Lightfoot, on 12 February 2014 - 09:04 PM, said:
(1.) No, you are assuming there will be omni-pods with the hardpoints you want to make that missile-boat you suggest, but there won't be. You will most likely get most omni-pods loaded up with hardpoints for hot ER Energy weapons that can't be used because you can't place those 5-6 heatsinks in those Clan XL engines. Clan DHS are only 2 crits so that sounds okay, but it's really reducing Clan DHS to the value of Inner Sphere DHS. So the possible gains for Omnimechs, slotting any weapon, just won't be there.
2xUAC20's is a good example. PGI can't allow an Assault with 2xUAC20 because it would break the game, but Clan UAC20 are only 8 criticals and could actually be slotted anywhere, but PGI will just place fixed critical slots for heatsinks, endo steel, and armor and you will see that 2xUAC20's will not be possible on Heavy and Assault class mechs.
Now I am fine with all that, but they are not Omnimechs so why do they deserve all the nerf restrictions? My point is they need more flexibility than Battletech rules because they are given fixed hardpoint in their supposed omnipods. Such as changing internals, or engine size, or armor type.
I just don't want MWO's Clan Omnimechs to be virtually excluded from Mechlab functions which is where they are headed. And only as an expedience that was never deemed necessary for Inner Sphere mechs which slot 2xAC20's into machine gun hardpoints and this is no problem.
And you're assuming they don't. Fact is we don't know but yes for the purposes of making an example I used the number 10. It might be 8, the principle is still the same though which is you CAN exchange pods to maximise a particular type hardpoint if that suits your playstyle and the chassis.
The Pods will refect punlished variants, they have said as much already. So there will be a capability of having a Daishi with 6 ballistic hardpoints. (one each arm, 4 in one torso). Are people going to complain because its not 2 in each torso? Probably the min maxes will but it is what it is.
On DHS, ofc its a good thing. Take the Madcat, runs 15 DHS, a 375 engine will soak them all up, no crits required. Add one and it comes off your pod space. EXACTLY THE SAME as IS except its 2 slots not 3. There will be a handful of mechs with 10 DHS in standard form and bigger engines and tbh they are all lights / mediums so you're really making a mountain out a molehill here. With ES and FF being only 7 crits each there is plenty of room in the chassis except the most extreme of min maxing exercises.
The 'fixed' slots will more than likely be the ones published in canon so it won't be just to make your day difficult. Why would they want to redesign a mechanic like that unless it has a dramtic impact on game balance. Thats unlikely across multiple mech chassis but lets say it is true, isn't it a good thing they are balancing the game with that sort of mechanic?
Haven't seen anything about dual UAC 20's breaking the game. In fact, haven't seen anything about UAC20's full stop. What is your source here?
It seems to me that a lot of people are crying about nerf's to Omni mechs without understanding one of the key factors, that Clan tech is a package solution. Crying about nerfs because they're nerf's without understanding or appreciating the buffs that come with it is just making an argument for an unblanced mech / Chassis.