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Stop Attacking On River City


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#21 luxebo

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Posted 09 February 2014 - 03:29 PM

View PostNick Makiaveli, on 09 February 2014 - 03:27 PM, said:


The LRM turrets have a min range (90?) so you can neutralize them by getting close. They are slow to deploy so if you can get LOS before getting into range you can deal damage before either type can fire. Then pull back and take cover, rinse repeat.

Or charge in, focus fire and try to take them down while using cover....beats losing due to time out.

Min range of 75. Pretty darn low min range.

#22 Davers

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Posted 09 February 2014 - 04:28 PM

View Postluxebo, on 09 February 2014 - 03:29 PM, said:

Min range of 75. Pretty darn low min range.

Damn Clantech! :P

#23 luxebo

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Posted 09 February 2014 - 06:04 PM

View PostDavers, on 09 February 2014 - 04:28 PM, said:

Damn Clantech! :P

Paul even said that they got it early. :D

#24 Sir Trent Howell

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Posted 09 February 2014 - 06:11 PM

If the turrets are enough to turn the tide of the battle you need to practice more.

#25 ShinVector

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Posted 09 February 2014 - 06:33 PM

View PostSir Trent Howell, on 09 February 2014 - 06:11 PM, said:

If the turrets are enough to turn the tide of the battle you need to practice more.


Sometimes it is a battle of patience. :P

However.... It is needed a really bad idea to attack the enemy at their bases with turret currently.
These bases come with 'base ECM'.... Targeting off line !



#26 IraqiWalker

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Posted 09 February 2014 - 07:37 PM

I've noticed a targeting glitch popping up recently, mainly with hostile mech designations going as far as "R".





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