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The Ember


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#121 wanderer

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Posted 10 February 2014 - 01:56 PM

View PostYueFei, on 10 February 2014 - 09:53 AM, said:



A lot of the really good light mech pilots don't circle-of-death. They fire from cover, and dive back into cover, exposing themselves for only 1 or 2 seconds. In a situation like that, chain-firing robs you of the potential to retaliate with significant damage.

I agree that aiming for legs is near universally good against Light mechs, but I don't agree with chain-firing your lasers at him.


If he's popping out of cover, then he's a relatively low deflection shot. That sort of thing, I'm putting all the lasers into him at once. Just takes tapping the fire button a few extra times. If he's giving me a smooth shot? Tap-tap. Chainfire lets you get a steady "pointer" at the spot you want hit, once you've got it lined up? Blast it with more firepower, but very often I see the first shot at a light is wild and every gun you can unload on the thing at once.

A missed alpha is seconds for a light to lob a return alpha- and he's faster and more agile than you are. Using chainfire to line up that shot and then adding the other weapons > single whiffed salvo for no effect.

#122 lsp

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Posted 10 February 2014 - 02:09 PM

View PostWispsy, on 05 February 2014 - 04:14 AM, said:



Misery best Stalker, best Victor is either the DS (hero) or K, Ember best light.

Step by step we edge closer to p2w as PGI focuses all their efforts on making quick and easy money. That being said they better not nerf my Ember unless they are going to give me a refund I got conned badly enough with the Talon package! >.<

The k is the worst VTR in the game lol. The best cbill is the 9S, than DS.

#123 Black Arachne

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Posted 10 February 2014 - 02:11 PM

View PostKhobai, on 08 February 2014 - 07:21 PM, said:

So back to the topic? Ember > all

They should maybe try to balance lights with module slots.

Firestarter - 1 module
Jenner - 2 modules
Raven/Spider - 3 modules
Commando/Locust/Flea - 4 modules
Really bad variants - +1 modules (i.e. Jenner-k)


So basically PGI has now entered the realm of pay 2 win?

#124 Nryrony

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Posted 10 February 2014 - 03:21 PM

Why is it pay to win? Its a new mech and its a good one, why is that pay to win? Quite frankly I find the other variants more interesting...

The only downside is that it outshines a lot of the other lights, but it won't replace all of them.

However aside from the spider all lights could use some love.

#125 Black Arachne

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Posted 10 February 2014 - 05:21 PM

View PostNryrony, on 10 February 2014 - 03:21 PM, said:

Why is it pay to win? Its a new mech and its a good one, why is that pay to win? Quite frankly I find the other variants more interesting...

The only downside is that it outshines a lot of the other lights, but it won't replace all of them.

However aside from the spider all lights could use some love.


Its a mech that can only be purchased with real money - and you also stated that it outshines the other lights.

#126 Adiuvo

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Posted 10 February 2014 - 05:41 PM

View PostBlack Arachne, on 10 February 2014 - 05:21 PM, said:


Its a mech that can only be purchased with real money - and you also stated that it outshines the other lights.

It's more the Firestarter that outshines other lights. It's not Ember specific.

#127 Gladewolf

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Posted 10 February 2014 - 07:43 PM

the Jenner is far easier to aim(and therefore easier to pilot) and much more difficult to disarm.

#128 Khobai

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Posted 10 February 2014 - 07:59 PM

Quote

Why is it pay to win? Its a new mech and its a good one, why is that pay to win?


Its not pay to win.

But it is unbalanced because its better than the other light mechs.

#129 Adiuvo

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Posted 10 February 2014 - 08:02 PM

View PostGladewolf, on 10 February 2014 - 07:43 PM, said:

the Jenner is far easier to aim(and therefore easier to pilot) and much more difficult to disarm.

Turning on arm lock removes any difficultly in aiming with the Firestarter, but also eliminates one of its biggest advantages.

Having arms that actually block things is more useful that getting CT cored. If you end up taking enough shots to where both arms are gone then you would certainly be dead in a Jenner.

#130 Felio

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Posted 10 February 2014 - 08:05 PM

View PostDenolven, on 05 February 2014 - 04:48 AM, said:

Um, 35 tonners can actually use autocannons relatively well. I don't see why I should limit myself to MGs.


Eh... a single AC/2 or a slow engine with an AC/5 or two AC/2s does not a strong light mech make. Ballistic hardpoints are a waste of code on the weight class.

#131 YueFei

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Posted 10 February 2014 - 09:45 PM

View Postwanderer, on 10 February 2014 - 01:56 PM, said:

If he's popping out of cover, then he's a relatively low deflection shot. That sort of thing, I'm putting all the lasers into him at once. Just takes tapping the fire button a few extra times. If he's giving me a smooth shot? Tap-tap. Chainfire lets you get a steady "pointer" at the spot you want hit, once you've got it lined up? Blast it with more firepower, but very often I see the first shot at a light is wild and every gun you can unload on the thing at once.

A missed alpha is seconds for a light to lob a return alpha- and he's faster and more agile than you are. Using chainfire to line up that shot and then adding the other weapons > single whiffed salvo for no effect.


I can agree with this mostly. Although I think it's better to aim well and then squeeze the trigger. Firing a shot that misses is a shot that you may as well not have fired. But I think most of the time the lesson to take from a missed shot is not "don't take the shot", but more like "practice more and aim better next time".

