

What's The Plan Now?
#1
Posted 05 February 2014 - 04:33 AM
So what's the plan? No change to the plan since it was first posted almost 3 months ago.
UI2.0 still shows 92% even though release. Either it is 100% (released) or maybe 60% (actual state of release with bugs and broken mechlab).
What was the point of a single "plan" without any updates to the plan?
Typical PGI burst communication followed by back behind the wall.
#2
Posted 05 February 2014 - 04:52 AM
#3
Posted 05 February 2014 - 04:53 AM
Chemie, on 05 February 2014 - 04:33 AM, said:
So what's the plan? No change to the plan since it was first posted almost 3 months ago.
UI2.0 still shows 92% even though release. Either it is 100% (released) or maybe 60% (actual state of release with bugs and broken mechlab).
What was the point of a single "plan" without any updates to the plan?
Typical PGI burst communication followed by back behind the wall.
It was actually moved from 40% to 44% one month ago (not being precise). But the fact that they release UI2.0 and don't update the plan, sure leave us thinking what is that page for.
#4
Posted 05 February 2014 - 05:25 AM
You can call it by rough estimate, i.e. halfway there, a quarter done but even that isn't exactly accurate. With the previous deadline dramas I doubt that at the drop of a hat they can clearly and accurate know how much of a percentage of work they have left to do, there's not a clue whether there'll be a bump in the road that takes 50% of the worktime for 10% of the final product.
I'm 64% complete on my plans for world domination with hamster, I have the starting pair from which the genetically modified super hamster will be bred, I've got a tinfoil hat to protect me from their death claws, I've got plans for the dungeons where the super hamster will keep the human race.
All that is left for the plan is to carefully select the hamsters with the most powerful traits, in a few dozen hundred years or so I believe the purebred hamster elite will be highly evolved and the small matter with the remaining 36% of the global domination plan can take place... maybe I should divide the remaining battle plan into sub catagorys detailing the percentage completion of the strategy...
the plan is... ridiculous
#5
Posted 05 February 2014 - 06:18 AM
It's the easiest way to get an idea of the planned features on this whole website. It's not a release schedule at least.
#6
Posted 05 February 2014 - 06:55 AM
#8
Posted 05 February 2014 - 10:18 AM
Chemie, on 05 February 2014 - 04:33 AM, said:
So what's the plan? No change to the plan since it was first posted almost 3 months ago.
UI2.0 still shows 92% even though release. Either it is 100% (released) or maybe 60% (actual state of release with bugs and broken mechlab).
What was the point of a single "plan" without any updates to the plan?
Typical PGI burst communication followed by back behind the wall.
You get off on negativity dont you...
Like... you actually take pleasure in it.
Edited by pbiggz, 05 February 2014 - 10:19 AM.
#9
Posted 05 February 2014 - 11:07 AM
pbiggz, on 05 February 2014 - 10:18 AM, said:
You get off on negativity dont you...
Like... you actually take pleasure in it.
Do you get off on optimism?
I'd call the OP's thread more skepticism or realism than anything else.
Edited by ShadowVFX, 05 February 2014 - 11:08 AM.
#10
Posted 05 February 2014 - 02:13 PM
#11
Posted 05 February 2014 - 03:56 PM
Now let's all ***** about something else since that monkey is off their back now! yeesh
#12
Posted 06 February 2014 - 01:03 PM
Icould, on 06 February 2014 - 12:12 PM, said:
Sandpit, on 05 February 2014 - 03:56 PM, said:
Now let's all ***** about something else since that monkey is off their back now! yeesh
On the contrary, everything PGI/IGP does to their game, and every word that oozes out of their mouths, make matters worse.
The only way for PGI/IGP to get the monkey of their backs is to shut the doors, relinquish the Mechwarrior license, and never attempt to make another video game ever.
Edited by Icould, 06 February 2014 - 01:04 PM.
#13
Posted 06 February 2014 - 01:32 PM
Icould, on 06 February 2014 - 01:03 PM, said:
The only way for PGI/IGP to get the monkey of their backs is to shut the doors, relinquish the Mechwarrior license, and never attempt to make another video game ever.

#14
Posted 06 February 2014 - 01:37 PM
Icould, on 06 February 2014 - 01:03 PM, said:
The only way for PGI/IGP to get the monkey of their backs is to shut the doors, relinquish the Mechwarrior license, and never attempt to make another video game ever.
YOU GET OFF ON NEGATIVITY TOO!
I FINALLY FIGURED IT OUT, YOU'RE ALL MASOCHISTS!
#15
Posted 06 February 2014 - 02:29 PM
Icould, on 06 February 2014 - 01:03 PM, said:
The only way for PGI/IGP to get the monkey of their backs is to shut the doors, relinquish the Mechwarrior license, and never attempt to make another video game ever.
You know what'll happen if this fails as a sim right?
MechAssault 3.
#16
Posted 11 February 2014 - 05:29 AM
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