Hallo zusammen,
seit dem neuestem Patch kann ich bei meinem mit Artemis ausgestatteten Atlas nur noch die eine LRM15 auswählen welche installiert war im Mech als der Patch kam. Die anderen SRM und LRM kann ich nicht mehr auswählen, da sie kein Artemis haben, das war vorher nicht so.
Jmd eine Idee wie ich nun meine anderen LRM wieder benutzen kann, ohne so Unsinn wie nochmal Artermis verkaufen und wieder kaufen?
1
Lrm Artemis/nicht-Artemis Fehler
Started by dschordsch, Feb 09 2014 10:08 AM
1 reply to this topic
#1
Posted 09 February 2014 - 10:08 AM
#2
Posted 09 February 2014 - 10:20 AM
Ich weiß leider nicht seit wann, aber es war vor kurzem angekündigt worden, das die LRM und SRM Raketenlafetten nicht mehr automatisch beim Up/down-grade des Artemis mit umgewandelt werden, sondern das diese jetzt separat als Waffen gelistet werden.
Das heißt das du wenn du z.B. 5x LRM15 besitzt und deinen Mech auf Artemis upgradest, einen Artemis-LRM15 kaufen musst.
EDIT: hier ist der Link
http://mwomercs.com/...ork-to-artemis/
Das heißt das du wenn du z.B. 5x LRM15 besitzt und deinen Mech auf Artemis upgradest, einen Artemis-LRM15 kaufen musst.
EDIT: hier ist der Link
http://mwomercs.com/...ork-to-artemis/
Quote
A Rework to Artemis
While working through the rules of Mech Lab, we revisited the implementation of Artemis and how it was handled in terms of your inventory.
Currently, when you upgrade a Mech to Artemis, we would automatically convert your missile launchers to Artemis enabled launchers. You would then be able to remove those Artemis launchers and use them as regular launchers on other Mechs. This was never the intention and upon further reflection, it would make more sense to have Artemis and non-Artemis launchers be their own unique items.
That being said, what we are planning to do is the following:
e.g. Your BattleMech has an Artemis-SRM4 launcher. If you want to rebuild your BattleMech to have non-Artemis weaponry, you will have to buy a standard SRM4 launcher if you don’t have one in your inventory.
SPECIAL NOTE: The current UI2.0 build being made for Public Test contains this new Artemis functionality if you’d like to see how it works.
Feedback can go here: Linky
While working through the rules of Mech Lab, we revisited the implementation of Artemis and how it was handled in terms of your inventory.
Currently, when you upgrade a Mech to Artemis, we would automatically convert your missile launchers to Artemis enabled launchers. You would then be able to remove those Artemis launchers and use them as regular launchers on other Mechs. This was never the intention and upon further reflection, it would make more sense to have Artemis and non-Artemis launchers be their own unique items.
That being said, what we are planning to do is the following:
- The cost of upgrading Artemis is being significantly reduced. (750,000 CB to 250,000 CB)
- Artemis and non-Artemis launchers are now unique items and cannot be mixed and matched.
- Artemis missile ammunition is already its own item type and will not change.
- Any Artemis equipped Mech in your current inventory will have its launchers automatically converted to the new Artemis Missile Launcher item type.
- Removing Artemis from a current Artemis enabled BattleMech will require a repurchase of standard missile launchers if you so wish to use them.
- The cost of the two missile launcher system types (Artemis/Standard) will not change (Artemis version being 100,000 CB more).
e.g. Your BattleMech has an Artemis-SRM4 launcher. If you want to rebuild your BattleMech to have non-Artemis weaponry, you will have to buy a standard SRM4 launcher if you don’t have one in your inventory.
SPECIAL NOTE: The current UI2.0 build being made for Public Test contains this new Artemis functionality if you’d like to see how it works.
Feedback can go here: Linky
Edited by Reno Blade, 09 February 2014 - 10:25 AM.
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