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An Idea To Bring Back Mech Repair And Re-Arm


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#1 Grey Death Storm

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Posted 04 February 2014 - 03:33 AM

HI Everyone


I have had an idea on how bring back the repair and refill ammo for mechs, Firstly the Devs would need to up Cbill a bit cover repair costs so the player is not loosing money if there team is defeated in battle.

The Idea I had was you would make so much when to come out of a game example CBill 400.000 total and 20% would go to Repair funds account. you have 2 account your Normal CBills account then Damage account

Damage Account 900.000 Max limit, this can be edited by Player in account option, anyway after every battle only so much of CBILLs goes to account say 20% then after reaches Max it stay at top limit 900,000- Player should have ability transfer money from Cbills account to their Damage Account

you have your 4 Classes of Mech Assault,Heavy,Medium and Light now each class has slightly larger repair bill see below

light = 15,000, Medium = 25,000, Heavy = 40,000, Assault = 60,000 these represent Max repair bill each class of Mech. cost reload ammo 1000.

repair damage you have low, Heavy and Critical depending on the damage you take

for example let do light mech Low = 5000, Heavy Damage = 10.000 and Critical = 15,000
cost reload ammo 1.000.

Now say if for example you run out money in Damage account if you try enter battle with damage Mech you receive dailog box message "please repair Mech or select a Trial mech to enter battle with" this so you make money and again 15 % of that money goes into Damage account.

In true you will never run out of money because what you earn in Battle. Now if anyone has any good Idea Please add them

#2 CheeseThief

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Posted 04 February 2014 - 03:53 AM

Whats wrong with the other topic with at least 6 pages of people explaining why R&R of this nature is a bad idea?


With this plan I get greater rewards in general from sitting at the back being a pansy, and am punished for being on the 'bad team' with a repair bill, so how does it encourage me to actually fight?

Edited by CheeseThief, 04 February 2014 - 04:04 AM.


#3 Firewuff

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Posted 06 February 2014 - 01:18 AM

The 2 account idea changes nothing. Its still penalizes new players and rewards the better ones. R and r is never a good idea.

#4 EvilCow

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Posted 06 February 2014 - 01:50 AM

It was the innovative thing about MWO compared to old titles. Quickly removed.

#5 Grey Death Storm

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Posted 06 February 2014 - 04:04 AM

in a match you get average of Cbills 250,000, If PGI up amount CBill to 350,000 or higher it would take the sting out repair and reload bills


To answer question how does it penalizes new Players for starters you have a Trail Mechs they are there to make money CBills only 20-15% goes damages accounts Which has a max load of 9000.000 or you could have it as 5,000.000 reapair and re arm for for each of the Mech Class shown Below

light = low Damage = 5,000 Heaviy Damage = 10,000 Critical Damage = 15,000, plus 1,000 re-arm total = (low Damage = 6,000 Heaviy Damage = 11,000 Critical Damage = 16,000

Medium = low Damage = 10.000 Heaviy Damage = 15,000 Critical Damage = 25,000 plus 1,000 re-arm total = (low Damage = 16,000 Heaviy Damage = 16,000 Critical Damage = 26,000)

Heavy = low Damage = 20.000 Heaviy Damage = 30,000 Critical Damage = 40,000 plus 1,000 re-arm total = (low Damage = 21,000 Heaviy Damage = 31,000 Critical Damage = 41,000)

Assault = low Damage = 25.000 Heaviy Damage = 40,000 Critical Damage = 60,000 plus 1,000 re-arm total = (low Damage = 26,000 Heaviy Damage = 41,000 Critical Damage = 61,000).

Please note the Damage account is merely for Saving money purposes which 15 or 20% of your Cbill earning would go into it once it hits the 9,000,000 or 5,000,000 max money would not get deducted if you have money in your Damage account this would be used cover your Damage and re-arm bills

Now guys these figures for Charge are only Guess work figures PGI would probably need think of appropriate bill service

Plus it adds more immersion to the game also max bill for Assault 61,000 is tiny when coming of 350.000.

Edited by Death Storm, 06 February 2014 - 04:15 AM.


#6 Joseph Mallan

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Posted 06 February 2014 - 06:28 AM

View PostFirewuff, on 06 February 2014 - 01:18 AM, said:

The 2 account idea changes nothing. Its still penalizes new players and rewards the better ones. R and r is never a good idea.

