flipover, on 11 February 2014 - 10:47 AM, said:
We all know Clan mechs and Clan tech is much superior to IS.
PGI are trying to prevent over-buffing Clan mechs/tech so IS still lives on and I get that.
But here is what I suggest to try and keep the game as true as possible to the lore:
First thing we could have would be a clash between Clan and IS when battling for ground or resources would make it uneven on numbers. 12 IS mechs vs 9 (3 lances of 3 pilots) Clan mechs.
This would most likely give a good balanced match between unbalanced forces.
Sencond, why not give CBill / XP bonuses for people who use IS mechs vs Clan mechs?
Something like, in a win, you get 4x the CBills and XP.
This is just the basic idea to prevent 2 things:
1 - People turning to Clans and stop using IS
2 - Not buffing Clan tech / mechs as they should
Hope this concept helps you guys (PGI) to find some solutions to a problem that shouldn't even exist.
Cheers,
flipover
The problem with this and the numberous other threads trying to replicate canon is that as soon as you make Clan tech superior, the majority of competive gamers will gravitate towards it. That's the nature of gamers (stereotyping a little I know, but it's broadly accurate)
They will back themselves one to one before the launch button.
So what we get as a game is 85% of the population piloting Clan mechs (cause you know, their good) and 15% piloting IS.
Now try and make your CW work, or get a Clan vs IS game loaded. "Failed to find" everywhere
The reality is that if Clan tech is needs to be appealing enough to sell, but not strong enough to dominate otherwise the whole game breaks down.
This needs a bigger picture view, and too many people are clinging to a canon that just can't be replicated anyway. Why I hear you ask, well because the Clans greatest strength was not its mechs, it was it's pilots. And MWO is not going to be able to wave a magic wand and make us all 3 times better pilots over night.
Even when IS tech started to approach Clan tech, IS still only won fights where they had 2 to 1 + odds, (general combat conditions I am talking about, not trials with the 12 handpicked IS warriors) take a look at Operation Bulldog in 59, or even the battle for Huntress same year for comparison.
The tech needs to be balanced to ensure the tenure of the game, and I'm for that.