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What I'm Pointing A Nerf Gun At...

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#701 Villz

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Posted 12 February 2014 - 12:14 PM

View PostIceSerpent, on 12 February 2014 - 07:50 AM, said:


Uhm...what are you trying to say exactly? Convergence was disabled because of something *I* think? Convergence has something to do with hit registration? Sorry, but attempts to parse that sentence hurt my brain.



Some guy did a great article on convergence and how its actually impossible sometimes to hit a spider because of a combination of convergence and narrow hitbox. Whenever u have to lead a target infront you're actually converging on the background terrain. Adding an arbitrary delay to this would only exasperate the problem.

The best solution I heard to date on the issue was from Lord Trevelyas. In his solution convergence would ALWAYS be on the selected target. Not only would this solve the current problem but would also encourage positive game play. IE targeting what your shooting @. (LRM boat players just got excited)

ggclose

Edited by Villz, 12 February 2014 - 12:18 PM.


#702 FactorlanP

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Posted 12 February 2014 - 12:20 PM

View PostVillz, on 12 February 2014 - 12:14 PM, said:


The best solution I heard to date on the issue was from Lord Trevelyas. In his solution convergence would ALWAYS be on the selected target. Not only would this solve the current problem but would also encourage positive game play. IE targeting what your shooting @. (LRM boat players just got excited)



Now that would be an enormous buff to ECM... Bad idea.

#703 Nuclear Weapon

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Posted 12 February 2014 - 12:25 PM

View PostFactorlanP, on 12 February 2014 - 12:20 PM, said:


Now that would be an enormous buff to ECM... Bad idea.

It actually makes sense and adds value to ECM... with this solution everything remains the same except for the mechs that you can actually target. The rest of the time convegence should work as it has and this can be a module so it doesnt affect all the players.

#704 FactorlanP

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Posted 12 February 2014 - 12:29 PM

View PostNuclear Weapon, on 12 February 2014 - 12:25 PM, said:

It actually makes sense and adds value to ECM... with this solution everything remains the same except for the mechs that you can actually target. The rest of the time convegence should work as it has and this can be a module so it doesnt affect all the players.


I guess I must be misunderstanding what you are proposing.

So... The mechs that I can target, I get pinpoint convergence. But if ECM is blocking me from targeting a mech, everything works the same as it does now, which is pinpoint convergence?

I'm missing something.

#705 Mark Brandhauber

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Posted 12 February 2014 - 12:30 PM

Wherever there is a subject on nerfing the current meta you will find dv8 or lords (i wonder how many will quit if they find this nerf not to their liking), shouldn't you guys be stomping around with the current meta whilst you can? it may take you as long as 2 days to create a new meta once this has come into play. Enjoy your victors and highlanders (as i'm sure you do).
Paul is going to nerf them; how has yet to be revealed (the tonnage limit on pre-mades would have done it). I welcome a fresh meta the current one is growing stale I found it too easy 2 months ago running ac5 and ppcs in my highlanders, Bring it on something new another challenge to overcome.

This is my final point. Videogames change and evolve constantly, don't like it or unwilling to learn new playstyles and tactics; your choice is simple quit, like so many "leet" players before you.

Edited by Mark Brandhauber, 12 February 2014 - 12:41 PM.


#706 IceSerpent

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Posted 12 February 2014 - 12:31 PM

View PostVillz, on 12 February 2014 - 12:14 PM, said:

The best solution I heard to date on the issue was from Lord Trevelyas. In his solution convergence would ALWAYS be on the selected target. Not only would this solve the current problem but would also encourage positive game play. IE targeting what your shooting @. (LRM boat players just got excited)


View PostFactorlanP, on 12 February 2014 - 12:20 PM, said:

Now that would be an enormous buff to ECM... Bad idea.


Hold on, it might not be so bad as far as ideas go. If targeting gets modified so that you can always select a target and ECM / radar range only affects your ability to transmit that selection to your team, getting missile locks, and getting target info (dmg, weapons, etc.), then this would be a perfectly fine solution.

#707 Villz

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Posted 12 February 2014 - 12:33 PM

View PostFactorlanP, on 12 February 2014 - 12:20 PM, said:


Now that would be an enormous buff to ECM... Bad idea.

or you could just make targets targetable even when under ecm but maintain the no missle lock / target info mechanic?

how that was hard ....

