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Locust Legs


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#1 -Ramrod-

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Posted 18 October 2013 - 03:22 PM

I'm sure this has already been brought up. But I don't feel like wading through pages of topics. Anybody else feel the Locust gets legged way too easy? I know the Locust is half leg but its the smallest mech with the skinniest legs...should be much harder to hit the legs...in my opinion though. Thanx.

#2 Fajther

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Posted 18 October 2013 - 03:27 PM

There are still some mechs that die 100% of the time from getting cored without loosing a single body part. I really like the locust. I have been playing mine every chance I can get. That being said, there are worse things then exploding legs.

#3 Monky

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Posted 18 October 2013 - 03:32 PM

At least they aren't Orion CT's :)

It honestly comes with the mech though, locusts will always be on the short end of the 'time to live' totem poll as they have few decent sniping options and aren't particularly faster than other deadlier lights, not to mention they don't have the weight/space to throw around for brawling weapon loadouts.

Basically, they're just moot at this point until real scouting and weight balance changes come in.

#4 OneEyed Jack

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Posted 18 October 2013 - 03:33 PM

They have very weak legs, so they don't need to get hit much to blow them. And being small, fast targets people tend to go for the legs, because they're the most reliable place to land multiple hits on a single location (as opposed to spread across 3 torsos and 2 arms).

I think them being legged a lot is more about low armor and intention than large hit boxes.

#5 Homeless Bill

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Posted 18 October 2013 - 05:19 PM

Yes. I've seen so many get legged and legged so many unintentionally. I felt really sorry for the guy at 1:45. They're going to need some sort of adjustment to be viable.

#6 80sGlamRockSensation David Bowie

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Posted 18 October 2013 - 05:19 PM

View PostRamrod AI, on 18 October 2013 - 03:22 PM, said:

I'm sure this has already been brought up. But I don't feel like wading through pages of topics. Anybody else feel the Locust gets legged way too easy? I know the Locust is half leg but its the smallest mech with the skinniest legs...should be much harder to hit the legs...in my opinion though. Thanx.



Amazing how fast light mechs die when they don't have broken hit boxes, and shots actually register

I'm looking at you spider.



The Locust's biggest downfall, is working hitboxes.

Edited by mwhighlander, 18 October 2013 - 05:20 PM.


#7 Lord Perversor

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Posted 18 October 2013 - 05:26 PM

View PostHomeless Bill, on 18 October 2013 - 05:19 PM, said:

Yes. I've seen so many get legged and legged so many unintentionally. I felt really sorry for the guy at 1:45. They're going to need some sort of adjustment to be viable.


And that's why you shouldn't be piloting Locust like Spiders or Jenners :)

Ironically i'm having a blast with the Locust ask for a different mentality half, nuisance, half oportunity seeker in the battlefield.
Also i had quite awesome *one leg* stands with those little mechs.

#8 Coralld

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Posted 18 October 2013 - 06:50 PM

I am convinced the Locust has abnormally large leg hit boxes like the Raven. I can't tell you how many times I have fired shots that went between its legs or either went to far in front or behind the mech that the round SHOULD have missed, hell, even hitting it in its side torso, it still takes leg damage.

Edited by Coralld, 18 October 2013 - 06:52 PM.


#9 Masterzinja

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Posted 18 October 2013 - 06:55 PM

Locust's do seem to leg easily. It's almost like they are getting leg damage from shots between or near their legs. I couldn't say the percentage of my deaths that come from instant leggings, but it's quite a bit more frequent than it needs to be.

#10 Shadey99

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Posted 18 October 2013 - 08:02 PM

This whole thing is not helped by a reduction from what was thought to be the leg armor rating before they dropped (20) and the actual rate when they dropped (16). Seeing as the side torsos carry 20 and the CT 24 the legs (unlike almost every other mech) are a bit light on armor. It also leaves us Locust pilots with weird 3.9 or 4.3 tons of armor. I think if they just gave us back the 4 points in each leg the Locust would see a reduction in leg deaths.

#11 Purlana

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Posted 18 October 2013 - 09:12 PM

All it takes is one good hit because of the low armor. Just a single AC/20 hit is needed to core the leg. An AC/20 + ER PPC will probably take the whole leg off.

Edited by Purlana, 18 October 2013 - 09:12 PM.


#12 CarpetShark

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Posted 18 October 2013 - 11:00 PM

Locusts (and all other light mechs) also take leg damage from being bumped into by other mechs, falling from a height greater than six or so meters, and simply by doing what they were (supposedly) built to do; run around at top speed.

This does not in any way assist in the Locust's survival...

#13 Kjudoon

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Posted 18 October 2013 - 11:21 PM

Until I start seeing them going the way of the spider with Invincilagability, they're fine. When you have 10 points or less on the leg, 2-4 ML hits SHOULD take off a leg.

#14 GODzillaGSPB

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Posted 19 October 2013 - 12:39 AM

View PostHomeless Bill, on 18 October 2013 - 05:19 PM, said:

Yes. I've seen so many get legged and legged so many unintentionally. I felt really sorry for the guy at 1:45. They're going to need some sort of adjustment to be viable.


OMG...legged with a few shrapnels and then again. That's Aiden Pryde style. :)

#15 Funkadelic Mayhem

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Posted 19 October 2013 - 02:08 AM

View PostRamrod AI, on 18 October 2013 - 03:22 PM, said:

Anybody else feel the Locust gets legged way too easy?

NO more than any of the ravens.... :)

#16 Chavette

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Posted 19 October 2013 - 02:32 AM

View Postmwhighlander, on 18 October 2013 - 05:19 PM, said:



Amazing how fast light mechs die when they don't have broken hit boxes, and shots actually register

I'm looking at you spider.



The Locust's biggest downfall, is working hitboxes.


Yep. If the spider boxes werent broken it would make sense to take the locust sometimes.

#17 Satan n stuff

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Posted 19 October 2013 - 03:28 AM

View PostFunkadelic Mayhem, on 19 October 2013 - 02:08 AM, said:

NO more than any of the ravens.... :)

Well the ravens can take twice as much damage before going down, but at least none of them can run 170 kph.

#18 Shadey99

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Posted 19 October 2013 - 04:03 AM

View PostCarpetShark, on 18 October 2013 - 11:00 PM, said:

Locusts (and all other light mechs) also take leg damage from being bumped into by other mechs, falling from a height greater than six or so meters, and simply by doing what they were (supposedly) built to do; run around at top speed.

This does not in any way assist in the Locust's survival...


That is another good point... So so many times my own teammates have 'stepped' on me just moving around and I always take the penalty for such an encounter. Heck I've had a teammate bump me and my leg explode... Fun living the rest of a match out minus a leg...

#19 Adridos

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Posted 19 October 2013 - 04:13 AM

View Post***** n stuff, on 19 October 2013 - 03:28 AM, said:

Well the ravens can take twice as much damage before going down, but at least none of them can run 170 kph.

I've had this weirdo "running" (highly ironic thing to say with this build) a Raven with an ERPPC, SRM4 and 2 MLs.

However, even when almost completely put, AC/20 shots dead-center into him from 5 meters at max never registered, even though the game saw it the same way as I did and I say the thing exploding in his face.

Raven has much the same problem as the Spider does, but it has those oversized leg hit-boxes to compensate for it.

#20 Training Instructor

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Posted 19 October 2013 - 05:09 AM

It's really annoying. I'm dying most of the time to being legged. Zigging and zagging doesn't seem to matter, as I think the locust leg hitboxes overlap even when the legs are spread apart mid-stride.





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