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Which Module?


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#1 LauLiao

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Posted 12 February 2014 - 03:46 PM

I'd love to get some feedback on this. I've unlocked all the modules except for those that affect consumables, and the weapon range modules which I don't really have much interest in. I've never actually used any of the consumables myself. So between the upgraded Airstrike, Artillery Strike, and UAV, which does the community feel is best? I primarily play missile boats, but occasionally brawlers as well. What would be your recommendation?

#2 MadCat02

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Posted 12 February 2014 - 05:57 PM

Air strike is a toxic way to get some free damage on assault mechs .

Its good if you willing to spend 40,000 cb every game .

#3 LastPaladin

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Posted 12 February 2014 - 06:46 PM

View PostLauLiao, on 12 February 2014 - 03:46 PM, said:

I'd love to get some feedback on this. I've unlocked all the modules except for those that affect consumables, and the weapon range modules which I don't really have much interest in. I've never actually used any of the consumables myself. So between the upgraded Airstrike, Artillery Strike, and UAV, which does the community feel is best? I primarily play missile boats, but occasionally brawlers as well. What would be your recommendation?


If you are mostly an LRMer, I'd think that UAV would be a natural choice, since it could be helpful getting targets.

#4 Escef

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Posted 12 February 2014 - 07:11 PM

View PostLastPaladin, on 12 February 2014 - 06:46 PM, said:


If you are mostly an LRMer, I'd think that UAV would be a natural choice, since it could be helpful getting targets.

Not really, as an LRM boat you want to stay back, not get close enough to make popping a UAV useful.

For an LRM boat, you want Seismic, maybe Cool Shots, and the one that affects lock-on decay.

#5 DONTOR

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Posted 13 February 2014 - 08:14 AM

Im sure he has target decay, but as for Cool shots that could be useful on a LRM boat I suppose.

#6 Thanatos676

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Posted 13 February 2014 - 08:16 AM

LRMs = ADV target decay and coolant
Brawler= arty and Target info gathering
Scout= UAV and Arty
Direct Fire= Target info gathering and some kind of sensor boost id think.

Edited by Thanatos676, 13 February 2014 - 08:17 AM.


#7 TercieI

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Posted 13 February 2014 - 08:57 AM

If you've unlocked all of the non-consumable-related ones, I'd go with cool boost first. That doubles the effectiveness of Cool Shot 9 to equivalent with the MC one. Having this really opens up build options across the board. "A little too hot" becomes usable. This allows extra punch in builds. UAV and air/arty upgrade are essential to the use of those consumables (skip the ones that take an extra module slot on air/arty, though), but for my money, cool boost is much more widely useful. I note on re-reading your original post that you left this out, but I'd urge you to reconsider.





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