

Arty And Airstike Big Miss
#1
Posted 29 January 2014 - 08:23 AM
Any ideas or issues?
#2
Posted 29 January 2014 - 09:05 AM
#3
Posted 29 January 2014 - 09:22 AM
#4
Posted 29 January 2014 - 11:28 AM
Damocles69, on 29 January 2014 - 09:22 AM, said:
Is it possible that this is happening? I noticed that a lot of times I can "see through" rocks and buildings to see a mech located behind them because the building or obstacle isn't rezzing up for me until I get closer.
#5
Posted 29 January 2014 - 12:22 PM
#6
Posted 29 January 2014 - 12:31 PM
It could be the shaky reticle from using JJ while trying to place the strike. Always a chance it'll shake the reticle right off your mark.
It could be if you are aiming it at someone, you actually aimed under their armpit or through their legs and the smoke is placed on a mountain or ridge behind them.
Terrain could get in the way if you are zoomed while placing it. (My personal favorite is arty'ing myself in my Raven while I was on top of the big mountain on Alpine. Smoke dropped at my feet giving me a split second to **** before it hit.)
#7
Posted 29 January 2014 - 02:02 PM
The closer you are to the target, the better off you are when launching it (assuming, you aren't right next to them). Terrain tends to hinder your shot because you don't always know quite where the thing is aimed it.
#8
Posted 29 January 2014 - 02:02 PM
Could that have been someone else's strike?
#9
Posted 29 January 2014 - 06:02 PM
#10
Posted 30 January 2014 - 10:10 AM
#11
Posted 30 January 2014 - 04:03 PM
You are aim is off.
The other night i was swarmed by a lance of spiders and tried to drop it on my feet.
Because of the laser hits and cockpit shakes my smoke was at least 50-100 meteres away.
#12
Posted 04 February 2014 - 01:54 PM
#13
Posted 04 February 2014 - 01:56 PM
Thomas Dziegielewski, on 04 February 2014 - 01:54 PM, said:
Any chance of using a tracer type system of tracking shell trajectory for damage assessment? It seems like the damage is applied to randomly chosen areas of a mech rather than where a shell actually hits.
#14
Posted 04 February 2014 - 04:38 PM
Paul any thoughts on using the battle grid to drop arty and airstrikes instead of aiming and shooting? Or giving air strikes a bonus if led in by TAG?
#15
Posted 05 February 2014 - 09:14 AM
Reference the use of TAG to assist Atry/Air strikes.
That would be a function of the Arrow IV system and the "Homing" warheads, a weapon system that is currently available in this timeline. But not in the game yet.
[and the problem with TAG directed munitions, if the TAG' ing unit moves the target strike location even a few mtrs, that's where the incoming elements hit, and could completely miss the indicated or original target.]
- Use by one Mech and directed by another, and requires co-ordination and trust.
- If from a single Mech, it could receive incoming fire and loose the TAG, where do the munitions go now?
- If fired using only the HUD map, there will need to be a zoom function added.
Note: I do like the idea of TAG assisted targeting for Air strikes, as we now do that in real life. Allows for tracking a moving target till the "fast air" element acquires the target, acknowledges the handover of tracking, and "services" the specified target.
Just some thoughts,
9erRed
#16
Posted 08 February 2014 - 04:50 PM

BUFF ARTY, PGI!
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