>.>

EDIT:

View PostIceSerpent, on 12 February 2014 - 12:31 PM, said:




Hold on, it might not be so bad as far as ideas go. If targeting gets modified so that you can always select a target and ECM / radar range only affects your ability to transmit that selection to your team, getting missile locks, and getting target info (dmg, weapons, etc.), then this would be a perfectly fine solution.

you're smart :D

View PostFactorlanP, on 12 February 2014 - 12:29 PM, said:


I guess I must be misunderstanding what you are proposing.

So... The mechs that I can target, I get pinpoint convergence. But if ECM is blocking me from targeting a mech, everything works the same as it does now, which is pinpoint convergence?

I'm missing something.

Yes you're missing the fact you often don't have your cursor over the target you're shooting at ????

Edited by Villz, 12 February 2014 - 12:38 PM.


#708 Victor Morson

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Posted 12 February 2014 - 12:34 PM

View PostNicholas Carlyle, on 12 February 2014 - 11:30 AM, said:

What? Remove features for newbies that are abused by veterans? Nope.


It is a bad feature for newbies as it just hurts, not helps them, anyway. It was a stupid thing to add from the start.

If it didn't lock arms COMPLETELY to the torso and instead let the arms trail behind it just as they would WITHOUT arm lock, it wouldn't be a problem.

You can make shots you can't without it, by using it. That's wrong.

#709 Villz

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Posted 12 February 2014 - 12:36 PM

View PostMark Brandhauber, on 12 February 2014 - 12:30 PM, said:

Wherever there is a subject on nerfing the current meta you will find dv8 or lords (i wonder how many will quit if they find this nerf not to their liking), shouldn't you guys be stomping around with the current meta whilst you can? it may take you as long as 2 days to create a new meta once this has come into play. Enjoy your victors and highlanders (as i'm sure you do).
Paul is going to nerf them; how has yet to be revealed (the tonnage limit on pre-mades would have done it). I welcome a fresh meta the current one is growing stale I found it too easy 2 months ago running ac5 and ppcs in my highlanders, Bring it on something new another challenge to overcome.

I heard the same trash about srm nerf . about lrm nerf . about ghost heat . about gauss charge . about everything?

Still haven't seen the pattern yet?

HINT : Doesnt matter what happens whatever is best I will find and use better than u ;-) be it small lasers large lasers gauss rifles or lrms.

And if it was so easy i would have seen your name in a game with me (having high elo)

View PostVictor Morson, on 12 February 2014 - 12:34 PM, said:


It is a bad feature for newbies as it just hurts, not helps them, anyway. It was a stupid thing to add from the start.

If it didn't lock arms COMPLETELY to the torso and instead let the arms trail behind it just as they would WITHOUT arm lock, it wouldn't be a problem.

You can make shots you can't without it, by using it. That's wrong.

Whats a victor ? or heavy metal?

Edited by Villz, 12 February 2014 - 12:40 PM.


#710 Corvus Antaka

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Posted 12 February 2014 - 12:40 PM

View PostVictor Morson, on 12 February 2014 - 12:34 PM, said:


It is a bad feature for newbies as it just hurts, not helps them, anyway. It was a stupid thing to add from the start.

If it didn't lock arms COMPLETELY to the torso and instead let the arms trail behind it just as they would WITHOUT arm lock, it wouldn't be a problem.

You can make shots you can't without it, by using it. That's wrong.


This is what needs to happen.

Posted Image

#711 FactorlanP

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Posted 12 February 2014 - 12:40 PM

View PostIceSerpent, on 12 February 2014 - 12:31 PM, said:




Hold on, it might not be so bad as far as ideas go. If targeting gets modified so that you can always select a target and ECM / radar range only affects your ability to transmit that selection to your team, getting missile locks, and getting target info (dmg, weapons, etc.), then this would be a perfectly fine solution.


They would have to design it such a way that you wouldn't have the red triangles necessary for targeting. Otherwise you strip the visual advantage of ECM.

Perhaps, if blocked by ECM, you only can get the red target bracket but none of the info like target letter or loadout.

Might be worth further exploration.

I don't think it would have much of an affect other than making things a bit easier for the LRM guys... Still pinpoint damage all in a single location for projectile weapons.

Might have a negative affect on brawling as well, since it is harder to keep targets highlighted when in the middle of multiple mechs as you turn/jump etc.

