Kyynele, on 10 February 2014 - 05:15 AM, said:
This bit scares me a bit:
Quote
This is the core of the Mech, with all the modular bits stripped out, and what remains cannot be customized at all. These include:
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The occasional weapon or other piece of equipment (e.g. jump jets) that is included as part of the base configuration
This might mean that for example the single MG in Timber Wolf prime's CT could be fixed. It could mean that the flamer in the CT of the Adder is fixed.
Since the prime variant is the one that gets the bonuses, and the variant is defined by the CT used, you might be stuck with bringing useless weapons to the field with that CT.
I hope this isn't the case, but if it is, I'd bet it's going to lower the desireability of these variants greatly despite the match bonuses.
The quote refers specifically to equipment that is listed in the BattleTech Technical Readouts (TROs) as being "fixed equipment" by virtue of being built-into an OmniMech's frame rather than being mounted in an OmniTech pod.
Examples of such fixed equipment include the Flamer mounted in the
Puma's Center Torso, the first five Jump Jets mounted on the
Thor (one in the CT, the remaining four filling the legs), and the Targeting Computer in the
Masakari's Right Torso - such items may not be removed from the OmniMech, nor may they be moved to another location within the OmniMech.
By contrast, the CT-mounted Machine Gun on the
Mad Cat Prime is pod-mounted (and, on other configurations, is replaced with a laser of one sort or another) - the Prime "variant" in MWO may have a fixed ballistic hardpoint in the CT (which will be limited to one-crit weapons, since there is a fixed Endo-Steel crit consuming the second CT critical slot) while the
Mad Cat A may instead have a fixed energy hardpoint in the CT, but the
Mad Cat Prime's CT-mounted MG is not fixed equipment.