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Turret Ai?


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#21 Vadafallon

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Posted 06 February 2014 - 05:29 AM

I noticed that one legged me. And then i died. Weeee

#22 Mudhutwarrior

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Posted 06 February 2014 - 05:34 AM

View PostVadafallon, on 06 February 2014 - 05:29 AM, said:

I noticed that one legged me. And then i died. Weeee


Every man dies, Not every man truly lives.....

#23 SuperNobody

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Posted 06 February 2014 - 11:03 AM

How smart are they? Specifically, will they continue to fire on a mech behind cover even though doing no damage?

Will they fire on an enemy mech if a friendly mech is in the way and hit the friendly instead?

If they cannot see an enemy in range due to cover, if a friendly mech has the enemy targeted, can the turret share targeting data?

Can friendly mechs use the targeting data of the turrets?

#24 DEN_Ninja

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Posted 06 February 2014 - 11:11 AM

View PostSuperNobody, on 06 February 2014 - 11:03 AM, said:

How smart are they? Specifically, will they continue to fire on a mech behind cover even though doing no damage?

Will they fire on an enemy mech if a friendly mech is in the way and hit the friendly instead?

If they cannot see an enemy in range due to cover, if a friendly mech has the enemy targeted, can the turret share targeting data?

Can friendly mechs use the targeting data of the turrets?


Targeting data is not shared. They co-operate and focus targets. They will target cored mechs with higher priority unless they move out of range.

Not sure about the reaction of turrets with friendly mechs and teammates.

#25 Nehkrosis

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Posted 06 February 2014 - 11:14 AM

I did notice a cheeky spider get within range of one turret.
it just snapshot the leg of in one go.
pretty damn accurate. I like it.

#26 Nicholas Carlyle

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Posted 06 February 2014 - 11:17 AM

View PostTichorius Davion, on 06 February 2014 - 11:11 AM, said:


Targeting data is not shared. They co-operate and focus targets. They will target cored mechs with higher priority unless they move out of range.

Not sure about the reaction of turrets with friendly mechs and teammates.


Are you sure about the targetting cored mech's? That seems counter to what Paul posted.

#27 DEN_Ninja

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Posted 06 February 2014 - 11:28 AM

View PostNicholas Carlyle, on 06 February 2014 - 11:17 AM, said:


Are you sure about the targetting cored mech's? That seems counter to what Paul posted.


Quoted from the War Room E15. Probably not true, forgot about Paul's post. Have yet to see this in action either.

#28 Nicholas Carlyle

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Posted 06 February 2014 - 11:31 AM

I just got my DNS issues fixed, so hoping to get some time in the next few days to see them in action.

#29 Thomas Dziegielewski

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Posted 06 February 2014 - 11:45 AM

Turrets have VERY basic AI.

They will only focus fire a mech if that is the only one they can see. As soon as a second mech comes into the picture at least one will target the new mech it can see and leave the rest to the other turrets.

They share targeting info. It is done by distance to a point because if it was left to just distance they would look stupid switching from one target to another whenever a closer one enters their targeting grid.


PS : LRM Turrets will be susceptible to ECM next patch.

#30 Nicholas Carlyle

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Posted 06 February 2014 - 11:49 AM

View PostThomas Dziegielewski, on 06 February 2014 - 11:45 AM, said:

Turrets have VERY basic AI.

They will only focus fire a mech if that is the only one they can see. As soon as a second mech comes into the picture at least one will target the new mech it can see and leave the rest to the other turrets.

They share targeting info. It is done by distance to a point because if it was left to just distance they would look stupid switching from one target to another whenever a closer one enters their targeting grid.


PS : LRM Turrets will be susceptible to ECM next patch.


Can you not do that? ECM is strong enough as is.

I get it, ECM blocks LRM's (which is silly anyway), but god stop expanding it's powers.

Is there any chance you guys can revisit ECM to make it so it doesn't block locks, and instead adds a delay in locks?

I hope you guys are noticing that people are really over the whole PPC/AC/Pinpoint meta. SRM's and LRM's need to be more viable.

Right now LRM's require your target to either be totally new, or extremely un-skilled at the game to work unless you are in a VERY coordinated group.

And the SRM problems, I'm sure you know them.

Edited by Nicholas Carlyle, 06 February 2014 - 11:51 AM.


#31 Sandpit

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Posted 06 February 2014 - 11:58 AM

View PostNicholas Carlyle, on 06 February 2014 - 11:49 AM, said:


Can you not do that? ECM is strong enough as is.

I get it, ECM blocks LRM's (which is silly anyway), but god stop expanding it's powers.

Is there any chance you guys can revisit ECM to make it so it doesn't block locks, and instead adds a delay in locks?

