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Arty And Airstike Big Miss


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#1 Mudhutwarrior

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Posted 29 January 2014 - 08:23 AM

Noticed past few days both Arty and Airstike not dropping where I place them maybe half the time. I know there is occasional server issues but now they will be way off. Like canyons I dropped them while looking down and they actually hit one canyon over.. Thats kind of insane. Today on crimson they were off to one side 90 degrees from where I place them while still.

Any ideas or issues?

#2 Curccu

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Posted 29 January 2014 - 09:05 AM

Working perfectly for me, haven't seen / heard anything similar before.

#3 Damocles69

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Posted 29 January 2014 - 09:22 AM

The occlusion of rocks and buildings that sometimes block shot can also block arty/airstrikes. Haven't noticed anything as drastic as you describe however.

#4 Sandpit

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Posted 29 January 2014 - 11:28 AM

View PostDamocles69, on 29 January 2014 - 09:22 AM, said:

The occlusion of rocks and buildings that sometimes block shot can also block arty/airstrikes. Haven't noticed anything as drastic as you describe however.

Is it possible that this is happening? I noticed that a lot of times I can "see through" rocks and buildings to see a mech located behind them because the building or obstacle isn't rezzing up for me until I get closer.

#5 Mudhutwarrior

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Posted 29 January 2014 - 12:22 PM

Beats me. It seems to come and go. I know I could drop them well before and my obvious mistakes in doing so but I can play a match and they set perfect than another and they drop no where near where I set them. You look for the smoke then hear rumbling off to the side and they didn't even drop in sight of your cockpit view. Just freaky stuff. Was hoping someone has seen the same. I know about structure faults but off to one side?

#6 AlphaToaster

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Posted 29 January 2014 - 12:31 PM

I've had some strikes miss before.

It could be the shaky reticle from using JJ while trying to place the strike. Always a chance it'll shake the reticle right off your mark.

It could be if you are aiming it at someone, you actually aimed under their armpit or through their legs and the smoke is placed on a mountain or ridge behind them.

Terrain could get in the way if you are zoomed while placing it. (My personal favorite is arty'ing myself in my Raven while I was on top of the big mountain on Alpine. Smoke dropped at my feet giving me a split second to **** before it hit.)

#7 Deathlike

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Posted 29 January 2014 - 02:02 PM

I would say distance and relative terrain placement combined with a not so accurate reticule would be responsible for this.

The closer you are to the target, the better off you are when launching it (assuming, you aren't right next to them). Terrain tends to hinder your shot because you don't always know quite where the thing is aimed it.

#8 Abivard

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Posted 29 January 2014 - 02:02 PM

just in case.. are you sure you got your strike off ?
Could that have been someone else's strike?

#9 Mudhutwarrior

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Posted 29 January 2014 - 06:02 PM

I was standing still within 300 the worst ones that went to the next canyon while aiming down into the canyon edge I was at. The ones the went off 90 degrees to my side were aimed at the base of a building about the same distance. I am assuming it was a glitch. was near stopped or stopped both times. Just caught me off guard as I was very used to the pitfalls after months of use.

#10 Sandpit

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Posted 30 January 2014 - 10:10 AM

I'd send in a support ticket just in case

#11 Novakaine

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Posted 30 January 2014 - 04:03 PM

I think the problem is if you are taking hits and your cursor moves in the slightest.
You are aim is off.
The other night i was swarmed by a lance of spiders and tried to drop it on my feet.
Because of the laser hits and cockpit shakes my smoke was at least 50-100 meteres away.

#12 Thomas Dziegielewski

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Posted 04 February 2014 - 01:54 PM

We turned off the traces for arty and airstrike because they just look better without them. They are actually launched at an angle coming from the direction of your base towards the center of the map and not straight down. That may be what you are experiencing.

#13 Pyrrho

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Posted 04 February 2014 - 01:56 PM

View PostThomas Dziegielewski, on 04 February 2014 - 01:54 PM, said:

We turned off the traces for arty and airstrike because they just look better without them. They are actually launched at an angle coming from the direction of your base towards the center of the map and not straight down. That may be what you are experiencing.


Any chance of using a tracer type system of tracking shell trajectory for damage assessment? It seems like the damage is applied to randomly chosen areas of a mech rather than where a shell actually hits.

#14 Sandpit

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Posted 04 February 2014 - 04:38 PM

It would be nice to have a list of targets hit, or at least a number.

Paul any thoughts on using the battle grid to drop arty and airstrikes instead of aiming and shooting? Or giving air strikes a bonus if led in by TAG?

#15 9erRed

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Posted 05 February 2014 - 09:14 AM

Greetings all,

Reference the use of TAG to assist Atry/Air strikes.

That would be a function of the Arrow IV system and the "Homing" warheads, a weapon system that is currently available in this timeline. But not in the game yet.

[and the problem with TAG directed munitions, if the TAG' ing unit moves the target strike location even a few mtrs, that's where the incoming elements hit, and could completely miss the indicated or original target.]

- Use by one Mech and directed by another, and requires co-ordination and trust.
- If from a single Mech, it could receive incoming fire and loose the TAG, where do the munitions go now?
- If fired using only the HUD map, there will need to be a zoom function added.

Note: I do like the idea of TAG assisted targeting for Air strikes, as we now do that in real life. Allows for tracking a moving target till the "fast air" element acquires the target, acknowledges the handover of tracking, and "services" the specified target.

Just some thoughts,
9erRed

#16 Sephlock

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Posted 08 February 2014 - 04:50 PM

For the past few days I've noticed that when I sneak up on an LRM boat firing away and TROLOLOLOLOL plant the smoke RIGHT ON THEIR BACK, I only end up with like 100-198 damage, even with arty accuracy, and even when there are other mechs within the blast radius :D.

BUFF ARTY, PGI!





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