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#1 Gaboon

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Posted 19 June 2012 - 10:46 PM

I have watched all the vids so far in game development and I had a few questions.
#1. Will there be some sort of zoom when firing in battle. I hope not as the view is from the cockpit and not through scope. Unless there is some sort of helmet mounted intagrated system that one can work up too.
#2. Will there be some sort of target lock to let the pilot know where his target is. Please do not install an auto aimer. Let the pilot do the work.

#2 BeepBeepimaJeep

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Posted 19 June 2012 - 10:50 PM

View PostGaboon, on 19 June 2012 - 10:46 PM, said:

I have watched all the vids so far in game development and I had a few questions.
#1. Will there be some sort of zoom when firing in battle. I hope not as the view is from the cockpit and not through scope. Unless there is some sort of helmet mounted intagrated system that one can work up too.
#2. Will there be some sort of target lock to let the pilot know where his target is. Please do not install an auto aimer. Let the pilot do the work.


(snip) We do not talk about 4Chan

Edited by Mason Grimm, 20 June 2012 - 08:10 AM.
(snip) We do not talk about 4Chan


#3 Pvt Dancer

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Posted 19 June 2012 - 10:52 PM

Zoom is a tricky thing, as zoom equals accuracy, as does a target lock. A non-targeting zoom would be fine, but that is all.

#4 Alexander Caine

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Posted 19 June 2012 - 10:52 PM

1) Zoom in unlockable with Xp advances
2) You can lock targets...unknown how long it shows where they are once out of sight though, probably need scouts to stay "eyes on". This doesn't track them, or aim for you, just highlights them and shows their damage etc.

Edited by Alexander Caine, 19 June 2012 - 10:53 PM.


#5 Pvt Dancer

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Posted 19 June 2012 - 10:53 PM

View PostBeepBeepimaJeep, on 19 June 2012 - 10:50 PM, said:


Afaik, from the info posted on 4chan zoom got added in the latest patch however im not too sure how it was implemented in the terms you have specified.

Personally i do not want any "lock-on" in any form, i want the kills to be 100% from my effort.

Sounds like someone has been breaking their NDA...

#6 Gaboon

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Posted 19 June 2012 - 10:55 PM

As do I. I also would like to see very tight security percautions implimented to keep the game on the up and up player vs player. I also think no third party game mods be allowed unless those mods are implimented by Piranha games them selves.

#7 CaptainCandle

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Posted 19 June 2012 - 10:57 PM

+1

I'm guessing most calculations, if not all, are done server-side so people in Aus like me will hate the auto-aimer anyways and probably never use the function.

It also takes some of the immersion from the game, although the independant movement may be interesting for new players :D

One idea that may be useful is all information like reticle for aiming is server generated so you don't get a lag-time when rotating and firing? You will nkow where your aimer is server-side all the time and won't get those moments going "Wait, my reticle was over him but I shot at a 90 degree angle to my left... WTH?!"

Edit: Actually, some form of lock feature may be necessary for missile systems... not sure about that one

Edited by CaptainCandle, 19 June 2012 - 10:58 PM.


#8 BeepBeepimaJeep

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Posted 19 June 2012 - 10:58 PM

View PostPvt Dancer, on 19 June 2012 - 10:53 PM, said:

Sounds like someone has been breaking their NDA...


People tend to not listen to things like NDA's when they have anonymity to hide behind. From what i saw in the threads there was no in game screenshots or anything just discussion about gameplay etc.

#9 Pvt Dancer

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Posted 19 June 2012 - 11:04 PM

Just a shame that someone can not keep their word when asked to. Then to take it a step further and discuss it on a site in the open... loudmouth idiots.

#10 Gaboon

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Posted 19 June 2012 - 11:07 PM

My biggest gripe in WoT in their lame sighting model is the fact that once you lose sight on your target the sighting team has now 12 seconds untill you disappear from sight. #1 rule in combat is lose sight lose the fight. Please Devs keep the sighting models as simple as possible. Keeping the aiming server side is a very good idea but keeping the front ends in sync is a totally different animal. I fly Aceshigh WWII filght sim online and this is a major side effect in that game, What I see in my front end is not what the other sees and countless collisions occur causing the other pilots plane to go down in pieces and the other to continue flying with no damage what so ever.

#11 Gaboon

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Posted 19 June 2012 - 11:10 PM

I think what Beep is saying is he read a post not that he or she themselves is in closed beta. At least thats the way I am reading it.





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