

Visual Feedback On Ui + Revamp Mockups
#21
Posted 10 February 2014 - 09:49 PM
#22
Posted 11 February 2014 - 03:15 AM
Now, since you're not showing as a Founder, I'm not sure how long you've been around. I've been in since closed BETA. Allow me to prepare you for what's going to happen, since I've been seeing it happen for about 18 months now.
Nothing. Absolutely nothing. Either your thread will be totally ignored, or it'll get enough traffic and likes for the forum |\|azis to come over and move it to the 'feedback' thread, AKA the graveyard. Meanwhile, we're supposed to believe that "all feedback is reviewed", yet I can't recall a single instance of advice like this, even to the point of the work being DONE FOR THEM, actually getting used. Ever.
I thank you very much for your attempt, and for what comfort it's worth, I like your UI MUCH better than the a**tastic one we have right now. (Which has taken what, 6+ months compared to your 2 weeks, they have 5 and 1/2 months more for design and a whole team and you best them in a couple weeks. Hilarious).
(Yes, I bypassed the word-filter to refer to that particular sociopolitical group. Go ahead and prove me right by editing my post, then you can go back to policing negative feedback and back-patting the koolaid-sucking-white-knights or whatever it is you do.)
Edited by Prince V, 11 February 2014 - 03:22 AM.
#23
Posted 11 February 2014 - 05:42 PM
these suggestions are the best i've seen on the forums.
those layouts and artwork absolutely kick arse!

PGI would be ******* crazy not to do it exactly like this!
#24
Posted 11 February 2014 - 05:49 PM
*mutter mutter why you not have creative peoples like this guy employed....*
#25
Posted 11 February 2014 - 06:46 PM
As a UX/interaction designer my trade, I'll +1 Valcrow's criticism and suggestions--the flow is pretty awful at the moment; PGI, I beg you, please take advantage of lots of free professional design advice here. Other general observations.
- The 'grid view' may be logical from a software/data perspective but lots of repetition that doesn't convey any useful information is just noise. I don't need 36 images of the same engine and have to work extra hard to zero in on the one I want because of the cognitive visual overload.
- What happened to the ability to see mech xps if you don't already own them or have sold them? Now I can't figure out which mechs to buy again because I've forgotten while I leveled off
- Hardpoints and placements need to be on the mech profile page. No point saying i have 2 ballistics slots on a mech if i don't know/can't tell where it is.
#26
Posted 11 February 2014 - 06:54 PM
#27
Posted 11 February 2014 - 08:09 PM
Quote
- The 'grid view' may be logical from a software/data perspective but lots of repetition that doesn't convey any useful information is just noise. I don't need 36 images of the same engine and have to work extra hard to zero in on the one I want because of the cognitive visual overload.
As my software development teacher told us once: "99% of developers who used a tree like interface in their programs done that for a very simple reason: "Oh lookey, the tree is beautifully fits the OOP's inheritance and encapsulation paradigms! Must use it!"
#28
Posted 11 February 2014 - 08:35 PM
#29
Posted 11 February 2014 - 10:21 PM
And while they are at it, fix scaling for triple monitor set-ups. Because its awful
#30
Posted 11 February 2014 - 11:25 PM
Valcrow, on 10 February 2014 - 03:57 AM, said:
You sir, deserve a medal! You're sure you're not a UI Designer somewhere?

#31
Posted 12 February 2014 - 12:49 AM
PGI, you should be paying this man for the awesome work he has done!
At the very least, please consider his ideas. He has perfectly nailed every complaint I have about UI 2.0.
#34
Posted 12 February 2014 - 03:03 AM
#35
Posted 12 February 2014 - 05:02 AM
Prince V, on 11 February 2014 - 03:15 AM, said:
I haven't been around long enough for founders, but I don't have an expectation either way. If they use some of these ideas, then great! if they don't, that's cool too, as long as something changes. At least we'll know that we've given them the most accurate picture of the problems from our point of view.
What they do with that it is up to them, because really, we have no idea what kinds of obsticles they face. Could be suits getting in the way, publishers making demands, technical limitations, contradictory directions, all of the above. who knows. But I highly doubt developers would go to work everyday to go out of their way to ignore/annoy their userbase.
I would actually be quite surprised if there wasn't an early design for UI2.0 that looks exactly like what I'm proposing here on the cutting room floor. And they didn't go for it for whatever reason'
Gasoline, on 11 February 2014 - 11:25 PM, said:
You sir, deserve a medal! You're sure you're not a UI Designer somewhere?

Thanks! I am a designer amongst other things. Just not specifically for UI or games. I just didn't mention it.

And I DID scale that button up. Its moved to the top right and renamed 'confirm'. Because I thought that was easier to understand than 'checkout' on the bottom left. I was thinking you confirm your loadout. and then you checkout with Cbills in the pop up window.
#36
Posted 12 February 2014 - 05:40 AM
PGI's UI 2.0 = -1
#37
Posted 12 February 2014 - 07:52 AM
Not that it should matter, but I'm a young Mechwarrior fan. I've played these games since Mechwarrior 3, but I'm also a gamer and I play wide variety of other games.
This new mechlab is a mess. I don't want to use it, because trying to customize a mech nowadays makes me stress out. Way too much useless information, important tech info is either hidden or it's displayed with a font so small you need to stick your head closer to the monitor. To me the new mechlab is threatening. It doesn't feel logical or user friendly at all. I like the idea that I can easily control every aspect of my loadout. Now I can't imagine doing that without using Smurfy's as a blueprint. Is that what you want? If we as a community are having a trouble getting our head around this, imagine how put off new players will be?
#38
Posted 12 February 2014 - 05:57 PM
carrincrows hitbox idea got taken up and i think your UI should join his success.
oh and please change "play now" to "launch" thks!
Edited by GalaxyBluestar, 12 February 2014 - 06:00 PM.
#39
Posted 12 February 2014 - 07:41 PM
The frustration I get from using the UI2.0 interface is discouraging. It seems like so much technical work when into the design, but the user experience is still terrible.
Finding my engines is frustrating. Identifying which of my mech's are properly outfitted is frustrating. Configuring a mech I already have set up in Smurfy is frustrating. I haven't played in mechs I didn't alreayd have set up since UI2.0 was released.
Valcrows mock-up would be a huge improvement, and may encourage me to actually come back and buy some new mechs.
Edited by veri745, 12 February 2014 - 07:45 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users