- For speeds <= 40kph no reticule shake
- A steady increase in shake in 10kph intervals with 100% shake at speeds of say 150 Kph+ (example only).
1. Makes logical sense.
2. Helps with the weapon convergence (pin point hit) problem.
3. Light mechs unhittable cos they are so fast? Well now they need to slow down if they want to hit you! Making them more vulnerable...
The shake should be very minimal to begin with, being barely noticeable at 50-60 kph and should increase in an exponential rather than linear fashion so that shooting a target at 1000m while doing 100 kph should be possible (though very unlikely) while at 150kph pulling off the same shot should be miraculous!
The devs could also introduce a "targeting computer" which would reduce reticule shake.
Of course the above would make pop-tarting even more valuable. So...
1. As others have said, make jumping with 1 JJ enough to get you barely off the ground, with hight increase more dependant on the number of JJs.
2. JJs cause internal heat (actually they can do damage to nearby mechs just like flame throwers - "I am Jade Falcon"). Have JJs significantly heat up the user. The more JJs the more heat, but never generating enough heat to cause shut-down.
By the time a mech has enough altitude to "pop" over a 1 story building (requiring at least 2 JJS for example) it should have generated so much internal heat that firing more than a single PPC (or large laser for that matter) should result in shutdown and possible internal damage.
Voila!
Edited by Charles Seneca, 11 February 2014 - 09:36 AM.