For myself, I distribute it following these priorities:
#1: Maximize the torso armor, as just about everyone knows that the torso is a damage magnet. Anything less, & you're likely not going to survive for more than a couple alphas at best.
#2: Have at least 3/4 of max allowed for the legs, as being slowed down is not a pretty thing. This applies if you're a heavy or an assault. If you're in a medium or especially a light, I've considered maximizing the leg armor as priority #1 instead, as I've found out that in lights, the legs are the damage magnet, not the torso.
#3: I tend to leave the cockpit armor alone, but if some parts have less armor than the cockpit, I redistribute the cockpit armor over to the parts that'll actually get hit.
#4: For the arms, it's situational. If an arm has no hardpoints or otherwise doesn't have any components, I may at times consider not even putting any armor on that arm if I can help it, as after all, it's a useless extremity to me. Otherwise, I'll put as much of it as I can on the arms, as who likes getting their weapons blown off?
#5: Back armor is also situational. If I'm capable of fighting off the fast mechs, have good torso-twisting capabilities, & have a loadout that requires me to be in the thick of it, I skimp the back armor, as in my experience, most, if not all, of the incoming fire is going to come at the front, not the back, & more often than not, I noticed that the back is completely untouched when & if I end up dying. However, if at least one of those conditions aren't met, I will put back armor on it, but even then, I'm not going to put much on it, as again, most incoming fire will come from the front.
Edited by DarkMetalBlade, 12 February 2014 - 04:53 PM.


















