So, what to do?
THE PROBLEM:
ECM is super strong.
Yes, there are some counters to it, but they are not very easy to use, they need good teamwork and in the actual meta (AC-PPC-snipers), it's just too risky to use them.
There are just too much advantages for a 1,5t piece of equipment... even PGI said, that ECM is overpowered, when they released it.
LRMs have to be heavily boated to be somewhat usefull in most situations.
Sometimes, LRMs can be very strong (against slow mechs in open terrain) but usually they are weak and very difficult to use, because they are only usefull against slow targets and because there are so many counters to them.
Especially experienced players have no problem at all to "evade" LRMs.
The worst case is, when there are several ECMs on the opposing team, then you only get a lock very rarely and do close to no damage.
THE SOLUTION:
ECM-changes:
- Get rid of the stealth effect for every mech under the ECM umbrella. Only the mech itself that mounts ECM should gain advantage of the stealth effect. TAG and NARC should make the ECM-mech visible to everyone.
- It should take longer to gain lock on a target, that is under an ECM umbrella.
Maybe 1.5 times longer than without ECM.
- You should still be able to target an enemy mech that got NARCed but is under the ECM umbrella, however the bonuses of NARC should be negated when under the umbrella.
- When shooting LRMs at targets under the ECM umbrella, the spread of missiles should be 50% wider. (Also when indirect firing at targets with LRMs... 50% wider spread. ECM + indirect fire = 75% more spread)
- Streaks under enemy ECM umbrella should behave like ordinary SRMs.
LRM-changes:
- Increase flight speed and range of LRMs (in comparrison to other weapons, 1000m is not long range any more. Maybe 1200m is good.)
- When shooting LRMs at targets indirectly, the spread of missiles should be 50% wider. (Also when firing at targets with LRMs that are under ECM umbrella... 50% wider spread. ECM + indirect fire = 75% more spread)
- Make them a little bit more precise so that they can also hit faster targets slightly better.
- Buff the damage a little bit.
So, I guess these changes would help to make LRMs more usefull but not overpowered and also make ECM less game breaking.
The numbers in this suggestion are only for the purpose of explaining the idea.
Of course they can be tweaked up or down.
What is your opinion to my suggestions?
Edited by Mizore, 12 February 2014 - 12:15 PM.