Jump to content

What I'm Pointing A Nerf Gun At...

General

1026 replies to this topic

#481 Blackscreen

    Member

  • PipPipPip
  • 84 posts
  • LocationPA

Posted 07 February 2014 - 01:32 PM

View PostStygian Steel, on 05 February 2014 - 06:42 PM, said:

when paul said "sitting on his chair this is what i pictured Posted Image

Would explain where our money went... :P

#482 FactorlanP

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts

Posted 07 February 2014 - 01:33 PM

View PostBlackscreen, on 07 February 2014 - 01:32 PM, said:

Would explain where our money went... :P


Death Stars are pricey, man...

#483 Blackscreen

    Member

  • PipPipPip
  • 84 posts
  • LocationPA

Posted 07 February 2014 - 01:42 PM

View PostFactorlanP, on 07 February 2014 - 01:33 PM, said:


Death Stars are pricey, man...


No lie...

http://io9.com/59791...tar-really-cost

#484 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 07 February 2014 - 02:11 PM

View PostDamocles69, on 05 February 2014 - 06:24 PM, said:

sandpit, roadbeer. do those gleaming shields and armor ever get heavy?

Miserable people focus on the things they hate about their life. Happy people focus on the things they love about their life.

How much more miserable must someone be to spend all their time looking for the bad in other people's lives, and even in a silly game? Really, rather be around "WhiteKnights" than around a bunch of people who are so miserable in life they wouldn't know how to be happy or enjoy something or acknowledge when something is done right.

So how heavy is our armour and shield? Not heavy at all, as they call happiness being "light hearted" for a reason. And one can certainly be reasonable and objective whilst remaining positive, whereas when one is bitter and always looking for the negative, objective thinking is no longer possible.

So by all means, toss your petty barbs and jibes, because when that is the only argument you have left, it means you never had any real argument at all.

Edited by Bishop Steiner, 07 February 2014 - 02:11 PM.


#485 TygerLily

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,150 posts

Posted 07 February 2014 - 02:16 PM

View PostBishop Steiner, on 07 February 2014 - 02:11 PM, said:

So by all means, toss your petty barbs and jibes, because when that is the only argument you have left, it means you never had any real argument at all.


Ain't that the f*cking truth...

#486 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 07 February 2014 - 02:19 PM

View Postw0lv3rin3, on 07 February 2014 - 01:03 AM, said:


yeah weight limits would help alot of the "4 assault premades" running around too. 55-60 tons per player would make it interesting again.


I'd run around with 4 JM6s with AC/20s on them.

#487 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 07 February 2014 - 02:23 PM

View PostTygerLily, on 07 February 2014 - 10:53 AM, said:


Shadow Hawks don't bother me as meta snipers. I hate the current meta but I don't want it not to be a valid playstyle...The Shadow Hawks lighter armor lets it benefit from the huge benefits poptarting grants.

Highlanders, Victors, and Cataphracts can just massively lean on the imbalances to create supermechs...I think requiring max or max-1 jumpjets to achieve current height would be a nice balance.

Also, let's pop the PPC crit space up to 7...to match the AC10...


They don't bother me as well, but if you are going to do something to one set of playstyle, I would rather it be done to all of them equally and not let one get off because they are lighter.

#488 Bounty Dogg

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 235 posts

Posted 07 February 2014 - 02:50 PM

View PostThePieMaker, on 05 February 2014 - 07:33 PM, said:

Wait...I was under the impression I was the best Highlander pilot of all time...


No! 'I' am Sparticus!!!!.........wait.....

(points to those who get it :P )

#489 kaffeangst

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 123 posts

Posted 07 February 2014 - 03:11 PM

ATLAS AS7-D-DC 423 317 106 2.99 786 109 7.21 251,211 452,336 1 day 18:33:52

Fix SRMs and nerf jump-jets... I could care less. I have more "fun" playing my brawlers including the Stalker 5M (w/SRMs) and Atlas(s). My AS7-D-DC has been running Dual LB 10-X and SRMs for months, ever since they "fixed" SRM HSR - oh and a flamer, can't forget my DC's flamer, that's the most important part.

Edited by kaffeangst, 07 February 2014 - 03:11 PM.


