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Bad Spawn Locations


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#1 MadCat02

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Posted 08 February 2014 - 08:17 AM

Here is a situation on River City ( Skirmish )


Blue team spawns 6 mechs at Airship and 6 mechs close to citadel . Behind the corner is entrie red team as usually .


Turning around and going counter clockwise takes too long so those 6 blue team mechs just get stomped .


The other part of a team will almost always go upper city because its a safer way to advance .


I suggest spawning 6 mechs at upper city and 6 mechs at Airship . That way they will all go through upper city or middle .




Situation on Alpine


Red team pretty much will always go to H8 the "THE HILL" and blue team is spread at 3 locations . H8 is the quickest way to cross the map for the red team so naturally it draws everyone .

Without some cooperations team will end up going around that hill in 2 directions .

Edited by MadCat02, 08 February 2014 - 08:23 AM.


#2 Amsro

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Posted 08 February 2014 - 08:20 AM

Yeah it is always wise to attempt to regroup your team, even if its full of pugs, give a co-ordinate or cap point location.

Works 4 out 5 times.





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