I hope you guys are noticing that people are really over the whole PPC/AC/Pinpoint meta. SRM's and LRM's need to be more viable.

Right now LRM's require your target to either be totally new, or extremely un-skilled at the game to work unless you are in a VERY coordinated group.

And the SRM problems, I'm sure you know them.

how is this expanding the "problems" it just makes it work the same as it does with every other system. There's way too many counters available to ECM now for anyone to call it "op"

#32 Joseph Mallan

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Posted 06 February 2014 - 12:07 PM

View PostThomas Dziegielewski, on 06 February 2014 - 11:45 AM, said:

Turrets have VERY basic AI. They will only focus fire a mech if that is the only one they can see. As soon as a second mech comes into the picture at least one will target the new mech it can see and leave the rest to the other turrets. They share targeting info. It is done by distance to a point because if it was left to just distance they would look stupid switching from one target to another whenever a closer one enters their targeting grid. PS : LRM Turrets will be susceptible to ECM next patch.
Good to see DEV Avatars again Tom! Thank you. ;)

#33 Nicholas Carlyle

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Posted 06 February 2014 - 12:13 PM

View PostSandpit, on 06 February 2014 - 11:58 AM, said:

how is this expanding the "problems" it just makes it work the same as it does with every other system. There's way too many counters available to ECM now for anyone to call it "op"


I'm not getting into this stupid conversation again. The counters are bad, and bore from the fact that ECM is stupidly built in this game. We've had to add 5 new abilities to items that generally didn't have them, because we need Counter Measures FOR the Counter Measure.

It's counter intuitive as hell.

And this just creates balance issues.

Light mechs who have ECM are completely immune to LRM turrets. Light's without ECM are not.

A team that drops with ECM can engage at the Turrets and turn off LRM's, if a team drops without ECM they are crap out of luck.

This is not good balance. It's bad balance, and a bad item.

Make ECM a counter measure to the other electronics like it was supposed to be in the first place.

#34 wanderer

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Posted 06 February 2014 - 12:17 PM

Quote

PS : LRM Turrets will be susceptible to ECM next patch.


Mount TAG on em, please. They may not be that smart, but they don't have to be THAT stupid.

#35 Nicholas Carlyle

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Posted 06 February 2014 - 12:19 PM

View Postwanderer, on 06 February 2014 - 12:17 PM, said:


Mount TAG on em, please. They may not be that smart, but they don't have to be THAT stupid.


Good with that too.

#36 Thomas Dziegielewski

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Posted 06 February 2014 - 12:35 PM

You misunderstand the ECM thing. The turret will only not fire LRMs if a ECM mech is NEAR them within their ECM Bubble. Otherwise LRMs will track at distance no matter if u have ECM or not.

#37 wanderer

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Posted 06 February 2014 - 12:40 PM

Quote

You misunderstand the ECM thing. The turret will only not fire LRMs if a ECM mech is NEAR them within their ECM Bubble. Otherwise LRMs will track at distance no matter if u have ECM or not.


So if an ECM 'Mech closes to within 200m and shuts down LRMs, does the turret have other options, or will it simply go passive?

#38 pbiggz

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Posted 06 February 2014 - 12:43 PM

Is there any thought being put into stuff like AMS and ECM towers to supplement turrets? What about larger/more powerful turrets like calliopes (presumably these would be tied to a destructible control tower and therefore weakened in certain respects)?

View Postwanderer, on 06 February 2014 - 12:40 PM, said:

So if an ECM 'Mech closes to within 200m and shuts down LRMs, does the turret have other options, or will it simply go passive?


I think they all have medium lasers too.

#39 Ahja

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Posted 06 February 2014 - 12:47 PM

Every time a game starts adding PVE elements into a PVP environment they start the down hill slide to no PVP at all. Two teams fighting PVE elements and not fighting each other. Some of the best PVP I have seen and been in were over CAP's. The Dev's need to stop focus on covering up the failures they have created and with other failure ideas and focus on making this a PVP environment that people would like to play in. Wake up Dev's and get back on track.

#40 Nicholas Carlyle

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Posted 06 February 2014 - 12:47 PM

View PostThomas Dziegielewski, on 06 February 2014 - 12:35 PM, said:

You misunderstand the ECM thing. The turret will only not fire LRMs if a ECM mech is NEAR them within their ECM Bubble. Otherwise LRMs will track at distance no matter if u have ECM or not.


No I understood.

I do not like it at all.

Really Thomas, why does the Electronic Counter Measure end up being a Counter Measure for everything but Electronics? And now the Electronics (NARC/BAP/TAG) are countering ECM.

I wish you guys would revisit ECM locking out missiles like this.





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