#490 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 07 February 2014 - 03:38 PM

View Post1453 R, on 07 February 2014 - 12:53 PM, said:

Go find and read the plethora of articles on the Spike/Jonny/Timmy triangle of player archetypes available from the TCG scene. When you’re making Victor cod-whalloping Morson look like a voice of reason and compassion, you are doing it wrong to such an extent it’s painful to behold.


I should take that as a call sign. Victor "Cod-Whalloping" Morson.

#491 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,578 posts

Posted 07 February 2014 - 03:50 PM

Do it. I'll pay you twenty space bucks.

#492 Agent 0 Fortune

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,403 posts

Posted 07 February 2014 - 03:53 PM

Woah, "aggressive" balance changes in MWO, it seems like it has been 6 months since that was announced.

While I am confident this change is related to the ratio of jump snipers in each match, I admit a morbid curiosity as to whether that shift was caused by players moving to jump sniping mechs, or just a general exodus of players who don't like bunny hopping FPS games.

As an MWO supporter who prefers a little less anime in his battletch, I like this new direction.

#493 Amsro

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,438 posts
  • LocationCharging my Gauss Rifle

Posted 07 February 2014 - 03:59 PM

View PostNgamok, on 07 February 2014 - 02:19 PM, said:


I'd run around with 4 JM6s with AC/20s on them.


And I would troll your lance at a distance, not getting hit once. :rolleyes: :P

#494 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 07 February 2014 - 04:03 PM

View PostNgamok, on 07 February 2014 - 02:19 PM, said:


I'd run around with 4 JM6s with AC/20s on them.

mmmmmmm.... make me bust out my lance of ER PPC K2s again. Then we can trade off wins, I kill you on all the open maps, you kill me on the confined ones! Now THAT is balance! :P

#495 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 07 February 2014 - 05:04 PM

Nerfing jumpjets is silly. It's another case of treating symptoms instead of the illness. The illness is pinpoint damage, time to kill being too fast, and brawling weapons being pathetically weak (srms and pulses). Nerfing the mechs that abuse broken mechanics the most still doesn't fix the fact those mechanics are broken. Its like ghost heat, it's just another bandaid slapped on top of a festering wound that never heals. We need surgery not first aid.

Change ppcs and acs so they spread damage around more. Increase internal structure to lengthen ttk. And fix pulse lasers and srms so brawling makes a comeback. This sniping meta is excruciatingly boring.

Edited by Khobai, 07 February 2014 - 05:13 PM.


#496 Daekar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,214 posts

Posted 07 February 2014 - 05:42 PM

I've always wondered if I was the only person that used only a single jump jet on everything, and it seems I'm not. I can't say that changing things would be bad, especially if mounting max jump jets got you a little further than it does now.

#497 FactorlanP

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts

Posted 07 February 2014 - 05:44 PM

View PostDaekar, on 07 February 2014 - 05:42 PM, said:

I've always wondered if I was the only person that used only a single jump jet on everything, and it seems I'm not. I can't say that changing things would be bad, especially if mounting max jump jets got you a little further than it does now.


But what if NOT adding jump jets to YOUR existing build makes it so the jump jets don't do much of anything for you?

Are you ok with that, because that's where this is most likely headed.

#498 Peiper

    Member

  • PipPipPipPipPipPipPipPip
  • The Dragoon
  • The Dragoon
  • 1,444 posts
  • Google+: Link
  • LocationA fog where no one notices the contrast of white on white

Posted 07 February 2014 - 06:43 PM

Paul, it's not the Highlander that's broken. It's the game mechanics. Put in sized hardpoints (you know, similar to what you're doing with limiting the number of available criticals on the Omnimechs), and you can prevent the boating - which means, you can get rid of Ghost Heat. You guys keep putting bandaids on the mechs' problems instead of fixing the problem. If you can't put multiple PPC's and Gauss on mechs with jump jets, you won't have to worry about jump sniping. Stuff like that. Your Frankenmechs are just TOO MUCH. Jaggers are ANTI-AIRCRAFT mechs and shouldn't have anything more than one pair of UAC5s on them. The only mechs that should be able to put two PPC's on are the K2 and Awesomes. You see what I'm saying?