#712 Nicholas Carlyle

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Posted 12 February 2014 - 12:40 PM

View PostVictor Morson, on 12 February 2014 - 12:34 PM, said:


It is a bad feature for newbies as it just hurts, not helps them, anyway. It was a stupid thing to add from the start.

If it didn't lock arms COMPLETELY to the torso and instead let the arms trail behind it just as they would WITHOUT arm lock, it wouldn't be a problem.

You can make shots you can't without it, by using it. That's wrong.


Sorry I wasn't being sarcastic enough. I understand it. PGI just won't do it. Makes too much sense.

#713 DrxAbstract

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Posted 12 February 2014 - 12:43 PM

I like the idea of weapons converging based on targeting, however that would only make Pintpoint Alpha Mechs more effective across a wider range of situations while functioning similarly as they do now the rest of the time... Essentially a buff for this specific play style with no downside while offering nothing to other build styles.

#714 Villz

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Posted 12 February 2014 - 12:43 PM

I also really enjoy how jagermechs are atleast 60% of all the heavies i see in games. Yet no1 says s|-|!t about jagers with their high mount ballistic boat opness. I see 3x the diversity in mechs in the assault class vs the heavy class atm.

Discuss my infalible logic

Edited by Villz, 12 February 2014 - 12:44 PM.


#715 Khobai

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Posted 12 February 2014 - 12:45 PM

Quote

I also really enjoy how jagermechs are atleast 60% of all the heavies i see in games. Yet no1 says sh!t about jagers with their high mount ballistic boat opness


Obviously you missed all my rants about how the Jagermech is the best heavy lol.

Ghost heat is ****ing stupid. And I wish they would remove it. But if theyre not going to remove it, why dont AC/5s and UAC/5s of all things have ghost heat? Theyre the most abused boated weapon in the game.

#716 Villz

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Posted 12 February 2014 - 12:45 PM

View PostColonel Pada Vinson, on 12 February 2014 - 12:40 PM, said:


This is what needs to happen.

Posted Image

Literally does nothing but make me play Heavy metals and victors.

Im a big fan of limiting diversity. JK its a r$#tar$&d idea

#717 Mcgral18

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Posted 12 February 2014 - 12:46 PM

View PostVillz, on 12 February 2014 - 12:43 PM, said:

I also really enjoy how jagermechs are atleast 60% of all the heavies i see in games. Yet no1 says s|-|!t about jagers with their high mount ballistic boat opness. I see 3x the diversity in mechs in the assault class vs the heavy class atm.

Discuss my infalible logic


Wouldn't that fall under the pinpoint complaint category? Lack of JJs also make a difference.

#718 Villz

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Posted 12 February 2014 - 12:48 PM

View PostKhobai, on 12 February 2014 - 12:45 PM, said:

Obviously you missed all my rants about how the Jagermech is the best heavy lol.

Ghost heat is ****ing stupid. And I wish they would remove it. But if theyre not going to remove it, why dont AC/5s and UAC/5s of all things have ghost heat? Theyre the most abused boated weapon in the game.

dont u start

View PostDrxAbstract, on 12 February 2014 - 12:43 PM, said:

I like the idea of weapons converging based on targeting, however that would only make Pintpoint Alpha Mechs more effective across a wider range of situations while functioning similarly as they do now the rest of the time... Essentially a buff for this specific play style with no downside while offering nothing to other build styles.

Perhaps weapon balancing?

Leaving things in a semi functional state so you don't need to re adjust anything else related to that change is literally the stupidest approach you could ever take to balancing something.

#719 FactorlanP

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Posted 12 February 2014 - 12:48 PM

View PostKhobai, on 12 February 2014 - 12:45 PM, said:

But if theyre not going to remove it, why dont AC/5s and UAC/5s of all things have ghost heat? Theyre the most abused boated weapon in the game.


Ultimately, I expect that they will do exactly that.

#720 IceSerpent

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Posted 12 February 2014 - 12:49 PM

View PostDrxAbstract, on 12 February 2014 - 12:43 PM, said:

I like the idea of weapons converging based on targeting, however that would only make Pintpoint Alpha Mechs more effective across a wider range of situations while functioning similarly as they do now the rest of the time... Essentially a buff for this specific play style with no downside while offering nothing to other build styles.


How so? Those builds would have to wait for their weapons to converge instead of just taking snap shots. I am not saying that this would completely fix the problem - weapon balance itself is definitely in dire need of rework, but I think it would make the game more interesting.





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