cant tell if they register proper damage from strikes i died faster in a light than being able to destroy it. but assaults and LRMs take it apart in seconds.

i hope i can see more of these content they realy can spice up and change a battle

oftopic: UI is awfull to navigate and i lose my star if i change something in options.





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