Sigh.... It seems to most of my friends that you guys just don't get it. This pin-point, high alpha damage stuff is only happening because we CAN, not because we're supposed to! Another reason we're not ready for Clan mechs... ARGH!!! Put me in charge! I'll fix it all!

Edited by Peiper, 08 February 2014 - 05:58 AM.


#499 SweetJackal

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 968 posts

Posted 07 February 2014 - 07:20 PM

View PostPeiper, on 07 February 2014 - 06:43 PM, said:

Paul, it's not the Highlander that's broken. It's the game mechanics. Put in sized hardpoints (you know, similar to what you're doing with limiting the number of available criticals on the Omnimechs, and you can prevent the boating - which means, you can get rid of Ghost Heat. You guys keep putting bandaids on the mechs problems instead of fixing the problem. If you can't multiple PPC's and Gauss on mechs with jump jets, you won't have to worry about jump sniping. Stuff like that. Your Frankenmechs are just TOO MUCH. Jaggers are ANTI-AIRCRAFT mechs and shouldn't have anything more than one pair of UAC5s on them. The only mechs that should be able to put two PPC's on are the K2 and Awesomes. You see what I'm saying?

Sigh.... It seems to most of my friends that you guys just don't get it. This pin-point, high alpha damage stuff is only happening because we CAN, not because we're supposed to! Another reason we're not ready for Clan mechs... ARGH!!! Put me in charge! I'll fix it all!

Another fix for High Pinpoint Alphas is changing convergence so that only arms with lateral movement still has this instant convergence. Making torso mounted weapons have a fixed convergence would add another layer of depth and skill to aiming, demanding that heavies and assaults adjust for the placement of their weapons to hit thinner Medium profiles. Rewarding skill without putting in randomness from Cone Of Fire.

But again, a thousand players will have a thousand ideas on how to balance the game in ways that will often conflict with each other.

#500 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 07 February 2014 - 08:19 PM

View PostPeiper, on 07 February 2014 - 06:43 PM, said:

Paul, it's not the Highlander that's broken. It's the game mechanics. Put in sized hardpoints (you know, similar to what you're doing with limiting the number of available criticals on the Omnimechs, and you can prevent the boating - which means, you can get rid of Ghost Heat. You guys keep putting bandaids on the mechs problems instead of fixing the problem. If you can't multiple PPC's and Gauss on mechs with jump jets, you won't have to worry about jump sniping. Stuff like that. Your Frankenmechs are just TOO MUCH. Jaggers are ANTI-AIRCRAFT mechs and shouldn't have anything more than one pair of UAC5s on them. The only mechs that should be able to put two PPC's on are the K2 and Awesomes. You see what I'm saying?


Yep. Too narrow, and we already have the hardpoint solution implemented...for missiles.

If you swap ballistics to burst fire, you can easily alter the performance of AC's with hardpoint size.

Canonically, AC's that are the same category in damage actually vary in shells fired. Smaller caliber AC's still can be rated as higher damaging AC's...they simply fire more shells at the target in a single burst.

A 60mm AC could be an AC/5...or a faster firing 60mm an AC/10. Just do the same thing with ballistic mounts.

Mount an AC/20 into an AC/5 slot? OK, longer burst to deliver that damage. Drop an AC/5 into an AC/20 stock mount instead? Shorter burst. A Blackjack mounting an AC/20 would look like a Raven firing an LRM 15 through it's NARC mount tube- make any gun that's two steps "bigger" fire a longer burst, two smaller a shorter burst. Multiple hardpoints for a stock single AC? If you mount multiple guns, treat the hardpoints as being a size smaller for each one. Two AC's on a Hunchback-G (3 ballistic HP's for an AC/20 sized mount)? Each is effectively treated as a size "AC/10" mount, so only AC/2's would short-burst, AC/5's or 10's would normal-burst. If it only mounted one ballistic, an AC/5 or smaller would short burst, anything larger would be normal burst.

Squeeze pretty much any AC on a Catapult-K with it's MG-stock hardpoints? AC/2 normal, AC/5 or bigger would long-burst the cannon instead. Voila, you've just given ballistic hardpoints interesting differences.

Voila. You've just





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users