

Locust Legs
#1
Posted 18 October 2013 - 03:22 PM
#2
Posted 18 October 2013 - 03:27 PM
#3
Posted 18 October 2013 - 03:32 PM

It honestly comes with the mech though, locusts will always be on the short end of the 'time to live' totem poll as they have few decent sniping options and aren't particularly faster than other deadlier lights, not to mention they don't have the weight/space to throw around for brawling weapon loadouts.
Basically, they're just moot at this point until real scouting and weight balance changes come in.
#4
Posted 18 October 2013 - 03:33 PM
I think them being legged a lot is more about low armor and intention than large hit boxes.
#6
Posted 18 October 2013 - 05:19 PM
Ramrod AI, on 18 October 2013 - 03:22 PM, said:
Amazing how fast light mechs die when they don't have broken hit boxes, and shots actually register
I'm looking at you spider.
The Locust's biggest downfall, is working hitboxes.
Edited by mwhighlander, 18 October 2013 - 05:20 PM.
#7
Posted 18 October 2013 - 05:26 PM
Homeless Bill, on 18 October 2013 - 05:19 PM, said:
And that's why you shouldn't be piloting Locust like Spiders or Jenners

Ironically i'm having a blast with the Locust ask for a different mentality half, nuisance, half oportunity seeker in the battlefield.
Also i had quite awesome *one leg* stands with those little mechs.
#8
Posted 18 October 2013 - 06:50 PM
Edited by Coralld, 18 October 2013 - 06:52 PM.
#9
Posted 18 October 2013 - 06:55 PM
#10
Posted 18 October 2013 - 08:02 PM
#11
Posted 18 October 2013 - 09:12 PM
Edited by Purlana, 18 October 2013 - 09:12 PM.
#12
Posted 18 October 2013 - 11:00 PM
This does not in any way assist in the Locust's survival...
#13
Posted 18 October 2013 - 11:21 PM
#14
Posted 19 October 2013 - 12:39 AM
Homeless Bill, on 18 October 2013 - 05:19 PM, said:
OMG...legged with a few shrapnels and then again. That's Aiden Pryde style.

#16
Posted 19 October 2013 - 02:32 AM
mwhighlander, on 18 October 2013 - 05:19 PM, said:
Amazing how fast light mechs die when they don't have broken hit boxes, and shots actually register
I'm looking at you spider.
The Locust's biggest downfall, is working hitboxes.
Yep. If the spider boxes werent broken it would make sense to take the locust sometimes.
#18
Posted 19 October 2013 - 04:03 AM
CarpetShark, on 18 October 2013 - 11:00 PM, said:
This does not in any way assist in the Locust's survival...
That is another good point... So so many times my own teammates have 'stepped' on me just moving around and I always take the penalty for such an encounter. Heck I've had a teammate bump me and my leg explode... Fun living the rest of a match out minus a leg...
#19
Posted 19 October 2013 - 04:13 AM
***** n stuff, on 19 October 2013 - 03:28 AM, said:
I've had this weirdo "running" (highly ironic thing to say with this build) a Raven with an ERPPC, SRM4 and 2 MLs.
However, even when almost completely put, AC/20 shots dead-center into him from 5 meters at max never registered, even though the game saw it the same way as I did and I say the thing exploding in his face.
Raven has much the same problem as the Spider does, but it has those oversized leg hit-boxes to compensate for it.
#20
Posted 19 October 2013 - 05:09 AM
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