Light Mechs Combat Role
#41
Posted 20 February 2014 - 08:31 AM
my mediums i try to keep with the big boys and watch their backs- especially the LRM boats til the battle shifts to one side or another and something different is called for. i especially like to sit well behind it to watch that eager little light come rushing up behind the lrm boat and have no idea i'm a couple hundred meters behind it or around the corner/wherever waiting to alpha it (a measureable percentage of lights i've seen when finding a LRM boat like to park right behind it and blast away trusting in the slow torso twist to give them time to run. sitting ducks are nice )
#42
Posted 20 February 2014 - 09:30 AM
And with the inrush of Firestarters, now is a great time to take out my 4 SSRM Griffin. May be able to outrun me, but those streaks make sure you pay if you try and linger around.
#43
Posted 23 February 2014 - 08:21 AM
JaniTheWeedman, on 20 February 2014 - 08:09 AM, said:
It's certainly not the best primary role of a light, but it's not a bad secondary role. Lights should be prepared to potentially engage in other lights simply because often their roles result in multiple mechs heading for the same places. Doesn't mean every light has to be an "anti-light" build, but being prepared to help teammates is certainly a function lights can play, and can be a good secondary role for most lights.
Otherwise, by your Rock/Paper/Scissors example, assaults shouldn't be engaging other assaults in combat, they should be going after mediums (or heavies).
#44
Posted 23 February 2014 - 08:28 AM
You should always be prepared to fight in your own weight class if you have to, but the nature of the game rewards proper target selection as much as anything else. Most every weight class's best target is the class directly beneath it, with the exception being the light 'Mech's preference for nibbling on assaults. Stepping up a weight class means you have the edge in armor and firepower without being so much slower than you can't keep up. Mediums are natural predators of light 'Mechs, heavies like to prey on enemy mediums, and assaults enjoy ripping up enemy heavies (and unwary mediums). Everyone'll take shots at whatever's a good target, but you should always remember that a fair fight's the last thing you want on the battlefield, eh?
#45
Posted 23 February 2014 - 09:09 AM
1453 R, on 23 February 2014 - 08:28 AM, said:
Tactically, truer words were never spoken.
The match-up should be fair, the weapons/mechs/equipment should be balanced so one side does not have an inherent advantage; but once you've dropped, all concepts of fairness should be banished from your mind - especially if you're dropping in a Light.
Never fight fair, ever.
#46
Posted 23 February 2014 - 09:25 AM
BillHones, on 06 February 2014 - 02:42 PM, said:
to all of you that think they you are supposed to shoot the big guys first, what happens when I shoot you? now you have no lights. I can now do what you set out to do, to your team.
Dude, Wrong OP is Wrong. Lights do not hang with Assaults. Period. No "ifs", no "Buts" a light sitting next to a fatlas in combat is waiting for a 40+ alpha to the face and insta-death. The current Meta is thus: Lights go find the enemy, harass them, piss them off by capping and forcing them to go back to base, Leg them while they are busy shooting at my team, Get them to turn around and TRY to hit me as I use my maneuverability to dodge and weave and oh, let them hit their own teammates trying to get me, and if I'm really lucky, have half their team chase me like a squirrel. You say what happens when you shoot me? Good luck! That AC20 won't touch me...oh wait, there is one instance that it can...I believe its when I'm moving slower than 80kph LIKE AN ASSAULT/HEAVY.
The job you are describing? That belongs to a medium or a fast moving heavy...Which my 2D2 is excellent at. 4 Streaks and an LB10 make quick work of lights. So if your Fatlas has its paint scuffed...complain to the medium. There is a reason there is a saying that Atlas is god and Hunchback is his prophet...just saying.
Edited by MnDragon, 23 February 2014 - 09:29 AM.
#47
Posted 23 February 2014 - 11:52 AM
MnDragon, on 23 February 2014 - 09:25 AM, said:
Yes, it does work better as a medium, but that doesn't mean you can't do it as a light and be successful. It's actually a good way to play some of your squishier lights (cough-locust-cough)
#48
Posted 27 February 2014 - 05:29 AM
If, however, my team has a DDC, which is more the norm rather than the previously mentioned exception, I will look for where those enemy lrms are coming from and head there to take out that enemy lrm boat. If I can get him alone, he will either try to focus on me, in which case he's stopped firing his lrms at my buddies, or he will continue firing his lrms, in which case I can core him from the backside. If he's not alone, maybe I can get someone to chase me while that lrm boat tries to get a lock. Either way, it's a win for my team.