I mean, a simple example would be: you see an enemy with an open CT, which you can destroy with a single alpha strike (but less than that and it won't kill him), and you won't overheat doing it. But you whiff your shot and it hits his fully armored side torso. The lesson to take from that isn't that you shouldn't have fired everything you had, because taking that shot was the right decision. Just a failure to execute and aim properly.

#132 Gladewolf

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Posted 10 February 2014 - 10:08 PM

View PostAdiuvo, on 10 February 2014 - 08:02 PM, said:

Turning on arm lock removes any difficultly in aiming with the Firestarter, but also eliminates one of its biggest advantages.

Having arms that actually block things is more useful that getting CT cored. If you end up taking enough shots to where both arms are gone then you would certainly be dead in a Jenner.

....so then....you agree(since hitting jumping targets while arm locked is a silly endevour)? I'm not saying the Firestarter is an inferior machine...but it IS more difficult to pilot and target accurately with. There are trade offs, so it would be ridiculous to count the Jenner out vs the Firestarter.

#133 Nryrony

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Posted 10 February 2014 - 10:19 PM

View PostBlack Arachne, on 10 February 2014 - 05:21 PM, said:


Its a mech that can only be purchased with real money - and you also stated that it outshines the other lights.


Its a chassie(firestarter), and you can get all of them except the ember for free. And the ember itself is one of the worse chassies of the firestarter... I would still take a J F or D over it, even a spider is more useful.

#134 Adiuvo

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Posted 10 February 2014 - 11:01 PM

View PostGladewolf, on 10 February 2014 - 10:08 PM, said:

....so then....you agree(since hitting jumping targets while arm locked is a silly endevour)? I'm not saying the Firestarter is an inferior machine...but it IS more difficult to pilot and target accurately with. There are trade offs, so it would be ridiculous to count the Jenner out vs the Firestarter.

No, I don't agree. I don't think that having horizontal arm movement is so difficult as to be impossible to account for. It might be more difficult for new players, but when talking about the validity of a chassis, competitive or otherwise, the feelings of a new or unskilled player mean absolutely jack.

#135 White Bear 84

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Posted 10 February 2014 - 11:04 PM

Jenner has advantage of being lower on the ground = better for fighting lights and legging mechs

#136 Wispsy

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Posted 11 February 2014 - 12:33 AM

View Postlsp, on 10 February 2014 - 02:09 PM, said:

The k is the worst VTR in the game lol. The best cbill is the 9S, than DS.


K is the worst Victor? lol...yeah the S is the best in the same way that a brawling Cataphract is the best Cataphract over something like a 3D. If you believe that right now you are simply wrong.

View PostNryrony, on 10 February 2014 - 10:19 PM, said:

And the ember itself is one of the worse chassies of the firestarter... I would still take a J F or D over it, even a spider is more useful.


I reckon you think LBX is a strong weapon as well right?

#137 Victor Morson

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Posted 11 February 2014 - 12:33 AM

View PostAdiuvo, on 10 February 2014 - 05:41 PM, said:

It's more the Firestarter that outshines other lights. It's not Ember specific.


In fact, the Ember will unquestionably be one of the worst variants of the Firestarter. There are some monster setups when the cbill ones hit.

#138 Yiazmat

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Posted 11 February 2014 - 12:36 AM

lower to the ground means precisely scrap when 70% Of the Jenner is center torso.

#139 Wispsy

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Posted 11 February 2014 - 12:51 AM

View PostVictor Morson, on 11 February 2014 - 12:33 AM, said:


In fact, the Ember will unquestionably be one of the worst variants of the Firestarter. There are some monster setups when the cbill ones hit.


How so? You can do some pointless things like put on 8x1ton weapons with no heatsinks but that is about it...Do people really think machine guns are the terrible weapons they used to be months ago? Having a small laser instead of a machine gun is a bad trade. I cannot think of what else you could do on the other variants and none of them will outshine the Ember...Sniping on it is still going to be better on the 3L or even the 5D with Firestarter low arms. Perhaps a Cicada if you wish to use PPCs. It fights lights better then a 5/6ml Jenner easily.

I do not understand the thought process you have to go through to think the Ember will not be the go to light mech if you want to play seriously...but to say it is unquestionably the worst? How much do you light mech? Have you played with machine guns? did you go for full armoued sections? did you simply die every game with your Ember and blame it on the mech? These are serious questions.

#140 Denolven

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Posted 11 February 2014 - 02:44 AM

View PostFelio, on 10 February 2014 - 08:05 PM, said:

Eh... a single AC/2 or a slow engine with an AC/5 or two AC/2s does not a strong light mech make. Ballistic hardpoints are a waste of code on the weight class.

A friend of mine likes his Boom-Raven very much. RVN-4x with jump jets, LBX and max engine (I think? He's a speed freak, so probably yes). Also consider the Ultra AC5 - it's a very good hit&run weapon. Good burst damage, and a light always has good retreat options for when the weapon jams.
I smurfied a double AC2 Firestarter, looked somewhat solid, although the amount of ammo is not as good as in my DakkaBJ.

It all depends on the role you want to take. Sure, carrying a Gauss means you are a bad squirrel. But who said you aren't allowed to be a low weight sniper? Who said you are not allowed to be second line suppressing fire support?
Just because they are low weight doesn't mean they must be played as a squirrel.





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