Sephlock, on 11 February 2014 - 09:45 AM, said:
The Word of Blake era was when things actually got ruined.
The introduction of the clans is where all the silly people dropped out and left fun for the rest of us.
The WoB Jihad was the most moronic thing to happen to BattleTech, and I think most people agree with that. There's no way it would have worked out the way it did... the WoBs would have seen the Inner Sphere united even tighter than the Clan invasion and they would have been utterly destroyed within weeks of dropping the first nuke on Tharkad.
However, it was NOT when things actually got ruined. The Clan invasion was the first mistake FASA made; I understand it was so they could save the franchise, but it should have been done with a good deal more care. I don't think they counted on their gamers being intelligent enough to know the difference; after all, Jordan Weisman, in Shrapnel, did say that the internet was a temporary fad. The guy was not terribly in touch with the times, and that was borne out when he was stupid enough to sell the BattleTech IP to Microsoft. I don't think he really even sold it, it was more like giving it away. Now, we have to deal with all of these other problems for an absolutely massive franchise that could really remain awesome, if it could just be released so more could be done with it.
As for "...left fun for the rest of us." I have to say that's not even remotely an accurate assessment. The super-shiny munchkin-mobile quadrupled in size when it was realized what sort of cheating tech the Clans had. Before the Clans, and for a short time after they came, I played an average of three BattleTech games per week. When the Clans dropped... well, let's just say I've played five tabletop games and maybe ten games of MegaMek since 1996. My mini's have been in storage for over two years, now, and the only book I have out is my BattleTech Compendium - The Rules of Warfare, from 1992. The Clans destroyed my BattleTech, as I stopped seeing the value of playing if the only 'Mechs that would be on the field at the end of a game would ALWAYS be Clan 'Mechs.
Losobal, on 11 February 2014 - 10:35 AM, said:
Not to mention that this is a game with no real consequences. Destruction consequence is relatively minimal, and less a factor the longer you've played the game. Its not like you're dead, so feel free to run up a wierd load mech and get blasted, at worst you spectate for awhile, at best you live and get a bit more xp/cash/whatever.
Thank you, but it's not only that. The BattleMech design rules were for newly designed 'Mechs, not stocks. Stocks SHOULD NOT be able to have their internal structure or armor type changed out at all, and it should be very difficult and very expensive to swap out weapons, ammo, and equipment.
Y'know, for guys who claim to love the BattleTech game, the lore, etc., these guys sure do have an awful lot of things wrong with this game. I understand why they're doing it, mind you, but it's still bass-ackwards.