As far as there not being psych warfare in MWO, oh there is my friends. If there weren't, 3 assaults would never chase squirrels and the constant barrage from those 5 lrm5 Stalkers wouldn't tick anybody off. What with the flashes all over the viewscreen and the cockpit shake.
Sorry, OP, if you maintain that you are right, I hope you're on the enemy team next time I drop.
Edited by mailin, 27 February 2014 - 05:31 AM.
#49
Posted 27 February 2014 - 02:02 PM
#50
Posted 03 March 2014 - 08:20 AM
Medium mechs are much better assault escorts than lights, as they can pack enough streaks or pinpoint damage with enough mobility to keep up with the light pilot, but they usually don't have the speed to run off solo like lights do. They're much better off sticking with assaults and fending off the fast movers.
Edited by Josef Nader, 03 March 2014 - 08:23 AM.
#51
Posted 04 March 2014 - 11:06 AM
Josef Nader, on 03 March 2014 - 08:20 AM, said:
Medium mechs are much better assault escorts than lights, as they can pack enough streaks or pinpoint damage with enough mobility to keep up with the light pilot, but they usually don't have the speed to run off solo like lights do. They're much better off sticking with assaults and fending off the fast movers.
I really cant agree there.... Meds (most of them exept Hunchy, and Cent) are great at killing lights... you pit a SSRM Kintaro, Griffin or ShadowHawk against a light there most likly gonna win.. ( equel skill pilots) But a SSRM med against a heavy or assult its most likly gonna lose.... Almost EVERY med can be set up to kill lights.... Trebs, BJs, and Wolverines are the worst anti lights... and they can still be outfitted quite well... Even the best meds anti heavy buils are still not the best at killing heavy/assults while if you outfit it to be anti-light it is the best weight class at anti-light... Its all about class capablitys and meds are BEST against lights... I mean a Treb with 2 SSRM 4 ML at 139KPH... Kintaro, Shadwohawk, Griffin at 116 KPH with 4 SSRM or 5 SSRM.... is VERY good at its job!
Edited by Agro Man, 05 March 2014 - 03:13 PM.
#52
Posted 04 March 2014 - 04:46 PM
Agro Man, on 04 March 2014 - 11:06 AM, said:
Uhhh No, just no.
If you want a Light Killer put something like a 300XL in it so you can go 97kph with a speed tweek, and you are fast enough to do your job. Now your job is not to run around as fast as you can and chase down lights but to escort the big guns. With some Streaks you can do just fine keeping the Lights clear of the flanks and rear areas, and with the tonnage you save you can mount some bigger weapons to assist the firing line. Most likely that is what Josef Nader is talking about.
Edited this to show a quick build I threw together, and I am actualy thinking of downgrading the engine to get mor ammo. SHD-2D2
Edited by John Buford, 04 March 2014 - 09:10 PM.
#53
Posted 05 March 2014 - 03:22 PM
Edited by Agro Man, 05 March 2014 - 03:22 PM.
#54
Posted 05 March 2014 - 03:29 PM
YOU CAN DO IT !
#55
Posted 05 March 2014 - 04:48 PM
#56
Posted 09 March 2014 - 02:00 AM
#57
Posted 09 March 2014 - 02:11 AM
#58
Posted 09 March 2014 - 06:50 AM
If, however, you are the only light (and maybe even the only fast/mobile mech in general) in your team, you might have to fill out some general roles, not because your mech is good at it but rather because it may be the only one capable to do so in the team.
In these cases there are a few things that you may consider doing at the beginning of a match:
- scout initial enemy positions/movement to get a feeling for their general strategy and relay the info to your team. There are a only a few 'standard' routes that players will usually go, so this often comes down to just option A, B or C etc.
- harrass/kill the lonely slow assault left behind while the rest of the enemy team is clustering up.
- cap (conquest)
- bait enemy mechs into following you to weaken their main force
After these first 1-3 min. of the match you can usually focus on whatever role you build your mech to do best.
#59
Posted 10 March 2014 - 04:39 PM
I play to have fun and supporting is what I do the best. My Raven will out support any support that's ever supported anyone who needed support.
Nuff Said...
#60
Posted 11 March 2014 - 03:25 PM
http://www.sarna.net/wiki/Raven
It explains what the Raven's role is and was always meant to be. Specially the Raven-3L. The other Ravens included in the game were given slightly better combat capability. Slightly. 2 x MGs isn't exactly phenomenal fire power.
Sure you might think "But you can customize moron!" Well yeah you're right.
But I believe if a light was to over heat due to prolonged firing of large energy weapons, the wretched thing would melt from the inside out. That's just me though.
IS pilots' barbaric ways will never cease to disgust me.
I've said too much...I must go, my ppl need me...
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