Posted 10 February 2014 - 04:50 PM
Dimento,
Man, I gotta say, I agree with everything you've said here about assault mode and turrets et al. I'd drop with you anytime. I stay out of the LRM debate as I don't really use them much other than secondary weapons to keep enemy mechs hiding in cover while my team covers ground, and I don't own a single missile boat.
I may actually give Assault mode a try once they implement turrets on all maps. I have been happily playing skirmish since it was released.
About the only thing the crying cappers have said that I agree with is there does need to be more rewards for lights.
Absolutely this!
More for scouting, providing ECM escort (if so equipped), and yes (Gawd) capping. The light rewards are a joke and have been since I started playing anyway. I started playing as a light mech. I even tried capping at first (sorry, but I did), the rewards suck. So I switched to harasser mode, and actually HAD A BLAST!
I feel so very sorry for all the cap warriors that actually have it stuck in their heads that "capping" is the ONLY thing lights can do. I see that a lot in these cap/no cap threads. You really don't get how much of the game you are cheating yourselves out of! You are missing out on a serious adrenaline rush guys. I'm talking hand shaking, voice cracking, have to sit and breathe when the match is over rush here. To just "skillfully" pilot your mech into a square on a match and sit there is such a total crap way to spend your match,
I really don't get the ones that do it. How utterly boring. I'm telling you fellow light pilots, drink like 6 Red Bulls and 4 Mountain Dews and try actually PILOTING that mech! They are fun, fast, twitchy, and an utter blast when that heavy or assault is ripping the hairs off his own head in frustration because he can't hit you! It's a jet-fueled E ticket ride man, make the most of it!
AND BY THE WAY, THERE ARE A BUNCH OF LIGHT MECHS PLAYING SKIRMISH!
The whole implementation of base capping as it is currently in Assault mode is stone cold stupid, like down to the molecular level stupid.
Ok, so here you are in your little Raven/Jenner/Locust(!), and you're sitting on that enemy base and you're just capping away. And some magic out of immersion timer counts to zero, and YOU'RE SAFE?! What a beaker full of B.S. that is. Because, I've got news for you, realistically, you know that enemy force you blew around to sneak on base? Yeah, they're coming for you man. And they are bringing a butt whopin' with them when they get there! And some how, you're magically safe? Yeah right. Wouldn't happen.
Now alter that ending scenario a bit. Say, at the end of the timer, your dropship lands at the base you just "capped" (lets say you secured the landing zone instead of "cap"), and say, oh, I don't know, it's a Fortress class drop ship that unloads 12 heavy or assault mechs that are able to wipe out the remaining forces with fire support from the drop ship.
What I'm saying is make it believable. Make it in game immersion content.
I think fighting turrets add to that immersion.
A "Magic Box" that you just park your azz in is just completely ********.
Or you should at least have to hold that cap until the game runs out if any enemy mechs are still alive. I know, I prefer the drop ship scenario more.
And it's always the cappers that say "defend your base!" But, they're the cappers?? Where are THEIR base defenders? Oh, that's right, they don't have any either.