

Decals In Ui2.0
#1
Posted 04 February 2014 - 02:55 PM
#2
Posted 04 February 2014 - 03:05 PM
#3
Posted 04 February 2014 - 09:43 PM
#4
Posted 05 February 2014 - 09:20 PM
#6
Posted 06 February 2014 - 12:22 AM
#8
Posted 06 February 2014 - 07:02 AM
All it is is 12 players paying a load of cbills to add their merc unit name into the game and give each other ranks. It doesn't do anything. Most Merc units have a name and ranks already. Not to mention their own TS and websites. What they need to make the game not take 3hrs to sync with another team one time is lobbies...
The launch component, specifically private matches, will be 100% more CW than CW phase 1 will be.
Edited by Ghogiel, 06 February 2014 - 07:12 AM.
#10
Posted 06 February 2014 - 08:17 AM
Will9761, on 05 February 2014 - 09:20 PM, said:
A HALO or Guitar Hero styled decal system may be the best option for any "custom" decals. Otherwise, PGI would have to constantly scour the uploads to make sure that people aren't constantly putting up decals of genitals or any other offensive material.
Edited by DirePhoenix, 06 February 2014 - 08:19 AM.
#11
Posted 06 February 2014 - 09:49 AM
Heffay, on 06 February 2014 - 05:37 AM, said:
It's a big deal because it's the start of community warfare, a feature we've all been waiting for eagerly.
The launch module is a big deal for many other reasons, and will fortunately be here soon.
#12
Posted 06 February 2014 - 10:04 AM
Will9761, on 05 February 2014 - 09:20 PM, said:
I'm certain they'll do it. As for customs, that requires someone on their end checking them to make sure they're not nasty etc images. So I'm sure customs if implemented would have an additional charge.
I expect base images (House/Clan) will be free, and they'll have MC costing ones beyond that, depending on the rarity/cool factor I suppose.
Might even have Decals that affect mech performance (ie "Hero" Decals)
Edited by verybad, 06 February 2014 - 10:05 AM.
#13
Posted 06 February 2014 - 12:01 PM
#14
Posted 06 February 2014 - 12:06 PM
verybad, on 06 February 2014 - 10:04 AM, said:
This is one reason a console game style decal system would be easier from their end I imagine, at least for custom decals. With normal images for faction/unit decals.
Granted I would like to just whip out Photoshop instead of spending hours to do the same thing the Forza way but at this point I would be happy with almost anything at all. Painful how long that decal tab sat there and never did anything when it doesn't seem like it should have been that complex to at least have non-custom decals.
Edited by Karyudo ds, 06 February 2014 - 12:07 PM.
#15
Posted 06 February 2014 - 01:09 PM
I'd like to think that this community is more mature than that, but if experience is any indicator...
edit: apparently the forums dont like male genitalia.
Edited by pbiggz, 06 February 2014 - 01:09 PM.
#16
Posted 06 February 2014 - 03:39 PM
pbiggz, on 06 February 2014 - 01:09 PM, said:
I'd like to think that this community is more mature than that, but if experience is any indicator...
edit: apparently the forums dont like male genitalia.
Pfft, bahahahaha. Why don't you tell us how you -really- feel about the last First Lord, PGI. Just for that, I'm putting his portrait on my mechs as soon as possible.
#17
Posted 06 February 2014 - 04:25 PM
Josef Nader, on 06 February 2014 - 03:39 PM, said:
You know of what male-exclusive organ I speak. It is the one eyed trouser snake, the great cyclops, ITS A {Richard Cameron}!
curses...
#18
Posted 06 February 2014 - 07:54 PM
Edited by Will9761, 07 February 2014 - 09:10 AM.
#19
Posted 08 February 2014 - 06:03 PM
Dawnstealer, on 04 February 2014 - 02:55 PM, said:
I would rather be able to have unit insignias(custom) on my mechs than just the house. It's funny how this games been out for two years and still doesn't have any of it's main features.
Edited by lsp, 08 February 2014 - 06:06 PM.
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