I have no problem being responsible for my failures in a game. If the team wins and I did so bad that I don't earn a penny or even lose money... then I need to rethink my tactics and hardware choices. It made my Centurion a better choice to pilot when C-bills was tight.

#7 Grey Death Storm

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Posted 06 February 2014 - 06:40 AM

View PostJoseph Mallan, on 06 February 2014 - 06:28 AM, said:

I have no problem being responsible for my failures in a game. If the team wins and I did so bad that I don't earn a penny or even lose money... then I need to rethink my tactics and hardware choices. It made my Centurion a better choice to pilot when C-bills was tight.


the reason PGI added no Cbills for doing nothing was because they removed the repair and re-arm procedure before you would additionally earn Cbills in every match even if you decided to go sight seeing instead, however helping the team dispatch enemy units gave additional Cbill award and of course you had to repair your mech and re-arm as well

Edited by Death Storm, 06 February 2014 - 06:42 AM.


#8 Joseph Mallan

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Posted 06 February 2014 - 06:48 AM

View PostDeath Storm, on 06 February 2014 - 06:40 AM, said:


the reason PGI added no Cbills for doing nothing was because they removed the repair and re-arm procedure before you would additionally earn Cbills in every match even if you decided to go sight seeing instead, however helping the team dispatch enemy units gave additional Cbill award and of course you had to repair your mech and re-arm as well

Yeah cause some gamers don't want to play the game as intended they wanna play it like Pokemon. Most "MechWarriors" lived from paycheck to paycheck with the Company being responsible for R&R. We don't have a full spun game, and our Merc commands are more a name rather that a guild that takes a cut of our pay to fill coffers to handle the expenses of being a combat unit.

Players that had to track R&R on TT were more involved in the game, they cared more fr how a mission played out. They still wanted to have games that were senseless killing that had no repercussions, but they were much more involved in the game when they were in long term campaigns.

YMMV

#9 Grey Death Storm

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Posted 06 February 2014 - 07:06 AM

View PostJoseph Mallan, on 06 February 2014 - 06:48 AM, said:

Yeah cause some gamers don't want to play the game as intended they wanna play it like Pokemon. Most "MechWarriors" lived from paycheck to paycheck with the Company being responsible for R&R. We don't have a full spun game, and our Merc commands are more a name rather that a guild that takes a cut of our pay to fill coffers to handle the expenses of being a combat unit.

Players that had to track R&R on TT were more involved in the game, they cared more fr how a mission played out. They still wanted to have games that were senseless killing that had no repercussions, but they were much more involved in the game when they were in long term campaigns.

YMMV



Sorry say but Mechwarrior is not Pokemon and there is a form of strategy to the game to when fighting other MECHS i.e. working together, managing your weapons, and knowing when to engage and disengage hostile situations.

Back to my idea I feel re adding the repair mechanics would add atmosphere to the game make more realistic.

Edited by Death Storm, 06 February 2014 - 07:09 AM.


#10 mania3c

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Posted 06 February 2014 - 07:08 AM

View PostJoseph Mallan, on 06 February 2014 - 06:48 AM, said:

Yeah cause some gamers don't want to play the game as intended they wanna play it like Pokemon. Most "MechWarriors" lived from paycheck to paycheck with the Company being responsible for R&R. We don't have a full spun game, and our Merc commands are more a name rather that a guild that takes a cut of our pay to fill coffers to handle the expenses of being a combat unit.

Players that had to track R&R on TT were more involved in the game, they cared more fr how a mission played out. They still wanted to have games that were senseless killing that had no repercussions, but they were much more involved in the game when they were in long term campaigns.

YMMV

But in MWO..you really can't control your team..you know..many times you are in situation where you are wrecked not by just by your fault..

Also, keep in mind.. CBills earning are pretty low for players without Hero/premium time bonus ..farming for mastering some heavy and assault is pretty painful already..this would not help to keep new players in the game..

In addition, it seems more and more consumables will be introduced into the game..where mechs will have modules suited just for consumables (according latest mech lab info) so it's pretty possible that players will have to use consumables to be a bit competitive even in pugs ..

Edited by mania3c, 06 February 2014 - 07:12 AM.


