Moromillas, on 14 February 2014 - 07:09 AM, said:
There is a miss mechanic when all the chance to hit percentages don't add up to 100%, which is a random mechanic.
If the numbers do add up to 100% instead of a chance to miss, where there's a greater chance to hit CT with less missiles fired, that's not something I would want to go back to. CT streaks were unbalanced, it meant that their damage had to be temporarily curbed with a hotfix because you could just keep hitting CT with no fuss.
Making streak boats less powerful is the same as making single streak more powerful. Single streaks were made more powerful than boating, their solution was ghost heat, and not tweaking the hit chance. It seems fine where it is, it's not supposed to be a heavy hitter for high armor Mechs. If steak is OP, or UP, I'd rather a balance via damage and/or ghost heat, and not hit chance.
Not mad, but "you don't understand," is not something you should say to people, just saying.
Uh, isn't a random mechanic a mechanic that uses code to determine how something should happen; in this case, what bone a streak missile will target? You know, independent of player skill or aiming or whatever? Not trying to be condescending, just confused.
OK, just to make sure I've got things right. You are saying that you did not like it when streaks always hit center torso all the time with the exception of splash and terrain/building collisions and you are much happier with the current sandpapering streak behavior, correct? Okay, that's fine. I personally did not like those days where the Raven 3L was king of the light mech hill either. I also agree that CT homing streak missiles were OP, but ONLY BECAUSE THEY WERE ONLY CT.
I personally think that if there was relatively high chance to hit CT, but with a say 10 % chance to hit either RT or LT for ONE LAUNCHER, then streaks wouldn't have to be boated to be useful. I understand that this chance of deviance would become trivial if streaks were boated, so I decided that the increased damage potential of more launchers should be offset by an increased overall spread around the mech per launcher added. As my chart shows (experimental values btw), the more launchers you add to your mech, the chances of hitting CT gets lower and spreads out around the mech more (head excluded to avoid a freak chance OHHS situation).
I am not sure where you get the idea that a single streak is better then boating streaks tbh. I mean, the ghost heat limit IIRC is
4. Boating streaks usually means boating three or more streaks. So it is still possible to boat and launch up to four missiles simultaneously without any ghost heat penalties. That is why I do not agree with that statement.
In addition, my problem is not that streaks are not heavily hitting high armour mechs, it is that it is extremely difficult to do well with streaks unless you are boating streaks. This sandpapering method works great for streak boats because it limits their ability to destroy an enemy with only a few salvos yet nets them high damage (and therefore more cbills). The problem is that the hit chances do not change with lesser amounts of streaks and this neuters anyone who tries to use only a couple streaks compared to 4/5/6 streaks.
In short, I am just trying to make streaks be capable of being used effectively IN THEIR NICHE ROLE IN ANY AMOUNT. Take lots of streaks and sandpaper the mechs for more damage and more shake to disrupt their aim. Take less streaks and be able to do damage to more critical sections, ie killing the mech faster. Your lower damage potential SHOULD (not will) balance out the increased chance for hitting CT.
I hope I made this clear to you that I do not want to return to the days of auto CT streaks, but simply want streaks to be effective in their role in any amount.
P.S: Again, not trying to be condescending, but there is a big difference to telling someone "You don't know what I'm talking about." and "I think you misunderstood me. Let me try to rephrase that to clear up any misconceptions." I was only trying to say that you misunderstood me and then tried to rephrase my idea so it would make more sense to you.
(btw, sorry for the late reply)
Edited by shellashock, 21 February 2014 - 04:33 PM.