#11 Joseph Mallan

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Posted 06 February 2014 - 07:21 AM

They were higher when we had R&R, and a smart player knew to adjust his style o play to max his earnings. I never brought XL or Endo. I ALWAYS used CASE. I played smarter cause there were consequences for playing dum!

#12 Mercules

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Posted 06 February 2014 - 08:30 AM

View PostJoseph Mallan, on 06 February 2014 - 07:21 AM, said:

I played smarter cause there were consequences for playing dum!


I played smarter as well. I find a huge disconnection going from DayZ where when you die you basically start over with nothing and have to find things to survive again to Mechwarrior where everyone seems to just "Derp... Ders fiaghtin' uver der! Stompy! Stompy! Stomp!"

When there was Repair and Rearm you would actually see things like mechs pull back and take a second line position when they lost an arm and lights that skirted main battles and picked off wounded instead of trying to charge the center of the furball and see if they could do twice their weight in damage before they die. The most telling thing was that not every light had an XL engine although most still did.

I get that you can't control your team, but you know what, as long as your earnings from a loss in a MODERATE machine are still covered then there isn't an issue with that. I'm not talking about a tricked out DDC with Artemis ammo crammed in every available crit slot that isn't taken up by it's XL engine... but a reasonably built mech. Which is what it was.


The problem was that people were complaining about taking an expensive mech and losing then not making much if any money. The primary cry is, "I should be able to play the type of mech I want!" Well folks, you know what, by not having Repair and Rearm a lot of us don't get to play the type of mech we want because it would be stupid to not put an XL in a light mech or use expensive gear or purchase upgrades that would otherwise increase repair costs. There are no downfalls to bringing the heaviest twinked mech you can so we really don't get to play the mechs we want.

#13 Trauglodyte

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Posted 06 February 2014 - 08:32 AM

View PostJoseph Mallan, on 06 February 2014 - 07:21 AM, said:

They were higher when we had R&R, and a smart player knew to adjust his style o play to max his earnings. I never brought XL or Endo. I ALWAYS used CASE. I played smarter cause there were consequences for playing dum!


Sad but true. The thing is that you never really get rewarded properly for what you do or don't do in this game. If I have a badass game in my Locust and an Atlas has a mediocre game and we both come out with the same damage, kills, assists, etc, I should get payed WAY more than him because I'm 1/5th his weight. In other words, end game experience and cbill payout needs to be based on how far above or below the estimated standard or the mech that you're driving. If you play stupid and get killed early, that's on you and you get screwed because of it. If you play balls to the wall and have an epic game, you should get payed because of it. But, MWO just tosses out random numbers based on flat statistics. That is what made R&R, along with people zombie moding or going afk, removable. Well, that and player tendancies...the people running around with mass amounts of ammo cried because it was so costly even though they got 75% of their total ammo for free AND they blatantly ran through ammo because they had the self entitled need to blast away at everything even if the shot didn't have a high probability of landing.

#14 Firewuff

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Posted 06 February 2014 - 12:21 PM

Death storm. The average for a player base is 80k a cbills per match. No where 250k. That is from PGIs internal numbers. If you at a new player in a trial mech it is even worse. At that point any r and r can stop you ever getting your first mech. Also personal performance can be irrelevant to reward. The number of times I've been the only player to get 1 to2 kills on my team and we still lose 12 to 2 or 3 is not funny. In that case I and still paying huge r and r despite outperforming almost everyone.

#15 Grey Death Storm

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Posted 06 February 2014 - 05:21 PM

View PostFirewuff, on 06 February 2014 - 12:21 PM, said:

Death storm. The average for a player base is 80k a cbills per match. No where 250k. That is from PGIs internal numbers. If you at a new player in a trial mech it is even worse. At that point any r and r can stop you ever getting your first mech. Also personal performance can be irrelevant to reward. The number of times I've been the only player to get 1 to2 kills on my team and we still lose 12 to 2 or 3 is not funny. In that case I and still paying huge r and r despite outperforming almost everyone.


Yeah I hear what you are saying, My main argument was if PGI were to also raise the amount of credits you earn to say 350.000 it would take sting out of repair bill, I am not sure what new players get in a match with trail mechs anymore, but it would be a nice idea to add repair feature to the game i just hope PGI are reading the thread to get a general idea what my thoughts are and the thoughts of other players.





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